Sorry to bump, but is our problem still persists on VTF LZMA decompression?
(Just a newbie doing a little search on these stuffs)
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Search found 3 matches
- Fri Jan 16, 2015 6:15 pm
- Forum: Game Archive
- Topic: Counter-Strike Online 2 (*.PKG)
- Replies: 97
- Views: 38876
- Tue Sep 09, 2014 7:29 pm
- Forum: Game Archive
- Topic: Counter-Strike Online 2 (*.PKG)
- Replies: 97
- Views: 38876
Re: Counter-Strike Online 2 (*.PKG)
Whats the point in having models without textures? I've figured out the mdl format its not much different from valve's other games but more importantly this VTF LZMA issue. I looked through the lzmadecode subroutine many times it doesn't seem unusual but is fairly different from the one from csgo. ...
- Tue Sep 02, 2014 6:07 pm
- Forum: Game Archive
- Topic: Counter-Strike Online 2 (*.PKG)
- Replies: 97
- Views: 38876
Re: Counter-Strike Online 2 (*.PKG)
Thanks for the tool, the musics are good to go and I'm using it for my mods.
I know we got problem with the VTFs, but what about the player models? I can't seem to view it in HLMV. So then I got something in my mind, can we test the models in GMod?
I know we got problem with the VTFs, but what about the player models? I can't seem to view it in HLMV. So then I got something in my mind, can we test the models in GMod?