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Search found 16 matches

by mgrandi
Mon Oct 02, 2023 6:14 am
Forum: Website
Topic: Broken Xentax Wiki
Replies: 9
Views: 1434

Re: Broken Xentax Wiki

ikskoks wrote: Sun Oct 01, 2023 8:18 am
Do you mind uploading that XML file somewhere so we at least have a separate copy of it? Does that include all of the files or just the text content?
by mgrandi
Thu Aug 21, 2014 9:51 pm
Forum: Website
Topic: Wiki button + ongoing maintenence
Replies: 2
Views: 6554

Wiki button + ongoing maintenence

I noticed that the wiki has been put back up, awesome! However i find it very disturbing that you guys were that quick to remove a wiki that has been up since like 2008 (maybe longer) for the 'illegal files' thing. I mean, its a wiki. Its 99% text, you can just disable file uploads and then you woul...
by mgrandi
Thu Jul 10, 2014 3:18 am
Forum: Website
Topic: Wiki search doesn't work
Replies: 1
Views: 6923

Wiki search doesn't work

it gives: A database query syntax error has occurred. This may indicate a bug in the software. The last attempted database query was: (SQL query hidden) from within function "SearchMySQL::searchInternal". Database returned error "145: Table './dikhoff_wiki/searchindex' is marked as cr...
by mgrandi
Wed Jun 25, 2014 3:56 am
Forum: Code Talk
Topic: Some idea how x86 works, can I reverse algorithms now?
Replies: 9
Views: 3740

Re: Some idea how x86 works, can I reverse algorithms now?

doesn't windows , when you compile things with C make it so all the function calls have underscores infront of them? I remember this because mac/linux doesn't do that so i was having problems calling stuff from assembly
by mgrandi
Wed Jun 25, 2014 3:53 am
Forum: Audio file formats
Topic: Ratchet and Clank Into the nexus Audio
Replies: 6
Views: 4597

Re: Ratchet and Clank Into the nexus Audio

For people who can't deal with command line programs, here is a GUI for it:
https://dl.dropboxusercontent.com/u/962 ... dfiles.zip

just browse for a input directory, browse for an output directory , you shouldn't have to touch the filename mask, and then just hit go.
by mgrandi
Tue Jun 24, 2014 11:39 am
Forum: Audio file formats
Topic: Ratchet and Clank Into the nexus Audio
Replies: 6
Views: 4597

Re: Ratchet and Clank Into the nexus Raw Audio

try this: https://gist.github.com/mgrandi/e784f2365ac922b0e248 Corvidae:myscripts markgrandi$ python3 ratchet_and_clank_nexus_rename_soundfiles.py --help usage: ratchet_and_clank_nexus_rename_soundfiles.py [-h] [--verbose] inputFolder outputFolder fileToRenameRegex script to name audio files from 'r...
by mgrandi
Tue Jun 24, 2014 11:01 am
Forum: Audio file formats
Topic: Ratchet and Clank Into the nexus Audio
Replies: 6
Views: 4597

Re: Ratchet and Clank Into the nexus Raw Audio

i didn't know that the filename was in the file, i'll write up something to do that for you
by mgrandi
Fri Jun 13, 2014 12:04 am
Forum: Graphic file formats
Topic: General - Program that will open all DDS textures?
Replies: 3
Views: 3878

General - Program that will open all DDS textures?

I found that actually viewing a DDS texture is quite an annoying experience, as there doesn't seem to be a program that will open all 'types' of DDS textures, mainly compression as an example, GIMP will open them but only with dxt1, dxt3 and dxt5 compression, why not dxt4? =/ http://i.imgur.com/VeyF...
by mgrandi
Wed Jun 11, 2014 11:24 pm
Forum: Audio file formats
Topic: Ratchet and Clank Into the nexus Audio
Replies: 6
Views: 4597

Re: Ratchet and Clank Into the nexus Raw Audio

https://gist.github.com/mgrandi/547d68114c0768edbbee you will need python 3: https://www.python.org/ Corvidae:myscripts markgrandi$ python3 rename-file-to-parent-folder.py --help usage: rename-file-to-parent-folder.py [-h] [--verbose] inputFolder fileToRenameRegex renames files to include the parent...
by mgrandi
Wed Jun 11, 2014 10:21 pm
Forum: Website
Topic: Error 500 at editing Dinoguys1000's user talk page
Replies: 7
Views: 9538

Re: Error 500 at editing Dinoguys1000's user talk page

Much rejoicing! the problem seems to be fixed! =) Do we still leave comments on Dinoguy's page to register for an account?

edit: yep editing a page and saving indeed works, thanks much
by mgrandi
Tue Jun 10, 2014 11:06 pm
Forum: Holy Cow!
Topic: Holy Cow
Replies: 21
Views: 8867

Re: Holy Cow

If people are wanting to reverse engineer your program and crack it and sell it as their own, they are going to do it, no matter what you do. You can go to great lengths to protect your game but the only thing you can really hope for is to just slow them down. You can do things like, if you have a c...
by mgrandi
Tue Jun 10, 2014 9:21 pm
Forum: Website
Topic: Error 500 at editing Dinoguys1000's user talk page
Replies: 7
Views: 9538

Re: Error 500 at editing Dinoguys1000's user talk page

Mr.Mouse wrote:Yeah, I will fix this. Dinoguy seems to have other things to do.
thank you much =) Its probably a really simple problem, and if all else fails a reinstall and restoring the database should work....
by mgrandi
Mon Jun 09, 2014 10:24 pm
Forum: Website
Topic: Error 500 at editing Dinoguys1000's user talk page
Replies: 7
Views: 9538

Re: Error 500 at editing Dinoguys1000's user talk page

You need to enable account registration or have someone else look at the problem, as its been almost a year and its still not fixed, which means people who want to contribute to the wiki cannot.
by mgrandi
Mon Jun 09, 2014 11:12 am
Forum: Audio file formats
Topic: Extracted audio hissing problem (Spyro Dawn dragon xbox360)
Replies: 2
Views: 3346

Re: Extracted audio hissing problem (Spyro Dawn dragon xbox

Well, I would leave sox out of it just incase it does something slightly incorrectly and open the raw pcm data directly in audacity or any other audio editor supporting raw given paramters and check the audio repeatedly using various values as there is multiple pcm encoding methods besides the most...
by mgrandi
Wed May 21, 2014 8:49 am
Forum: Code Talk
Topic: Why do some DLL's contain C++ class information?
Replies: 4
Views: 3580

Re: Why do some DLL's contain C++ class information?

Its probably just internal logging, its not uncommon for logging frameworks to have macros that when you call LogThisError("something") it expands to something like ReallyLogSomething(level.Error, __FILE__, _CLASS_, __LINENO__) and whatever, that the c++ compiler fills in when its actually...