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Search found 66 matches
- Tue May 13, 2014 11:28 pm
- Forum: 3D/2D models
- Topic: Bots .bsc
- Replies: 13
- Views: 5375
Re: Bots .bsc
I'm trying to figure out how it's stored, that way I can link them to form a proper skeleton.
- Mon May 05, 2014 7:56 am
- Forum: 3D/2D models
- Topic: Bots .bsc
- Replies: 13
- Views: 5375
Re: Bots .bsc
gr_trans_110.bon # 1. 0x15708: bone_RArm05x D0 73 73 05 0x1574c : -0.000001 -1.000000 -0.000000 0.000000 -0.000194 -0.000000 -1.000000 0.000000 1.000000 -0.000001 -0.000194 0.000000 -45.501106 -775.255371 -5.227972 1.000000 0x1578c: -0.000001 -1.000000 -0.000000 0.000000 -0.000194 -0.000000 -1.0000...
- Mon May 05, 2014 1:37 am
- Forum: 3D/2D models
- Topic: Bots .bsc
- Replies: 13
- Views: 5375
Re: Bots .bsc
Sorry for not signing in sooner, anyways I indeed have solved almost all of this. However, the one thing I'm puzzled about is whether it can be automatically be mapped to some sort of skeleton. Since each frame has static position for each mesh piece, I wasn't completely sure. When I Imported the fb...
- Wed Sep 25, 2013 8:16 am
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 27529
Re: [Noesis] Plugin to export to a new format
Ahh beautiful, thanks so much for the help!
- Tue Sep 24, 2013 8:38 pm
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 27529
Re: [Noesis] Plugin to export to a new format
Thank you for the help. I did have a small issue though, but it's probably just an issue with the way I used it. Upon using rapi.rpgSetOption(noesis.RPGOPT_SWAPHANDEDNESS, 1) Some of the meshes appeared to be mis-aligned in the animations, but all of the meshes appeared to be the correct handedness....
- Sun Sep 22, 2013 12:06 am
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 27529
Re: [Noesis] Plugin to export to a new format
It turns out all of the models w/ animations uses Right Hand Coordinate System.
Is there a way to use this method of coordinate system in Noesis?
I'd assume there would be some sorta function or setting in Noesis that does this?
Is there a way to use this method of coordinate system in Noesis?
I'd assume there would be some sorta function or setting in Noesis that does this?
- Wed Jul 17, 2013 11:55 pm
- Forum: 3D/2D models
- Topic: [Noesis] Need help analyzing these "obj" files
- Replies: 4
- Views: 1796
Re: [Noesis] Need help analyzing these "obj" files
Looks like my task would be to figure out what the data prior to that is. I think it may be anim data or something cause the mini_xxx have an independent animation for each one, and doesn't follow the global skeleton file, I can't confirm this 100% though. There should be a standard used in all obj ...
- Wed Jul 17, 2013 9:33 pm
- Forum: 3D/2D models
- Topic: [Noesis] Need help analyzing these "obj" files
- Replies: 4
- Views: 1796
Re: [Noesis] Need help analyzing these "obj" files
How would I know how many verts to read for each mesh piece, and what about faces?
- Tue Jul 16, 2013 11:18 pm
- Forum: 3D/2D models
- Topic: [Noesis] Need help analyzing these "obj" files
- Replies: 4
- Views: 1796
[Noesis] Need help analyzing these "obj" files
Hi guys, I'm trying to figure out the structure of these model files and can't really seem to figure them out. They're similar to the .bsc files in some ways (see my other topic), and yet not similar (don't know if that makes sense? lol). Anyways, would you guys be as so kind to help me out on this?...
- Mon Jul 15, 2013 1:16 am
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 27529
Re: [Noesis] Plugin to export to a new format
If I recall correctly, I'm quite sure mdl.bones is empty. I am not home so I can't test this out right now. Edit: Nvm, I was wrong. Anyways, I tried your code and it worked perfectly. For someone who doesn't even need to test his code, you sure do know a lot. :P btw you can't assign the .position / ...
- Mon Jul 15, 2013 12:05 am
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 27529
Re: [Noesis] Plugin to export to a new format
Your vertices were in bone space on import, you put them in model space. So on export, you want to put them back in bone space. That can be accomplished by transforming your verts using inverse bone matrices. I just want to remove the bone vertices that where skinned onto my model (basically what i...
- Sun Jul 14, 2013 5:10 am
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 27529
Re: [Noesis] Plugin to export to a new format
While trying write export code, I noticed some values stored in the mesh aren't the same as the original file. Here's what I mean: Positions have different float values e.g. Noesis would have it as: (-2.5455565452575684, 78.94608306884766, -1.5863863229751587) When it's actually: (6.6151938, 1.87437...
- Sat Jul 13, 2013 11:41 pm
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 27529
Re: [Noesis] Plugin to export to a new format
You can use rapi.rpgSetName before you commit the triangles to associate the triangles with a unique mesh name. That'll prevent them from being merged into mesh buckets even though they share materials. Although, your exporter shouldn't actually care if everything is 1 mesh or not. It should create...
- Sat Jul 13, 2013 2:11 am
- Forum: 3D/2D models
- Topic: [Noesis] Plugin to export to a new format
- Replies: 89
- Views: 27529
Re: [Noesis] Plugin to export to a new format
I see, you make it seem like it will be so simple, but it's going to be quite the task. One thing I've noticed is, when I import the model, all of the meshes in the original .bsc file get merged into one in Noesis. This would mean if I were to export it (regardless of what format) there would always...
- Fri Jul 05, 2013 10:32 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 597866
Re: Señor Casaroja's Noesis
Would be cool if Noesis in the future adds support for model creation and modification, what do ya say MrAdults, is it part of your plans?