Codemasters using new archives for DIRT4.
Unpack seemed to succeed with quickbms, but repack still impossible.
I hope someone find a way to repacking.
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Search found 5 matches
- Tue Jun 13, 2017 1:19 pm
- Forum: Game Archive
- Topic: DIRT4 .nefs archive
- Replies: 1
- Views: 1905
- Wed Jun 04, 2014 3:16 pm
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 108449
Re: Watch_Dogs fat and dat archives
Almost xml values remains in hash ID but I'm trying to modding them.
Here are a sample; police vehicles spawn as traffic
You can see more police vehicles and steal safely.
Here are a sample; police vehicles spawn as traffic
You can see more police vehicles and steal safely.
- Fri May 30, 2014 11:38 am
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 108449
Re: Watch_Dogs fat and dat archives
Anybody researching binaryclass of "vehiclespawninfo" and "trafficconfig"?
It'll allow to change vehicles spawn settings
It'll allow to change vehicles spawn settings
- Fri Aug 17, 2012 10:02 am
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 115526
Re: [REQ][PC]Sleeping Dogs .big files
sorry guys I'm in this business just a kid, but I see you're a pro. please tell me, is it possible to open these .big files? Researching and creating tools cannot be done in just a few days. (especially from scratch) In case of JustCause2 it took two or three weeks to release extract/repack tools. ...
- Wed Aug 15, 2012 4:50 am
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 115526
[REQ][PC]Sleeping Dogs .big files
I've never seen any PC games created by this developer.
Perhaps it takes a long time to release unpack-repack tool.
I think .big is archive and .bix is its index.
Perhaps it takes a long time to release unpack-repack tool.
I think .big is archive and .bix is its index.