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Search found 11 matches
- Tue Feb 22, 2022 1:36 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 88234
Re: Final Fantasy 7 remake
Is the source code available for this? I would love to make some tweaks, (specifically, exporting position and rotation data) and trying my hand at Intergrade support.
- Sun Feb 14, 2016 6:53 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360219
Re: ARchive_neXt
Actually, I have a (I think) simple suggestion. On any parent item in the tree list, right-click->Load Children. It opens up every tree item under the selected item. Load children on a .forge file? It loads all the files from that forge file. Load Children from a skeleton parent? It loads all the sk...
- Sun Jan 03, 2016 2:27 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360219
Re: ARchive_neXt
Strand styles would be very helpful in recreating the hair used by the in-game hair systems (such as TressFX and NVIDIA HairWorks) in 3D systems. Finding and being able to extract the color/instructions for those hair systems would also greatly increase our ability to duplicate their look in 3D. I d...
- Tue Dec 22, 2015 9:45 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360219
Re: ARchive_neXt
ARchive_neXt is back! This time, I hope for good. I believe the issue was with the WinRar installer package. I have switched to using a Windows installer package and it passes Metascan with flying colors. New version is 2.12.21.0 which now supports AC:Rogue (still working on AC:Syndicate) If you ha...
- Tue Nov 24, 2015 7:03 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360219
Re: ARchive_neXt
Would archive_next bet getting updated eventually for syndicate? I would quite honestly pay someone if the could get me the twins or atleast evie Eventually, yes. MDA has stated that he wants to fix the false virus warnings for his downloads first, but then he'll continue his amazing work. Honestly...
- Mon Nov 23, 2015 12:30 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360219
Re: ARchive_neXt
Hi, not sure if anyone can help me here, I've been lurking this topic / and the forum for about 3-5 months now. Basically, I'm trying to find the Paris buildings, so far, I've had no luck, I'd like to export the cafe theater, along with all its textures, if anyone could help, I'd really like that. ...
- Fri Nov 20, 2015 1:25 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360219
Re: ARchive_neXt
Hey guys :) Just wanted to let you know that I got Syndicate and immediatly tried to load the files using Unity's format to see if it was kinda compatible or not. I think it's not 'cause when I load the packages clicking on the + ARchive_neXt crashes (unless I'm doing something wrong to begin with)...
- Wed Oct 14, 2015 7:49 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360219
Re: ARchive_neXt
I've severely updated my PHP converter. I've attached my files, and uploaded them to my website for online testing: http://acreed.kjasi.com/ . This site will always use my latest code. Should I start a bitbucket for this converter? Let me know. I think I've gotten the converter as best I can get it....
- Mon Sep 07, 2015 3:31 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360219
Re: ARchive_neXt
Since we need to decode the skeleton matrix, I've written a PHP script that will take a text file of the bone data (copied out of Archive Next and saved as a txt file) and attempt to covert the data into their proper X/Y/Z H/P/B values. We still need to figure out the AC matrix, but with this, more ...
- Sun Aug 30, 2015 12:46 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360219
Re: ARchive_neXt
So I then took the ARchive_neXt self-installer and ran it through Metascan. I found out the last time it was scanned was 5 months ago, not sure by who. But at that time 9 out of the 44 AV engines failed it as being some form of backdoor or trojan. So I had it rescan, this time 13 of them failed it ...
- Tue Oct 07, 2014 8:43 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360219
Re: Archive X
Hi Michael Red Normal Maps on Brotherhood... Do you have any idea how these maps can be corrected? I was trying to extract the elements for one of the Cardinals but I noticed that all the normal maps for these characters have a strange red channel. If you have any explanations or ideas on how to co...