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by devilsnake88
Sun Mar 21, 2021 5:36 pm
Forum: 3D/2D models
Topic: Death Stranding (PS4)
Replies: 153
Views: 61540

Re: Death Stranding (PS4)

breaper528 wrote: Sun Mar 21, 2021 2:21 am...
def -> default apearances?
tear -> when characters have appearing tears?
holo -> when characters appears as holograms?

If you take a look at the models with (or without) the textures you see the differences...
by devilsnake88
Fri Mar 19, 2021 9:44 pm
Forum: 3D/2D models
Topic: Death Stranding (PS4)
Replies: 153
Views: 61540

Re: Death Stranding (PS4)

breaper528 wrote: Fri Mar 19, 2021 3:58 am what is the difference of _tear _def and _holo?
Did you play the game or even took a look at the corresponding textures to see before asking...?
by devilsnake88
Fri Mar 12, 2021 8:13 pm
Forum: 3D/2D models
Topic: Metal Gear Solid 2 (PS2) Noesis Plugin (Models, Anims)
Replies: 15
Views: 3634

Re: Metal Gear Solid 2 (PS2) Noesis Plugin (Models, Anims)

... Here is how I would do it: https://youtu.be/j1BfsEbVc_c The Notepad++ with Regex part is just to match my textures location. Don't forget to export WITHOUT the "-fbxascii" parameter from Noesis because Blender only supports BINARY FBX, not ASCII FBX. I forgot how to change animations ...
by devilsnake88
Sun Mar 07, 2021 5:57 pm
Forum: 3D/2D models
Topic: Cyberpunk 2077 Noesis script
Replies: 54
Views: 44058

Re: Cyberpunk 2077 Noesis script

Hayte wrote: Sat Mar 06, 2021 5:34 pm ...
Not sure but can't it come from the way the engines interprets normal maps?
Image

Try to invert/flip the green channel of your normal map and see if it works in game
by devilsnake88
Wed Dec 02, 2020 11:29 am
Forum: 3D/2D models
Topic: Death Stranding (PS4)
Replies: 153
Views: 61540

Re: Death Stranding (PS4)

Death Stranding - How to rip models and textures from PS4 version:
Image
https://www.youtube.com/watch?v=myKl1HmOBsc
by devilsnake88
Tue Oct 06, 2020 8:24 pm
Forum: 3D/2D models
Topic: Death Stranding (PS4)
Replies: 153
Views: 61540

Re: Death Stranding (PS4)

Kanbara wrote: Sat Oct 03, 2020 1:27 pm...
Try mbf_mobfemale>mbf_head_a00
by devilsnake88
Thu Oct 01, 2020 3:31 pm
Forum: 3D/2D models
Topic: Zone of the Enders 1 .mdl and .tex
Replies: 2
Views: 924

Re: Zone of the Enders 1 .mdl and .tex

Hey, I'm not interested into this game but he also posted this:
https://github.com/Joy-Division/tools-zoe
by devilsnake88
Mon Sep 28, 2020 4:06 pm
Forum: 3D/2D models
Topic: Death Stranding (PS4)
Replies: 153
Views: 61540

Re: Death Stranding (PS4)

You'll also probably need to flip the UV.
by devilsnake88
Mon Sep 21, 2020 7:21 pm
Forum: 3D/2D models
Topic: Death Stranding (PS4)
Replies: 153
Views: 61540

Re: Death Stranding (PS4)

About the DS animations, here is a tutorial:
https://www.youtube.com/watch?v=HyBjNQXlguw
by devilsnake88
Wed Sep 09, 2020 10:51 pm
Forum: 3D/2D models
Topic: Marvel's Avengers Game Release [Steam] 2020
Replies: 411
Views: 118717

Re: Marvel's Avengers Game Release [Steam] 2020

Ransack wrote: Wed Sep 09, 2020 4:57 pm...
If no one answers you it's because the answers to your questions can be found in the previous comments...
by devilsnake88
Sat Aug 08, 2020 9:52 am
Forum: Audio file formats
Topic: MGS4 SSP / BGM / DBM / MTA2 audio format
Replies: 1
Views: 2206

MGS4 SSP / BGM / DBM / MTA2 audio format

Hi guys! I'm trying to extract/convert audio data from the MGS4 SSP format, which should contain SFX data and other currently non extractable audio data. I asked Derrik ( GHzGangster ) about it and he told me this: It's the same mta2 codec so you could try to grab the audio and put it in a bgm or db...
by devilsnake88
Sat Aug 08, 2020 8:08 am
Forum: 3D/2D models
Topic: Death Stranding (PS4)
Replies: 153
Views: 61540

Re: Death Stranding (PS4)

If you compare PS4 and PC files you'll see they are not the same so if the structure is different, the tool will not work.
by devilsnake88
Fri Jul 24, 2020 12:18 pm
Forum: 3D/2D models
Topic: Death Stranding (PS4)
Replies: 153
Views: 61540

Re: Death Stranding (PS4)

Something interesting is to see PC and PS4 versions of 3D models or textures files are not the same.
Here is a sample:
https://cdn.discordapp.com/attachments/ ... weapon.zip
by devilsnake88
Mon Apr 27, 2020 9:49 pm
Forum: 3D/2D models
Topic: MGS 1 Models/Textures and Levels
Replies: 7
Views: 1870

Re: MGS 1 Models/Textures and Levels

Hello Sseast,
If you wait a bit before he release his tool, my friend Secaproject works on MGS in Blender:
https://www.youtube.com/watch?v=zZ5XsHtazGY
The textures "names" are hashs, the real filenames are only on the PC version (MGSI).
Example: "m03_wc_flo1" = "8206"
by devilsnake88
Sun Mar 10, 2019 9:58 am
Forum: Game Archive
Topic: Devil may cry 5 RE engine file list.
Replies: 160
Views: 69427

Re: Devil may cry 5 RE engine file list.

Very Cool Dude wrote: Sun Mar 10, 2019 8:52 am Is that why I can't launch the game after putting the dlls next to the exe? I am on Windows 10. Does it not work on there?
It looks like, yes.