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Search found 4 matches
- Fri Apr 20, 2018 5:42 am
- Forum: Game Archive
- Topic: Battle: Los Angeles The Videogame (.s3darc)
- Replies: 14
- Views: 5750
Re: Battle: Los Angeles The Videogame (.s3darc)
Anyone dec files ? need decrypt snd files (P.S All files ecnrypt in game, resources, save game, cfg etc...)
- Mon Apr 09, 2018 9:52 am
- Forum: Game Archive
- Topic: Blood Knights string .bin File
- Replies: 12
- Views: 5855
Re: Blood Knights string .bin File
Sanks. Anything by decision with Hash, Ekey remove it, but link dead.makcar wrote:@PetkaBY
Try this tool https://www33.zippyshare.com/v/StU3r9ws/file.html
Import text not working( create the same file with NEW_ prifix.
- Sun Apr 08, 2018 9:58 pm
- Forum: Game Archive
- Topic: Blood Knights string .bin File
- Replies: 12
- Views: 5855
Re: Blood Knights string .bin File
This 2 functions used for strings. unsigned long DJB2Hash(unsigned char *pString) { unsigned long pHash = 5381; int pChar; while (pChar = *pString++) pHash = ((pHash << 5) + pHash) + pChar; return pHash; } unsigned long SDBMHash(unsigned char *pString) { unsigned long pHash = 0; int pChar; while (p...
- Wed Feb 07, 2018 5:39 pm
- Forum: Game Archive
- Topic: [X360] Battle for the pacific .xds
- Replies: 0
- Views: 746
[X360] Battle for the pacific .xds
Hi Anybody can know what kind of compression is on the chunks in console x360 version on Battle for the pacific *.xds files (CloakNT Engine) Same format in SoF Payback It looks like LZ.. Info cmall visible sorry for eng if so startup.xds from Battle for the pacific > https://fex.net/get/746294682721...