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Search found 172 matches
- Sun May 15, 2022 11:15 am
- Forum: 3D/2D models
- Topic: Metal Gear Solid 4 Noesis Plugin (Models, Anims)
- Replies: 17
- Views: 6404
Re: Metal Gear Solid 4 Noesis Plugin (Models, Anims)
They're not pre-rendered except for the Eastern Europe river custscene. They use mtar's as well but there's more to those ones and I haven't worked on those ever.
- Sat Mar 19, 2022 12:43 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 4 Noesis Plugin (Models, Anims)
- Replies: 17
- Views: 6404
Re: Metal Gear Solid 4 Noesis Plugin (Models, Anims)
Yeah there is, but it's not high on the priority list for me to make that plugin right now.
- Mon Feb 28, 2022 10:55 am
- Forum: 3D/2D models
- Topic: Metal Gear Solid 4 Noesis Plugin (Models, Anims)
- Replies: 17
- Views: 6404
- Sun Jan 30, 2022 1:16 am
- Forum: 3D/2D models
- Topic: Metal Gear Solid 4 Noesis Plugin (Models, Anims)
- Replies: 17
- Views: 6404
Re: Metal Gear Solid 4 Noesis Plugin (Models, Anims)
I have posted an update to the Solideye tool which now allows you to decrypt files from the stage folders of the MGS4 Database, Metal Gear Online and the MGS4 Demo package. It also adds basic Dar and Qar file repacking features. You can get the update here; https://github.com/Jayveer/Solideye/releas...
- Sun Dec 12, 2021 12:24 pm
- Forum: 3D/2D models
- Topic: Solution to the problem of exporting MGS3 models using Noesis with Jayveer plugin
- Replies: 6
- Views: 1164
Re: Solution to the problem of exporting MGS3 models using Noesis with Jayveer plugin
The problem is that mgs3 does something weird to determine the winding order when constructing a mesh and I don't know how it's calculated. So in noesis I just make it a double sided mesh for now. I did spend some time trying to figure it out but haven't managed to do so yet and I don't know when I'...
- Tue Aug 17, 2021 8:51 pm
- Forum: 3D/2D models
- Topic: MGS4 Model duplicates
- Replies: 1
- Views: 525
Re: MGS4 Model duplicates
Because they preferred speed over space. Each stage has all the models that will be used in its stage regardless of if the same models are used elsewhere as the game doesn't have to seek all over the disk to find things this way. Also this didn't require its own topic in the 3D models section you sh...
- Tue May 25, 2021 4:30 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 4 Noesis Plugin (Models, Anims)
- Replies: 17
- Views: 6404
Re: Metal Gear Solid 4 Noesis Plugin (Models, Anims)
It was mentioned previously that you could use this command to split animations when exporting maybe that will help?
Single fbx file with the animations split inside instead of a single one long animation : -fbxmultitake
Single fbx file with the animations split inside instead of a single one long animation : -fbxmultitake
- Fri Apr 30, 2021 12:32 am
- Forum: 3D/2D models
- Topic: Metal Gear Solid 4 Noesis Plugin (Models, Anims)
- Replies: 17
- Views: 6404
Re: Metal Gear Solid 4 Noesis Plugin (Models, Anims)
Eventually I'll add that to the peace walker plugin.
- Thu Apr 29, 2021 8:19 pm
- Forum: 3D/2D models
- Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
- Replies: 64
- Views: 47490
Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
This is outdated. It's better to use the Noesis Plugin (viewtopic.php?f=16&t=23455&p=171475&hil ... +4#p171475) which will automatically apply textures for you.
- Mon Apr 26, 2021 3:30 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 3 (PS2) Noesis Plugin (Models, Anims)
- Replies: 14
- Views: 6594
Re: Metal Gear Solid 3 (PS2) Noesis Plugin (Models, Anims)
Well, there are bone names that are being set, it's just that the game uses a 6 byte hash. I could use a dictionary to resolve the real names but I don't know what all of them are. As far as I know when exporting to fbx and loading it in 3ds max these hash names should be retained, dunno about blend...
- Mon Apr 26, 2021 2:12 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 3 (PS2) Noesis Plugin (Models, Anims)
- Replies: 14
- Views: 6594
Re: Metal Gear Solid 3 (PS2) Noesis Plugin (Models, Anims)
Can you try playing an animation for that model within Noesis by selecting 'Prompt for Mtar' in the menu? For example try 0d8f7b.mtar in S122a
- Mon Apr 26, 2021 11:14 am
- Forum: 3D/2D models
- Topic: Metal Gear Solid 3 (PS2) Noesis Plugin (Models, Anims)
- Replies: 14
- Views: 6594
Re: Metal Gear Solid 3 (PS2) Noesis Plugin (Models, Anims)
Hi, can you tell if that's happening on a specific model or all models you're trying? Also If you play an animation within noesis does that work ok or is it messed up there as well? Just trying to find out if it happens on export or before. Also which version of Noesis are you using? Thanks.
- Tue Mar 30, 2021 8:09 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 2 (PS2) Noesis Plugin (Models, Anims)
- Replies: 15
- Views: 3634
Re: Metal Gear Solid 2 (PS2) Noesis Plugin (Models, Anims)
Single fbx file with the animations split inside instead of a single one long animation : -fbxmultitake One fbx file per animation : -animoutex .noefbxmulti You can either tell the user to put these manually in the advanced options or put them automatically using your plugin's options and the follo...
- Tue Mar 30, 2021 11:51 am
- Forum: 3D/2D models
- Topic: Metal Gear Solid 2 (PS2) Noesis Plugin (Models, Anims)
- Replies: 15
- Views: 3634
Re: Metal Gear Solid 2 (PS2) Noesis Plugin (Models, Anims)
That could also be related to me not decompressing the Tri file properly. As I think that's happening with a few textures.
- Sun Mar 28, 2021 12:54 am
- Forum: 3D/2D models
- Topic: Metal Gear Solid (PS1) Noesis Plugin (Models, Anims)
- Replies: 7
- Views: 1835
Re: Metal Gear Solid (PS1) Noesis Plugin (Models, Anims)
Oh yeah sorry, it won't work with the PC version, it's specifically for the PS1 version of the game. I may support the pc version eventually.