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by Kafouf
Sun May 05, 2019 11:04 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 301
Views: 102213

Re: Mortal Kombat 11

RedXenox311 wrote: Sun May 05, 2019 10:52 pm the skin one is blank, and the head just shows what looks to be the wire things that go on his head. :/
Using "SEK_Story.mesh" (model) with the two textures which I referred worked fine for me.
by Kafouf
Sun May 05, 2019 10:43 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 301
Views: 102213

Re: Mortal Kombat 11

RedXenox311 wrote: Sun May 05, 2019 10:06 pm ok, look at the textures for sektor and tell me which ones to edit with the uv map image.
Try "SEK_GEAR_A_001_Color0" for the head and "SEK_SKIN_A_Color0" for the full body.
by Kafouf
Sun May 05, 2019 9:09 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 301
Views: 102213

Re: Mortal Kombat 11

if you can give instruction on how to at least export the uv map I should be able to get it in there and do that. First, you have to select the mesh in blender with the edit mode and you will see the UV map in UV/Image editor. Then, export the UV map as an image with UV menu and "export UV Lay...
by Kafouf
Sun May 05, 2019 8:26 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 301
Views: 102213

Re: Mortal Kombat 11

Well, if anyone knows a easy way to recolor them, then let me know. :) or if someone knows how to get the uv map of each part of the model and is able to color that in. :) You can export the UV map with blender and open it in photoshop as a new layer, on the diffuse one. Then, you can isolate the p...