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Search found 3 matches
- Tue Oct 28, 2008 1:42 pm
- Forum: Graphic file formats
- Topic: Hentai game - Critical Point
- Replies: 2
- Views: 3299
Hentai game - Critical Point
there is all resources in *.ARC files. Tamplate for 010 Editor: local int i; local uint totalFiles; uint numGroup; typedef struct { char ext[4]; uint numFiles; uint offset<format=hex>; } GROUP; typedef struct { char filename[9]; // 0 terminated uint size; uint offset<format=hex>; local int64 curPos ...
- Sat Oct 25, 2008 2:15 pm
- Forum: Game Archive
- Topic: dreamstripper .cbn and cabelas african safaari .arc archives
- Replies: 9
- Views: 5704
Re: dreamstripper .cbn and cabelas african safaari .arc archives
For 010 Editor FSeek(FileSize() - 0x800); char Magic[4]; //"ARC\0" uint version; uint ofsChunkIndex<format=hex>; //this is the indices table, real offset need * 0x800 uint UnCompressedSize; uint CompressedSize; uint numRes; FSeek(ofsChunkIndex * 0x800); uchar indicesTable[CompressedSize]; ...
- Sat Oct 25, 2008 2:11 pm
- Forum: Game Archive
- Topic: dreamstripper .cbn and cabelas african safaari .arc archives
- Replies: 9
- Views: 5704
Re: dreamstripper .cbn and cabelas african safaari .arc archives
program extract_arc; {$APPTYPE CONSOLE} uses SysUtils, Zlib, Classes; procedure SaveFileFromStream(SaveFileName: String; FileStream: TFileStream; FileOffset, FileSize: Cardinal); var SaveFile: TFileStream; SaveCurrentPosition: Int64; begin SaveCurrentPosition := FileStream.Position; SaveFile := TFi...