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by Alsair
Tue May 13, 2014 11:28 pm
Forum: 3D/2D models
Topic: Bots .bsc
Replies: 13
Views: 5375

Re: Bots .bsc

I'm trying to figure out how it's stored, that way I can link them to form a proper skeleton.
by Alsair
Mon May 05, 2014 7:56 am
Forum: 3D/2D models
Topic: Bots .bsc
Replies: 13
Views: 5375

Re: Bots .bsc

gr_trans_110.bon # 1. 0x15708: bone_RArm05x D0 73 73 05 0x1574c : -0.000001 -1.000000 -0.000000 0.000000 -0.000194 -0.000000 -1.000000 0.000000 1.000000 -0.000001 -0.000194 0.000000 -45.501106 -775.255371 -5.227972 1.000000 0x1578c: -0.000001 -1.000000 -0.000000 0.000000 -0.000194 -0.000000 -1.0000...
by Alsair
Mon May 05, 2014 1:37 am
Forum: 3D/2D models
Topic: Bots .bsc
Replies: 13
Views: 5375

Re: Bots .bsc

Sorry for not signing in sooner, anyways I indeed have solved almost all of this. However, the one thing I'm puzzled about is whether it can be automatically be mapped to some sort of skeleton. Since each frame has static position for each mesh piece, I wasn't completely sure. When I Imported the fb...
by Alsair
Wed Sep 25, 2013 8:16 am
Forum: 3D/2D models
Topic: [Noesis] Plugin to export to a new format
Replies: 89
Views: 27529

Re: [Noesis] Plugin to export to a new format

Ahh beautiful, thanks so much for the help!
by Alsair
Tue Sep 24, 2013 8:38 pm
Forum: 3D/2D models
Topic: [Noesis] Plugin to export to a new format
Replies: 89
Views: 27529

Re: [Noesis] Plugin to export to a new format

Thank you for the help. I did have a small issue though, but it's probably just an issue with the way I used it. Upon using rapi.rpgSetOption(noesis.RPGOPT_SWAPHANDEDNESS, 1) Some of the meshes appeared to be mis-aligned in the animations, but all of the meshes appeared to be the correct handedness....
by Alsair
Sun Sep 22, 2013 12:06 am
Forum: 3D/2D models
Topic: [Noesis] Plugin to export to a new format
Replies: 89
Views: 27529

Re: [Noesis] Plugin to export to a new format

It turns out all of the models w/ animations uses Right Hand Coordinate System.

Is there a way to use this method of coordinate system in Noesis?

I'd assume there would be some sorta function or setting in Noesis that does this?
by Alsair
Wed Jul 17, 2013 11:55 pm
Forum: 3D/2D models
Topic: [Noesis] Need help analyzing these "obj" files
Replies: 4
Views: 1796

Re: [Noesis] Need help analyzing these "obj" files

Looks like my task would be to figure out what the data prior to that is. I think it may be anim data or something cause the mini_xxx have an independent animation for each one, and doesn't follow the global skeleton file, I can't confirm this 100% though. There should be a standard used in all obj ...
by Alsair
Wed Jul 17, 2013 9:33 pm
Forum: 3D/2D models
Topic: [Noesis] Need help analyzing these "obj" files
Replies: 4
Views: 1796

Re: [Noesis] Need help analyzing these "obj" files

How would I know how many verts to read for each mesh piece, and what about faces?
by Alsair
Tue Jul 16, 2013 11:18 pm
Forum: 3D/2D models
Topic: [Noesis] Need help analyzing these "obj" files
Replies: 4
Views: 1796

[Noesis] Need help analyzing these "obj" files

Hi guys, I'm trying to figure out the structure of these model files and can't really seem to figure them out. They're similar to the .bsc files in some ways (see my other topic), and yet not similar (don't know if that makes sense? lol). Anyways, would you guys be as so kind to help me out on this?...
by Alsair
Mon Jul 15, 2013 1:16 am
Forum: 3D/2D models
Topic: [Noesis] Plugin to export to a new format
Replies: 89
Views: 27529

Re: [Noesis] Plugin to export to a new format

If I recall correctly, I'm quite sure mdl.bones is empty. I am not home so I can't test this out right now. Edit: Nvm, I was wrong. Anyways, I tried your code and it worked perfectly. For someone who doesn't even need to test his code, you sure do know a lot. :P btw you can't assign the .position / ...
by Alsair
Mon Jul 15, 2013 12:05 am
Forum: 3D/2D models
Topic: [Noesis] Plugin to export to a new format
Replies: 89
Views: 27529

Re: [Noesis] Plugin to export to a new format

Your vertices were in bone space on import, you put them in model space. So on export, you want to put them back in bone space. That can be accomplished by transforming your verts using inverse bone matrices. I just want to remove the bone vertices that where skinned onto my model (basically what i...
by Alsair
Sun Jul 14, 2013 5:10 am
Forum: 3D/2D models
Topic: [Noesis] Plugin to export to a new format
Replies: 89
Views: 27529

Re: [Noesis] Plugin to export to a new format

While trying write export code, I noticed some values stored in the mesh aren't the same as the original file. Here's what I mean: Positions have different float values e.g. Noesis would have it as: (-2.5455565452575684, 78.94608306884766, -1.5863863229751587) When it's actually: (6.6151938, 1.87437...
by Alsair
Sat Jul 13, 2013 11:41 pm
Forum: 3D/2D models
Topic: [Noesis] Plugin to export to a new format
Replies: 89
Views: 27529

Re: [Noesis] Plugin to export to a new format

You can use rapi.rpgSetName before you commit the triangles to associate the triangles with a unique mesh name. That'll prevent them from being merged into mesh buckets even though they share materials. Although, your exporter shouldn't actually care if everything is 1 mesh or not. It should create...
by Alsair
Sat Jul 13, 2013 2:11 am
Forum: 3D/2D models
Topic: [Noesis] Plugin to export to a new format
Replies: 89
Views: 27529

Re: [Noesis] Plugin to export to a new format

I see, you make it seem like it will be so simple, but it's going to be quite the task. One thing I've noticed is, when I import the model, all of the meshes in the original .bsc file get merged into one in Noesis. This would mean if I were to export it (regardless of what format) there would always...
by Alsair
Fri Jul 05, 2013 10:32 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 597866

Re: Señor Casaroja's Noesis

Would be cool if Noesis in the future adds support for model creation and modification, what do ya say MrAdults, is it part of your plans?