Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 7 matches

by r3d
Sat Nov 23, 2013 2:14 pm
Forum: 3D/2D models
Topic: [Request] DragonBall Online Mesh Viewer
Replies: 41
Views: 17044

Re: [Request] DragonBall Online Mesh Viewer

My I've never had such problem when the other person would just forget his quotes ;) face count DWORD vertex count DWORD unknown DWORD (01 000000?) start of tex coords block tex 2 floats tri faces, indices f1, f2, 00, f3 unsigned ints // 00 00 to be skipped gap of 24 bytes vertices 3 floats normals ...
by r3d
Fri Nov 22, 2013 9:49 pm
Forum: 3D/2D models
Topic: [Request] DragonBall Online Mesh Viewer
Replies: 41
Views: 17044

Re: [Request] DragonBall Online Mesh Viewer

He said those are DWORDS
by r3d
Fri Nov 22, 2013 9:34 pm
Forum: 3D/2D models
Topic: [Request] DragonBall Online Mesh Viewer
Replies: 41
Views: 17044

Re: [Request] DragonBall Online Mesh Viewer

Quite frankly I am a bit confused. These are the first bytes of w_axe_01b.dff : 10 00 00 00 E7 6A 00 00 65 00 02 1C The 10 00 00 00 pattern occurs in every file. I assumed it it to be skipped. E7 6A 00 00 is the face count - 27367 I'm ok with that but 65 00 02 1C in little endian is 469893221 . I me...
by r3d
Thu Nov 21, 2013 12:23 am
Forum: 3D/2D models
Topic: [Request] DragonBall Online Mesh Viewer
Replies: 41
Views: 17044

Re: [Request] DragonBall Online Mesh Viewer

Thx :) Some new questions have arisen in my head. 1) Do the meshes always use 1 texture? 2) Is the amount of tex-coords equal #faces *3 ? 3) In case of buildings why do we skip verts count*8 ? Where does the 8 come from? 1) afair I had no texture files so I don't know. Search for the texture files ...
by r3d
Tue Nov 19, 2013 11:59 pm
Forum: 3D/2D models
Topic: [Request] DragonBall Online Mesh Viewer
Replies: 41
Views: 17044

Re: [Request] DragonBall Online Mesh Viewer

Thx :)

Some new questions have arisen in my head.

1) Do the meshes always use 1 texture?
2) Is the amount of tex-coords equal #faces *3 ?
3) In case of buildings why do we skip verts count*8 ? Where does the 8 come from?
by r3d
Mon Nov 18, 2013 11:15 pm
Forum: 3D/2D models
Topic: [Request] DragonBall Online Mesh Viewer
Replies: 41
Views: 17044

Re: [Request] DragonBall Online Mesh Viewer

Just a slow poke reaction from me but is the data little endian? I am a bit confused here
by r3d
Thu Aug 29, 2013 7:04 pm
Forum: 3D/2D models
Topic: [Request] DragonBall Online Mesh Viewer
Replies: 41
Views: 17044

Re: [Request] DragonBall Online Mesh Viewer

Hi, I am a soft-dev myself and I'd love to join the discussion. I have tried to do that some time ago but failed. Glad to see someone going further. Is your software open source or are you willing to share it? If not, can you more or less sum up the the format? The description above is not really or...