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by justshopatkmart43
Fri Jan 28, 2022 2:41 pm
Forum: 3D/2D models
Topic: Point cloud/Voxel
Replies: 0
Views: 1692

Point cloud/Voxel

Anyone know how to rip this? It's a simple unity scene I made with 1 model, it's a point cloud but represented as voxels I think which I assume are polygons https://we.tl/t-IGjP9sTW8v I have been trying to break this format for so long but still no success. Tried ninjaripper1 and 2, and I also looke...
by justshopatkmart43
Sun Jun 23, 2019 1:18 am
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 205
Views: 59918

Re: Spiderman PS4

Search for spiderman pkg and you will find it. It has to be a patched pkg otherwise you won't be able to extract it
by justshopatkmart43
Thu May 16, 2019 12:59 pm
Forum: 3D/2D models
Topic: avengers playground
Replies: 41
Views: 10054

Re: avengers playground

Bigchillghost wrote: Wed May 15, 2019 2:48 am
justshopatkmart43 wrote: Wed May 15, 2019 2:32 amWhat app did you use to do that?
3Ds Max it is.
Which version, I'm using quite an old Max, so that's probably the problem
by justshopatkmart43
Wed May 15, 2019 2:32 am
Forum: 3D/2D models
Topic: avengers playground
Replies: 41
Views: 10054

Re: avengers playground

the texture is covering the whole model, not part of it like it's supposed to. Coz the models are loaded as single meshes whose polygons are broken into discrete faces, thanks to which you can quadify the models with any 3D apps: bw.jpg I have never had good quadify results but that looks super cle...
by justshopatkmart43
Tue May 14, 2019 12:46 pm
Forum: 3D/2D models
Topic: avengers playground
Replies: 41
Views: 10054

Re: avengers playground

Haven't tried the noesis script yet, but it could be flipped UV's
by justshopatkmart43
Sun May 05, 2019 2:38 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 317039

Re: Extracting simple models

but thor and captain marvel's face indices are missing i think nope. Captain marvel's face indices are to be found at file offset 0x5734. The ones from Thor start at 0x5C4C; it's DWord face indices here (00000000 01000000 02000000). (Vertices assumed to start at 0x7D77C.) ONE MORE HELP, I TRIED TO ...
by justshopatkmart43
Fri May 03, 2019 8:01 am
Forum: 3D/2D models
Topic: avengers playground
Replies: 41
Views: 10054

Re: avengers playground

Here are all the pokemon models 'link removed' I have already ripped the avengers ones but that was done on my pc which I am not near currently
by justshopatkmart43
Fri May 03, 2019 4:16 am
Forum: 3D/2D models
Topic: avengers playground
Replies: 41
Views: 10054

Re: avengers playground

I don't think anyone will bother making a script for bones/weights/anim for an app that will likely be abandoned by google soon. Augmented reality apps don't last as it's more of a gimmick
by justshopatkmart43
Mon Apr 29, 2019 9:41 am
Forum: 3D/2D models
Topic: Utter Newbie, Please Help!
Replies: 6
Views: 1521

Re: Utter Newbie, Please Help!

Ninjaripper will help you get rip model quick and easy. I recommend you learn hex2obj, or Modelresearcher. Hex2obj took me a few days to wrap my head around, and that's coming from a noob. Of course there are tools like Quickbms, Max, Blender, and Noesis with plenty of premade scripts. If you want t...
by justshopatkmart43
Thu Apr 25, 2019 4:41 am
Forum: 3D/2D models
Topic: avengers playground
Replies: 41
Views: 10054

Re: avengers playground

I ripped all the new ones, I'll pm you them. The meshes are not flat, you just wrote in the wrong numbers. Also I don't believe any of the designs are actually from endgame except captain marvel
by justshopatkmart43
Sat Jan 26, 2019 7:51 am
Forum: 3D/2D models
Topic: avengers playground
Replies: 41
Views: 10054

Re: Avengers playground AR

yep the models are in the lullmodel files. :D metronome-ironman_lullmodel.PNG and you can convert all the ktx textures to png with PVRTexToolCLI and this bat file contents for %%G in ("*.ktx") do PVRTexToolCLI -i "%%G" -o "%%~nG.dds" -d "%%~nG.png" -f r8g8b8a...
by justshopatkmart43
Tue Dec 18, 2018 2:29 pm
Forum: 3D/2D models
Topic: avengers playground
Replies: 41
Views: 10054

Re: avengers playground ar

Does the pattern always have to start with 1 2 3 on the first line? not always, but in these samples it does. okoye is the only character that uses dword indices instead of word. metronome-okoye.lullmodel.PNG Managed to get nebula, I got the pattern on captain america to start with 123, and followe...
by justshopatkmart43
Tue Dec 18, 2018 11:14 am
Forum: 3D/2D models
Topic: avengers playground
Replies: 41
Views: 10054

Re: avengers playground ar

no tutorial is going to help you here, the info you need is acquired from recognizing patterns and some trial and error. you can use the given iron man sample to see what you need to look for in the other lullmodel files. Thanks for the info, managed to get hulk based on what you had with iron man,...
by justshopatkmart43
Tue Dec 18, 2018 12:50 am
Forum: 3D/2D models
Topic: avengers playground
Replies: 41
Views: 10054

Re: Avengers playground AR

are you able to send your .exe file https://www.mediafire.com/file/8lq6hc8b93jjwp3/PVRTexToolCLI.zip/file PVRTexToolCL version 4.20 SDK Version: 18.1@5086772 PVRTexLib 4.20 | JpegLib version 8` | LibPNG version 1.5.12 Thanks I found the problem, I just needed to put everything in the same folder th...
by justshopatkmart43
Mon Dec 17, 2018 3:03 pm
Forum: 3D/2D models
Topic: avengers playground
Replies: 41
Views: 10054

Re: Avengers playground AR

About the models, will they all work on those settings you have in the screenshot, or does it differ per model, I'm particularly interested in the hulk model? all settings are the same except the step 1 and 3 start addresses and counts. different models rarely have identical number of vertices and ...