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by chasez
Wed May 10, 2017 4:15 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 747066

Re: Forza Motorsport Resource Extraction (.carbin)

@chasez i suggest you go read about ambient occlusion maps. The high lods use them including the interior. Game shading sucks imo, AO maps make a big difference. No. Only low poly models use ao mapping because it's generated from high poly model. I know, because I used to paint vertices on my GTA4 ...
by chasez
Wed May 10, 2017 2:48 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 747066

Re: Forza Motorsport Resource Extraction (.carbin)

@chasez i suggest you go read about ambient occlusion maps. The high lods use them including the interior. Game shading sucks imo, AO maps make a big difference. No. Only low poly models use ao mapping because it's generated from high poly model. I know, because I used to paint vertices on my GTA4 ...
by chasez
Wed May 10, 2017 10:12 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 747066

Re: Forza Motorsport Resource Extraction (.carbin)

Forza Horizon 3. I have the resources extracted for a car from OpusDev(Ferrari F50). Rear wheels are different from front wheels and I successfully placed everything in place. I was looking for textures, but there's no texture for wheels. I've looked in every single texture folder (and checked ever...