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Search found 19 matches

by Rjack
Wed Aug 14, 2013 6:40 am
Forum: Game specific tools
Topic: DuckTales Remastered (*.PAK) Extractor
Replies: 14
Views: 15949

Re: DuckTales Remastered (*.PAK) Extractor

Thanks Ekey, it works great. Is there any chance you would make a packer?
by Rjack
Fri Jun 21, 2013 9:42 am
Forum: General game tools
Topic: Double Fine Tool (The Cave, Stacking etc.)
Replies: 6
Views: 9205

Re: Double Fine Tool (The Cave, Stacking etc.)

Great utility for unpacking and repacking files from Double Fine games like The Cave , Costume Quest , Stacking and Iron Brigade . We can unpack files with extension *.~h and *.~p and pack them again into archives. Also text tool allows us translate only strings and put them again in game. DOWNLOAD...
by Rjack
Sat Apr 13, 2013 1:42 pm
Forum: Game Archive
Topic: Bully Scholarship Edition (XBOX 360)
Replies: 17
Views: 5404

Re: Bully Scholarship Edition (XBOX 360)

Dose anyone know how to edit the font and text?
by Rjack
Wed Apr 03, 2013 5:51 pm
Forum: Game Localization
Topic: [PC] Transformers: The Game - font (.fnt)
Replies: 5
Views: 3040

Re: [PC] Transformers: The Game - font (.fnt)

I don't know any coding thing at all.
Maybe you can find something useful at the offical website. http://www.freetype.org/freetype1/
by Rjack
Wed Apr 03, 2013 12:01 pm
Forum: Game Localization
Topic: [PC] Transformers: The Game - font (.fnt)
Replies: 5
Views: 3040

Re: [PC] Transformers: The Game - font (.fnt)

I think the fnt is freetype 1.x
by Rjack
Sun Mar 03, 2013 6:12 am
Forum: Game Archive
Topic: Family Guy: Back to the Multiverse
Replies: 41
Views: 17772

Re: Family Guy: Back to the Multiverse

I think the text is also in font.ho
by Rjack
Tue Feb 05, 2013 1:46 am
Forum: Game Archive
Topic: Omerta - City of Gangsters [HPK]
Replies: 1
Views: 1640

Re: Omerta - City of Gangsters [HPK]

Link Tool: blog/?p=107
by Rjack
Sun Feb 03, 2013 5:35 am
Forum: Game Archive
Topic: [PC] The Cave - *.~h and *.~p archives
Replies: 48
Views: 17476

Re: [PC] The Cave - *.~h and *.~p archives

merlinsvk wrote:Yeah, but you are working on Costume Quest, maybe there is another problem that must be solved.
You are right. I can change the font of The Cave with the same way. It just dose not work on Costume Quest. :[
by Rjack
Sat Feb 02, 2013 12:39 pm
Forum: Game Archive
Topic: [PC] The Cave - *.~h and *.~p archives
Replies: 48
Views: 17476

Re: [PC] The Cave - *.~h and *.~p archives

So guys, change names of your desired fonts in some TTF/OTF font editor (like Fontlab Studio or Hi-Logic FontCreator) and install them to your OS like Chauvet and Tasha Quest. After opening .fla file, Flash will use them automatically. thanks, merlinsvk. Those three files you send me that all can b...
by Rjack
Fri Feb 01, 2013 7:17 pm
Forum: Game Archive
Topic: [PC] The Cave - *.~h and *.~p archives
Replies: 48
Views: 17476

Re: [PC] The Cave - *.~h and *.~p archives

Haoose wrote:Rjack, Costume Quest? =)
Yes, I have been working on this game for a long time. :(
by Rjack
Fri Feb 01, 2013 7:15 pm
Forum: Game Archive
Topic: [PC] The Cave - *.~h and *.~p archives
Replies: 48
Views: 17476

Re: [PC] The Cave - *.~h and *.~p archives

merlinsvk wrote:Everything is fine :)
Could you send me a copy of the decompiled .fla, please?
by Rjack
Fri Feb 01, 2013 6:58 pm
Forum: Game Archive
Topic: [PC] The Cave - *.~h and *.~p archives
Replies: 48
Views: 17476

Re: [PC] The Cave - *.~h and *.~p archives

I open up englishfonts.fla (decompiled .swf with Sothink SWF Decompiler), then: Could you take a look at my englishfonts.swf? https://www.dropbox.com/s/3qs3dq4eaf44btn/englishfonts.swf I used Sothink SWF Decompiler to decompile it, but I got nothing but a 14.5KB ~englishfonts.fla. I don't know whic...
by Rjack
Fri Feb 01, 2013 4:12 pm
Forum: Game Archive
Topic: [PC] The Cave - *.~h and *.~p archives
Replies: 48
Views: 17476

Re: [PC] The Cave - *.~h and *.~p archives

Could you tell me how to use the Scaleform 3.x or 4.x to generate the GFx? Scaleform SDK can be used from Adobe Flash, while you editing fonts in flash file, but it's not necessary. I'm using it from command line like: gfxexport englishfonts.swf Then I change that one byte and pack new .gfx to .~p ...
by Rjack
Fri Feb 01, 2013 7:50 am
Forum: Game Archive
Topic: [PC] The Cave - *.~h and *.~p archives
Replies: 48
Views: 17476

Re: [PC] The Cave - *.~h and *.~p archives

Hi guys, Has anybody tried to edit game fonts? I tried, but without success. Game will not show letters, only white squares (like missing characters). I have used Scaleform 3.x and 4.x for generating GFx, but result is the same. UPDATE: Got it! Problem was in one byte. After generating GFx file, on...
by Rjack
Thu Jan 31, 2013 3:36 pm
Forum: Game Archive
Topic: LEGO Pirates of the Caribbean
Replies: 22
Views: 9453

Re: LEGO Pirates of the Caribbean

aluigi wrote:the script can't be used for reimporting the files because the file format uses chunks.
have you tried if the game can use the extracted files without the original archive?
I have tried, but it didn't work. :(