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Search found 4 matches

by PetkaBY
Fri Apr 20, 2018 5:42 am
Forum: Game Archive
Topic: Battle: Los Angeles The Videogame (.s3darc)
Replies: 14
Views: 5750

Re: Battle: Los Angeles The Videogame (.s3darc)

Anyone dec files ? need decrypt snd files (P.S All files ecnrypt in game, resources, save game, cfg etc...)
by PetkaBY
Mon Apr 09, 2018 9:52 am
Forum: Game Archive
Topic: Blood Knights string .bin File
Replies: 12
Views: 5855

Re: Blood Knights string .bin File

makcar wrote:@PetkaBY
Try this tool https://www33.zippyshare.com/v/StU3r9ws/file.html
Sanks. Anything by decision with Hash, Ekey remove it, but link dead.

Import text not working( create the same file with NEW_ prifix.
by PetkaBY
Sun Apr 08, 2018 9:58 pm
Forum: Game Archive
Topic: Blood Knights string .bin File
Replies: 12
Views: 5855

Re: Blood Knights string .bin File

This 2 functions used for strings. unsigned long DJB2Hash(unsigned char *pString) { unsigned long pHash = 5381; int pChar; while (pChar = *pString++) pHash = ((pHash << 5) + pHash) + pChar; return pHash; } unsigned long SDBMHash(unsigned char *pString) { unsigned long pHash = 0; int pChar; while (p...
by PetkaBY
Wed Feb 07, 2018 5:39 pm
Forum: Game Archive
Topic: [X360] Battle for the pacific .xds
Replies: 0
Views: 746

[X360] Battle for the pacific .xds

Hi Anybody can know what kind of compression is on the chunks in console x360 version on Battle for the pacific *.xds files (CloakNT Engine) Same format in SoF Payback It looks like LZ.. Info cmall visible sorry for eng if so startup.xds from Battle for the pacific > https://fex.net/get/746294682721...