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by leetalpha
Fri Jan 16, 2015 6:15 pm
Forum: Game Archive
Topic: Counter-Strike Online 2 (*.PKG)
Replies: 97
Views: 38876

Re: Counter-Strike Online 2 (*.PKG)

Sorry to bump, but is our problem still persists on VTF LZMA decompression?

(Just a newbie doing a little search on these stuffs)
by leetalpha
Tue Sep 09, 2014 7:29 pm
Forum: Game Archive
Topic: Counter-Strike Online 2 (*.PKG)
Replies: 97
Views: 38876

Re: Counter-Strike Online 2 (*.PKG)

Whats the point in having models without textures? I've figured out the mdl format its not much different from valve's other games but more importantly this VTF LZMA issue. I looked through the lzmadecode subroutine many times it doesn't seem unusual but is fairly different from the one from csgo. ...
by leetalpha
Tue Sep 02, 2014 6:07 pm
Forum: Game Archive
Topic: Counter-Strike Online 2 (*.PKG)
Replies: 97
Views: 38876

Re: Counter-Strike Online 2 (*.PKG)

Thanks for the tool, the musics are good to go and I'm using it for my mods.

I know we got problem with the VTFs, but what about the player models? I can't seem to view it in HLMV. So then I got something in my mind, can we test the models in GMod?