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- Fri Jan 28, 2022 2:41 pm
- Forum: 3D/2D models
- Topic: Point cloud/Voxel
- Replies: 0
- Views: 1692
Point cloud/Voxel
Anyone know how to rip this? It's a simple unity scene I made with 1 model, it's a point cloud but represented as voxels I think which I assume are polygons https://we.tl/t-IGjP9sTW8v I have been trying to break this format for so long but still no success. Tried ninjaripper1 and 2, and I also looke...
- Sun Jun 23, 2019 1:18 am
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 205
- Views: 59918
Re: Spiderman PS4
Search for spiderman pkg and you will find it. It has to be a patched pkg otherwise you won't be able to extract it
- Thu May 16, 2019 12:59 pm
- Forum: 3D/2D models
- Topic: avengers playground
- Replies: 41
- Views: 10054
Re: avengers playground
Which version, I'm using quite an old Max, so that's probably the problem
- Wed May 15, 2019 2:32 am
- Forum: 3D/2D models
- Topic: avengers playground
- Replies: 41
- Views: 10054
Re: avengers playground
the texture is covering the whole model, not part of it like it's supposed to. Coz the models are loaded as single meshes whose polygons are broken into discrete faces, thanks to which you can quadify the models with any 3D apps: bw.jpg I have never had good quadify results but that looks super cle...
- Tue May 14, 2019 12:46 pm
- Forum: 3D/2D models
- Topic: avengers playground
- Replies: 41
- Views: 10054
Re: avengers playground
Haven't tried the noesis script yet, but it could be flipped UV's
- Sun May 05, 2019 2:38 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317039
Re: Extracting simple models
but thor and captain marvel's face indices are missing i think nope. Captain marvel's face indices are to be found at file offset 0x5734. The ones from Thor start at 0x5C4C; it's DWord face indices here (00000000 01000000 02000000). (Vertices assumed to start at 0x7D77C.) ONE MORE HELP, I TRIED TO ...
- Fri May 03, 2019 8:01 am
- Forum: 3D/2D models
- Topic: avengers playground
- Replies: 41
- Views: 10054
Re: avengers playground
Here are all the pokemon models 'link removed' I have already ripped the avengers ones but that was done on my pc which I am not near currently
- Fri May 03, 2019 4:16 am
- Forum: 3D/2D models
- Topic: avengers playground
- Replies: 41
- Views: 10054
Re: avengers playground
I don't think anyone will bother making a script for bones/weights/anim for an app that will likely be abandoned by google soon. Augmented reality apps don't last as it's more of a gimmick
- Mon Apr 29, 2019 9:41 am
- Forum: 3D/2D models
- Topic: Utter Newbie, Please Help!
- Replies: 6
- Views: 1521
Re: Utter Newbie, Please Help!
Ninjaripper will help you get rip model quick and easy. I recommend you learn hex2obj, or Modelresearcher. Hex2obj took me a few days to wrap my head around, and that's coming from a noob. Of course there are tools like Quickbms, Max, Blender, and Noesis with plenty of premade scripts. If you want t...
- Thu Apr 25, 2019 4:41 am
- Forum: 3D/2D models
- Topic: avengers playground
- Replies: 41
- Views: 10054
Re: avengers playground
I ripped all the new ones, I'll pm you them. The meshes are not flat, you just wrote in the wrong numbers. Also I don't believe any of the designs are actually from endgame except captain marvel
- Sat Jan 26, 2019 7:51 am
- Forum: 3D/2D models
- Topic: avengers playground
- Replies: 41
- Views: 10054
Re: Avengers playground AR
yep the models are in the lullmodel files. :D metronome-ironman_lullmodel.PNG and you can convert all the ktx textures to png with PVRTexToolCLI and this bat file contents for %%G in ("*.ktx") do PVRTexToolCLI -i "%%G" -o "%%~nG.dds" -d "%%~nG.png" -f r8g8b8a...
- Tue Dec 18, 2018 2:29 pm
- Forum: 3D/2D models
- Topic: avengers playground
- Replies: 41
- Views: 10054
Re: avengers playground ar
Does the pattern always have to start with 1 2 3 on the first line? not always, but in these samples it does. okoye is the only character that uses dword indices instead of word. metronome-okoye.lullmodel.PNG Managed to get nebula, I got the pattern on captain america to start with 123, and followe...
- Tue Dec 18, 2018 11:14 am
- Forum: 3D/2D models
- Topic: avengers playground
- Replies: 41
- Views: 10054
Re: avengers playground ar
no tutorial is going to help you here, the info you need is acquired from recognizing patterns and some trial and error. you can use the given iron man sample to see what you need to look for in the other lullmodel files. Thanks for the info, managed to get hulk based on what you had with iron man,...
- Tue Dec 18, 2018 12:50 am
- Forum: 3D/2D models
- Topic: avengers playground
- Replies: 41
- Views: 10054
Re: Avengers playground AR
are you able to send your .exe file https://www.mediafire.com/file/8lq6hc8b93jjwp3/PVRTexToolCLI.zip/file PVRTexToolCL version 4.20 SDK Version: 18.1@5086772 PVRTexLib 4.20 | JpegLib version 8` | LibPNG version 1.5.12 Thanks I found the problem, I just needed to put everything in the same folder th...
- Mon Dec 17, 2018 3:03 pm
- Forum: 3D/2D models
- Topic: avengers playground
- Replies: 41
- Views: 10054
Re: Avengers playground AR
About the models, will they all work on those settings you have in the screenshot, or does it differ per model, I'm particularly interested in the hulk model? all settings are the same except the step 1 and 3 start addresses and counts. different models rarely have identical number of vertices and ...