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Search found 7 matches

by Bigpet
Sun Sep 07, 2014 12:42 am
Forum: Graphic file formats
Topic: SHTXPS from Toaru Kagaku No Railgun PSP
Replies: 2
Views: 2406

Re: SHTXPS from Toaru Kagaku No Railgun PSP

I forgot to do an end write-up of this, and there doesn't seem to be too much interest in this. But I guess I should just give you the unfinished work I did. So this is what I made back then to decode the images //decode the custom RLE CONTAINS ERRORS ATM std::vector<char> MisakaArchive::decodeRLE(s...
by Bigpet
Fri Oct 11, 2013 9:00 pm
Forum: 3D/2D models
Topic: Source Engine MDL
Replies: 1
Views: 1722

Re: Source Engine MDL

I'd say that your best bet is to look at the various SDK releases for details. The most relevant seem to be: sp/src/public/studio_generic_io.cpp sp/src/public/studio.h look at struct studiohdr_t (the datadesc is the datamap_t) and sp/src/public/datamap.h look at struct datamap_t edit: Looks like tha...
by Bigpet
Fri Oct 04, 2013 11:59 pm
Forum: 3D/2D models
Topic: To Aru Majutsu no Index psp help
Replies: 17
Views: 8600

Re: To Aru Majutsu no Index psp help

Well it's been a long time coming but I finally found vertecies http://i.imgur.com/7fqdevh.png it may not look like much but I know that these are the vertices for a head. The offset to the vertex list is in 0x40 , at that position you need to skip 0x122 bytes and then there's the vertex data. 0xA w...
by Bigpet
Tue Oct 01, 2013 1:00 am
Forum: Graphic file formats
Topic: SHTXPS from Toaru Kagaku No Railgun PSP
Replies: 2
Views: 2406

Re: SHTXPS from Toaru Kagaku No Railgun PSP

Almost done with the first layer of compression. It's a form of run-length-encoding. If someone knows if this system has a name I'd like to know it. Anyways it's basically like this: |Bit # | 1 | 2 | 3 | 4-8 | |-------|----------|--------|---------------|-----------| |effect | lookback | repeat | is...
by Bigpet
Sat Sep 28, 2013 7:13 am
Forum: Graphic file formats
Topic: SHTXPS from Toaru Kagaku No Railgun PSP
Replies: 2
Views: 2406

SHTXPS from Toaru Kagaku No Railgun PSP

I tried to find the 3D models and stumbled across the texture file format, which I'd also like to understand I found out that the SHTXPS headered files are images, I also found some correspondences between textures and file areas. So what I've got on them is this: http://i.imgur.com/6UOprCo.png stru...
by Bigpet
Fri Sep 27, 2013 6:49 pm
Forum: 3D/2D models
Topic: To Aru Majutsu no Index psp help
Replies: 17
Views: 8600

Re: To Aru Majutsu no Index psp help

realized that there's a seperate fourm for images so I posted my findings regarding the image format there

I'll be posting any findings regarding the "PSC6" headered 3D model/animation format here
by Bigpet
Thu Sep 26, 2013 3:31 am
Forum: 3D/2D models
Topic: To Aru Majutsu no Index psp help
Replies: 17
Views: 8600

Re: To Aru Majutsu no Index psp help

I'm currently trying to extract the 3D models from the PSP game "toaru kagaku no railgun", which should use the same format. I've uploaded the file here ( edit: I just read the rules, is linking this now forbidden? I'm confused because there's already links in this thread ) for people who ...