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Search found 19 matches
- Wed Aug 14, 2013 6:40 am
- Forum: Game specific tools
- Topic: DuckTales Remastered (*.PAK) Extractor
- Replies: 14
- Views: 15949
Re: DuckTales Remastered (*.PAK) Extractor
Thanks Ekey, it works great. Is there any chance you would make a packer?
- Fri Jun 21, 2013 9:42 am
- Forum: General game tools
- Topic: Double Fine Tool (The Cave, Stacking etc.)
- Replies: 6
- Views: 9205
Re: Double Fine Tool (The Cave, Stacking etc.)
Great utility for unpacking and repacking files from Double Fine games like The Cave , Costume Quest , Stacking and Iron Brigade . We can unpack files with extension *.~h and *.~p and pack them again into archives. Also text tool allows us translate only strings and put them again in game. DOWNLOAD...
- Sat Apr 13, 2013 1:42 pm
- Forum: Game Archive
- Topic: Bully Scholarship Edition (XBOX 360)
- Replies: 17
- Views: 5404
Re: Bully Scholarship Edition (XBOX 360)
Dose anyone know how to edit the font and text?
- Wed Apr 03, 2013 5:51 pm
- Forum: Game Localization
- Topic: [PC] Transformers: The Game - font (.fnt)
- Replies: 5
- Views: 3040
Re: [PC] Transformers: The Game - font (.fnt)
I don't know any coding thing at all.
Maybe you can find something useful at the offical website. http://www.freetype.org/freetype1/
Maybe you can find something useful at the offical website. http://www.freetype.org/freetype1/
- Wed Apr 03, 2013 12:01 pm
- Forum: Game Localization
- Topic: [PC] Transformers: The Game - font (.fnt)
- Replies: 5
- Views: 3040
Re: [PC] Transformers: The Game - font (.fnt)
I think the fnt is freetype 1.x
- Sun Mar 03, 2013 6:12 am
- Forum: Game Archive
- Topic: Family Guy: Back to the Multiverse
- Replies: 41
- Views: 17772
Re: Family Guy: Back to the Multiverse
I think the text is also in font.ho
- Tue Feb 05, 2013 1:46 am
- Forum: Game Archive
- Topic: Omerta - City of Gangsters [HPK]
- Replies: 1
- Views: 1640
Re: Omerta - City of Gangsters [HPK]
Link Tool: blog/?p=107
- Sun Feb 03, 2013 5:35 am
- Forum: Game Archive
- Topic: [PC] The Cave - *.~h and *.~p archives
- Replies: 48
- Views: 17476
Re: [PC] The Cave - *.~h and *.~p archives
You are right. I can change the font of The Cave with the same way. It just dose not work on Costume Quest.merlinsvk wrote:Yeah, but you are working on Costume Quest, maybe there is another problem that must be solved.
- Sat Feb 02, 2013 12:39 pm
- Forum: Game Archive
- Topic: [PC] The Cave - *.~h and *.~p archives
- Replies: 48
- Views: 17476
Re: [PC] The Cave - *.~h and *.~p archives
So guys, change names of your desired fonts in some TTF/OTF font editor (like Fontlab Studio or Hi-Logic FontCreator) and install them to your OS like Chauvet and Tasha Quest. After opening .fla file, Flash will use them automatically. thanks, merlinsvk. Those three files you send me that all can b...
- Fri Feb 01, 2013 7:17 pm
- Forum: Game Archive
- Topic: [PC] The Cave - *.~h and *.~p archives
- Replies: 48
- Views: 17476
Re: [PC] The Cave - *.~h and *.~p archives
Yes, I have been working on this game for a long time.Haoose wrote:Rjack, Costume Quest? =)
- Fri Feb 01, 2013 7:15 pm
- Forum: Game Archive
- Topic: [PC] The Cave - *.~h and *.~p archives
- Replies: 48
- Views: 17476
Re: [PC] The Cave - *.~h and *.~p archives
Could you send me a copy of the decompiled .fla, please?merlinsvk wrote:Everything is fine
- Fri Feb 01, 2013 6:58 pm
- Forum: Game Archive
- Topic: [PC] The Cave - *.~h and *.~p archives
- Replies: 48
- Views: 17476
Re: [PC] The Cave - *.~h and *.~p archives
I open up englishfonts.fla (decompiled .swf with Sothink SWF Decompiler), then: Could you take a look at my englishfonts.swf? https://www.dropbox.com/s/3qs3dq4eaf44btn/englishfonts.swf I used Sothink SWF Decompiler to decompile it, but I got nothing but a 14.5KB ~englishfonts.fla. I don't know whic...
- Fri Feb 01, 2013 4:12 pm
- Forum: Game Archive
- Topic: [PC] The Cave - *.~h and *.~p archives
- Replies: 48
- Views: 17476
Re: [PC] The Cave - *.~h and *.~p archives
Could you tell me how to use the Scaleform 3.x or 4.x to generate the GFx? Scaleform SDK can be used from Adobe Flash, while you editing fonts in flash file, but it's not necessary. I'm using it from command line like: gfxexport englishfonts.swf Then I change that one byte and pack new .gfx to .~p ...
- Fri Feb 01, 2013 7:50 am
- Forum: Game Archive
- Topic: [PC] The Cave - *.~h and *.~p archives
- Replies: 48
- Views: 17476
Re: [PC] The Cave - *.~h and *.~p archives
Hi guys, Has anybody tried to edit game fonts? I tried, but without success. Game will not show letters, only white squares (like missing characters). I have used Scaleform 3.x and 4.x for generating GFx, but result is the same. UPDATE: Got it! Problem was in one byte. After generating GFx file, on...
- Thu Jan 31, 2013 3:36 pm
- Forum: Game Archive
- Topic: LEGO Pirates of the Caribbean
- Replies: 22
- Views: 9453
Re: LEGO Pirates of the Caribbean
I have tried, but it didn't work.aluigi wrote:the script can't be used for reimporting the files because the file format uses chunks.
have you tried if the game can use the extracted files without the original archive?