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by nicoli_s
Thu Jan 10, 2013 7:27 pm
Forum: Game Archive
Topic: ArcheAge Online
Replies: 131
Views: 70230

Re: ArcheAge Online

Is the key still valid for the current version? i tried uncommenting out the line and replacing it with encryption aes_128_cbc "\xFA\x51\xFD\x28\x6E\xCE\x37\x67\xEC\x09\xF6\x04\x48\x08\x24\x04" and it did not work
by nicoli_s
Thu Jun 07, 2012 4:34 pm
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106389

Re: [Request] Guild Wars 2 DAT

think you could post the base ids for the meshes making up that necro? interested in cross referencing them, see if we can find where those are defined at
by nicoli_s
Thu May 24, 2012 5:58 pm
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106389

Re: [Request] Guild Wars 2 DAT

I'll say this, you arent just going to stumble upon the item/recipe/skill data. Anet did a good job making it very hard to access
by nicoli_s
Wed May 09, 2012 6:17 am
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106389

Re: [Request] Guild Wars 2 DAT

mind pming me the info? ill def help out where i can
by nicoli_s
Thu Mar 29, 2012 9:53 pm
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106389

Re: [Request] Guild Wars 2 DAT

oh im not even worrying with the .dat for now, I got all the files extracted and categorized, so i dont even access the .dat in my app for now, i was talking about that one specific file you posted w/ the map names
by nicoli_s
Wed Mar 28, 2012 3:32 pm
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106389

Re: [Request] Guild Wars 2 DAT

i havent done any real work on gw1, so im not sure how the ARMFARMF file compares to gw1, if it even existed in gw1. didnt get a chance to finish it last night, but looks to be a header, a count of entries, and then for each entry 20 bytes of data, then null padded unicode strings for each entry
by nicoli_s
Tue Mar 27, 2012 9:29 pm
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106389

Re: [Request] Guild Wars 2 DAT

also im almost done figuring out the basic structure of that file, so ill post it once im done
by nicoli_s
Tue Mar 27, 2012 9:15 pm
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106389

Re: [Request] Guild Wars 2 DAT

thx for posting those nimba. ive been working on gw2 since i got a hold of the last beta test client, i basically went the same route as other people suggested, and i downloaded all the files uncompressed, and i have an app that does some categorization and displays them, so i can see textures, stri...
by nicoli_s
Tue Mar 27, 2012 6:26 pm
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106389

Re: [Request] Guild Wars 2 DAT

and can you post that file? it looks very similar to file #13, except mine ends with
buildId.records.....<...............3...............*...........................baseId.fileId.size.PackAssetManifestRecordV0.PackAssetManifestV0................FOOT

and has no plain text map names or anything
by nicoli_s
Tue Mar 27, 2012 5:50 pm
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106389

Re: [Request] Guild Wars 2 DAT

what file # is that?
by nicoli_s
Fri Feb 24, 2012 6:08 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 302659

Re: Star Wars - The Old Republic - Beta

the way i process the new gom is to load up the old and new version, and when i load up the old version i cache the field ids -> name, so i can have nice field names with the new gom
by nicoli_s
Mon Dec 26, 2011 8:16 pm
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 57405

Re: Star Wars - The Old Republic - Beta - GR2 model

hey so im still working on getting my extractor done, but i can post that Privateer helped me figure out the tex coords, and if you use C#, the XNA class HalfSingle handles them just fine. The main thing im working on now is that some models have different lengths for the vertex block, some are 32 b...
by nicoli_s
Sat Dec 17, 2011 9:59 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 302659

Re: Star Wars - The Old Republic - Beta

edit:scratch that, was trying to load an old build, i have like 7 copies of swtor installed :P
by nicoli_s
Sat Dec 17, 2011 7:21 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 302659

Re: Star Wars - The Old Republic - Beta

has anyone else gotten that nodeviewer to work? just crashes for me
by nicoli_s
Tue Dec 13, 2011 1:09 am
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 57405

Re: Star Wars - The Old Republic - Beta - GR2 model

it doesnt seem like that is the mesh count, as im finding meshes with a value of 0 there, that have values in the other spots you mentioned and i have imported the first mesh and its def valid