Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 7 matches
- Sun Sep 07, 2014 12:42 am
- Forum: Graphic file formats
- Topic: SHTXPS from Toaru Kagaku No Railgun PSP
- Replies: 2
- Views: 2406
Re: SHTXPS from Toaru Kagaku No Railgun PSP
I forgot to do an end write-up of this, and there doesn't seem to be too much interest in this. But I guess I should just give you the unfinished work I did. So this is what I made back then to decode the images //decode the custom RLE CONTAINS ERRORS ATM std::vector<char> MisakaArchive::decodeRLE(s...
- Fri Oct 11, 2013 9:00 pm
- Forum: 3D/2D models
- Topic: Source Engine MDL
- Replies: 1
- Views: 1722
Re: Source Engine MDL
I'd say that your best bet is to look at the various SDK releases for details. The most relevant seem to be: sp/src/public/studio_generic_io.cpp sp/src/public/studio.h look at struct studiohdr_t (the datadesc is the datamap_t) and sp/src/public/datamap.h look at struct datamap_t edit: Looks like tha...
- Fri Oct 04, 2013 11:59 pm
- Forum: 3D/2D models
- Topic: To Aru Majutsu no Index psp help
- Replies: 17
- Views: 8600
Re: To Aru Majutsu no Index psp help
Well it's been a long time coming but I finally found vertecies http://i.imgur.com/7fqdevh.png it may not look like much but I know that these are the vertices for a head. The offset to the vertex list is in 0x40 , at that position you need to skip 0x122 bytes and then there's the vertex data. 0xA w...
- Tue Oct 01, 2013 1:00 am
- Forum: Graphic file formats
- Topic: SHTXPS from Toaru Kagaku No Railgun PSP
- Replies: 2
- Views: 2406
Re: SHTXPS from Toaru Kagaku No Railgun PSP
Almost done with the first layer of compression. It's a form of run-length-encoding. If someone knows if this system has a name I'd like to know it. Anyways it's basically like this: |Bit # | 1 | 2 | 3 | 4-8 | |-------|----------|--------|---------------|-----------| |effect | lookback | repeat | is...
- Sat Sep 28, 2013 7:13 am
- Forum: Graphic file formats
- Topic: SHTXPS from Toaru Kagaku No Railgun PSP
- Replies: 2
- Views: 2406
SHTXPS from Toaru Kagaku No Railgun PSP
I tried to find the 3D models and stumbled across the texture file format, which I'd also like to understand I found out that the SHTXPS headered files are images, I also found some correspondences between textures and file areas. So what I've got on them is this: http://i.imgur.com/6UOprCo.png stru...
- Fri Sep 27, 2013 6:49 pm
- Forum: 3D/2D models
- Topic: To Aru Majutsu no Index psp help
- Replies: 17
- Views: 8600
Re: To Aru Majutsu no Index psp help
realized that there's a seperate fourm for images so I posted my findings regarding the image format there
I'll be posting any findings regarding the "PSC6" headered 3D model/animation format here
I'll be posting any findings regarding the "PSC6" headered 3D model/animation format here
- Thu Sep 26, 2013 3:31 am
- Forum: 3D/2D models
- Topic: To Aru Majutsu no Index psp help
- Replies: 17
- Views: 8600
Re: To Aru Majutsu no Index psp help
I'm currently trying to extract the 3D models from the PSP game "toaru kagaku no railgun", which should use the same format. I've uploaded the file here ( edit: I just read the rules, is linking this now forbidden? I'm confused because there's already links in this thread ) for people who ...