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by StarkNebula
Thu Mar 20, 2014 4:34 am
Forum: Graphic file formats
Topic: AV/SEGA TPL Format
Replies: 0
Views: 1427

AV/SEGA TPL Format

After some fiddling around with HxD, references from YAGCD, and GXGMA source files I've made a chart of what is what inside Amusement Vision TPL files (F-Zero GX/AX, Super Monkey Ball 1 & 2, presumably Virtua Striker, etc.) The only thing left to solve is exactly how the 0x06-0x07 offsets work; ...
by StarkNebula
Wed Mar 19, 2014 9:20 pm
Forum: Game specific tools
Topic: [NGC] F-Zero GX Model Viewer & Texture Editor (ALPHA)
Replies: 10
Views: 9428

Re: [NGC] F-Zero GX Model Viewer & Texture Editor (ALPHA)

I was looking through the source code of gma.cpp and I noticed this line: materials.resize(numMaterials); for (size_t i = 0; i < materials.size(); i++) materials[i].read(input); headerBlob = input.read<uint8_t>(headerBlobCount * 0x30); // TODO figure out if (input.base().tellg() != baseOffset + endH...
by StarkNebula
Thu Mar 14, 2013 9:29 pm
Forum: Old posts
Topic: Enhanced LZ(SS) decompressor for F-Zero AX
Replies: 0
Views: 5826

Enhanced LZ(SS) decompressor for F-Zero AX

GameZelda's excellent GXPAND unpacks F-Zero GX's ARC and LZ files, but cannot decompress F-Zero AX's LZ files. GXPAND's "binarystream.d" has a debug feature which could prove useful to make GXPAND be AXPAND. Hopefully with F-Zero AX boot in GX blowing up recently, some will be motivated to...
by StarkNebula
Sun Jan 27, 2013 12:56 am
Forum: Game Archive
Topic: Help with unarchiving F-Zero AX's .LZ files
Replies: 0
Views: 812

Help with unarchiving F-Zero AX's .LZ files

GameZelda made a great .ARC and .LZ unarchiver for the files found in F-Zero GX (called GXPAND). After exploring GX, it was only natural for me to go check out F-Zero AX (the Triforce arcade version of GX). GXPAND is able to unarchive AX's .ARC files, but returns an error for the .LZ files. When I t...
by StarkNebula
Thu Jan 24, 2013 5:14 pm
Forum: Game specific tools
Topic: [NGC] F-Zero GX Unpacker and Packer (LZ and ARC)
Replies: 5
Views: 6027

Re: [NGC] F-Zero GX Unpacker and Packer (LZ and ARC)

@GameZelda : Thanks a lot for the tools! I've been rummaging through F-Zero GX's ROM and found a couple of cool things. The next step was to explore F-Zero AX's ROM (content is extractable with GameCube Explorer). 'gxpand' can unarchive AX's .ARC files but not any of the .LZ files. What I get is th...