Using "SEK_Story.mesh" (model) with the two textures which I referred worked fine for me.RedXenox311 wrote: ↑Sun May 05, 2019 10:52 pm the skin one is blank, and the head just shows what looks to be the wire things that go on his head. :/
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Search found 4 matches
- Sun May 05, 2019 11:04 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 102213
Re: Mortal Kombat 11
- Sun May 05, 2019 10:43 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 102213
Re: Mortal Kombat 11
Try "SEK_GEAR_A_001_Color0" for the head and "SEK_SKIN_A_Color0" for the full body.RedXenox311 wrote: ↑Sun May 05, 2019 10:06 pm ok, look at the textures for sektor and tell me which ones to edit with the uv map image.
- Sun May 05, 2019 9:09 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 102213
Re: Mortal Kombat 11
if you can give instruction on how to at least export the uv map I should be able to get it in there and do that. First, you have to select the mesh in blender with the edit mode and you will see the UV map in UV/Image editor. Then, export the UV map as an image with UV menu and "export UV Lay...
- Sun May 05, 2019 8:26 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat 11
- Replies: 301
- Views: 102213
Re: Mortal Kombat 11
Well, if anyone knows a easy way to recolor them, then let me know. :) or if someone knows how to get the uv map of each part of the model and is able to color that in. :) You can export the UV map with blender and open it in photoshop as a new layer, on the diffuse one. Then, you can isolate the p...