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Search found 17 matches

by ratanegra
Sat Dec 21, 2013 7:49 pm
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 64
Views: 47492

Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

logansan25 wrote:Where is the file .seg for extract textures?
in .slot & stages.dat files.
by ratanegra
Sat Dec 07, 2013 10:02 am
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 64
Views: 47492

Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

cra0 wrote:Incoming prob tonight
nice! :]

edit: I offer myself as a beta tester :wink:
by ratanegra
Mon Dec 02, 2013 12:06 pm
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 64
Views: 47492

Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

Once unzipped the "segs" files, must join in numerical order with a hex editor for not lose textures. Other option is rename and join with filesplitter. This fact must find the hexadecimal strings and start extraction 1- 0200100000000000 2- 0200300000000000 for the moment only is possible ...
by ratanegra
Sun Dec 01, 2013 6:33 pm
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 64
Views: 47492

Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

JayK wrote:Added your xentax name to the post :p
all credits for you bro! :wink:
by ratanegra
Sun Dec 01, 2013 6:23 pm
Forum: 3D/2D models
Topic: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]
Replies: 64
Views: 47492

Re: [PS3] Metal Gear Solid 4 (.MDN) [Maxscript]

nice work JayK!

THIS IS THE END! :D
by ratanegra
Wed Aug 14, 2013 6:05 pm
Forum: Code Talk
Topic: Metal Gear Online : New Project
Replies: 1
Views: 2126

Re: Metal Gear Online : New Project

possible collaboration? http://www.moddb.com/mods/remember-mgo
another interesting link http://savemgo.com/forums/index.php?sid ... e282e62d06
great work & good luck!
by ratanegra
Tue Jul 30, 2013 6:26 pm
Forum: Game Archive
Topic: Zone of the Enders HD Collection
Replies: 3
Views: 2709

Re: Zone of the Enders HD Collection

Thanks chrrox, works fine in pak files of ZOE1 and would be great for someone to get a plugin for models and textures ...
It appears that ZOE2 has another compression system, and I suspect that is the same as used in MGS3.
by ratanegra
Tue May 21, 2013 6:07 am
Forum: Tutorials
Topic: Convert Ps3 to Debug 4.21
Replies: 2
Views: 4775

Re: Convert Ps3 to Debug 4.21

by ratanegra
Wed Feb 20, 2013 11:41 am
Forum: Graphic file formats
Topic: Sony Playstation 3 file ".CTXR"
Replies: 7
Views: 6291

Re: Sony Playstation 3 file ".CTXR"

If you get this, do not worry, you have the CTXR files prepared to convert them to DDS with GTF2DDS.EXE. C:\quickbms>quickbms -w -F "*.ctxr" ctxrconv.txt c:\quickbms\ctxr QuickBMS generic files extractor and reimporter 0.5.9b by Luigi Auriemma e-mail: aluigi@autistici.org web: aluigi.org -...
by ratanegra
Mon Feb 18, 2013 12:52 pm
Forum: 3D/2D models
Topic: PS3 - Metal Gear Rising Revengeance - WMB format
Replies: 54
Views: 27329

PS3 - Metal Gear Rising Revengeance - WMB format

Hi all. I used the script "dataunpack.bms" of aluigi to try to extract "Metal Gear Rising Revengeance" 3d models because this game and "Bayonetta" seems to use the same compression system. offset filesize filename ------------------------------ 00001000 1476400 ba00d5.w...
by ratanegra
Sat Oct 06, 2012 6:12 am
Forum: Graphic file formats
Topic: Sony Playstation 3 file ".CTXR"
Replies: 7
Views: 6291

Re: Sony Playstation 3 file ".CTXR"

good job bro. :wink:
by ratanegra
Sun Jul 15, 2012 5:30 pm
Forum: Game Archive
Topic: Extract Metal Gear Solid HD collection files
Replies: 14
Views: 6241

Re: Extract Metal Gear Solid HD collection files

Devilot wrote:what about sound effects/BGM?
vox (sound effect):
Image

bgm (music)
Image
by ratanegra
Sat Jul 14, 2012 5:50 am
Forum: Game Archive
Topic: Extract Metal Gear Solid HD collection files
Replies: 14
Views: 6241

Re: Extract Metal Gear Solid HD collection files

Does anyone know how to extract all the resources (models, textures, audio files) from this awesome compilation? if you have MGS HD Collect PS3 version, you can extract the resources with PSARC.EXE. The models and textures of MGS2 / MGS3 seem to have the same format, while MGS Special Walker keeps ...