Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 3 matches
- Wed May 10, 2017 4:15 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 747066
Re: Forza Motorsport Resource Extraction (.carbin)
@chasez i suggest you go read about ambient occlusion maps. The high lods use them including the interior. Game shading sucks imo, AO maps make a big difference. No. Only low poly models use ao mapping because it's generated from high poly model. I know, because I used to paint vertices on my GTA4 ...
- Wed May 10, 2017 2:48 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 747066
Re: Forza Motorsport Resource Extraction (.carbin)
@chasez i suggest you go read about ambient occlusion maps. The high lods use them including the interior. Game shading sucks imo, AO maps make a big difference. No. Only low poly models use ao mapping because it's generated from high poly model. I know, because I used to paint vertices on my GTA4 ...
- Wed May 10, 2017 10:12 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 747066
Re: Forza Motorsport Resource Extraction (.carbin)
Forza Horizon 3. I have the resources extracted for a car from OpusDev(Ferrari F50). Rear wheels are different from front wheels and I successfully placed everything in place. I was looking for textures, but there's no texture for wheels. I've looked in every single texture folder (and checked ever...