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Search found 5 matches
- Mon Aug 04, 2014 4:59 am
- Forum: Game Archive
- Topic: Mitsurugi Trial version. kpk package
- Replies: 21
- Views: 16036
Re: Mitsurugi Trial version. kpk package
how do you edit the models in 3ds max or other software?
- Wed Jul 30, 2014 9:29 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 786332
Re: Dead or Alive series formats and tools
I'm using 3DS Max, I'm still new at editing models, I keep getting this border on the chest, legs, etc. How can I get rid of it? I recomend to watch Mario's tutorials before using the models for whatever you want: https://www.youtube.com/user/mariokart64n/videos?view=0&sort=dd&shelf_id=0 He...
- Wed Jul 30, 2014 1:59 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 786332
Re: Dead or Alive series formats and tools
I'm using 3DS Max, I'm still new at editing models, I keep getting this border on the chest, legs, etc. How can I get rid of it?
- Mon May 05, 2014 12:54 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 232097
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
I need help to apply textures to models extracted with noesis, I'm using 3ds max but I'm havign problems with the coordinates, if somebody can share a tutorial or provide some help would be great. If you have already extracted the models with Noesis, then you must have the OBJ file and TGA texture ...
- Thu May 01, 2014 4:07 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 232097
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
I need help to apply textures to models extracted with noesis, I'm using 3ds max but I'm havign problems with the coordinates, if somebody can share a tutorial or provide some help would be great.