I think the most obvious ones are missing so far:
http://www.curse.com/mc-mods/minecraft/
http://www.minecraftforum.net/forums/ma ... craft-mods
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 4 matches
- Sun Aug 03, 2014 7:52 pm
- Forum: Cool mods
- Topic: Best game mods sites
- Replies: 14
- Views: 20980
- Sat Aug 24, 2013 6:06 pm
- Forum: Audio file formats
- Topic: headerless ADPCM
- Replies: 13
- Views: 5527
Re: headerless ADPCM
As far as I can see, bytes 4-8 give the length of the whole file (I guess you already know that, though) and until offset 46544, they are identical (except for the 4 length-bytes). This is the point where the contents change: EIDOS_IN 46528 99 01 22 BA 5C C0 00 40 00 00 00 00 00 00 00 00 46544 7F F7...
- Sat Aug 24, 2013 5:18 pm
- Forum: Compressed files and methods
- Topic: Cultures 2 file formats
- Replies: 1
- Views: 2573
Re: Cultures 2 file formats
Ok, I managed to decode the .bmd/.fnt file format(s) and I updated the format.pdf file above. Left are the map and the save formats. Here's a bundle containing two maps I created, two saves and the tool I'm currently working with (written in PHP). [ Download ] (Sorry for doing it this way, file is t...
- Tue Aug 20, 2013 7:27 pm
- Forum: Compressed files and methods
- Topic: Cultures 2 file formats
- Replies: 1
- Views: 2573
Cultures 2 file formats
Hello everyone A bit more than two years ago I started looking into the resources and file formats used by the Cultures 2 engine (Games like "Northland" and "8th Wonder of the World"). I managed to extract the data0001.lib on my own and found the method to decode .cif file in thi...