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Search found 7 matches
- Sat Nov 23, 2013 2:14 pm
- Forum: 3D/2D models
- Topic: [Request] DragonBall Online Mesh Viewer
- Replies: 41
- Views: 17044
Re: [Request] DragonBall Online Mesh Viewer
My I've never had such problem when the other person would just forget his quotes ;) face count DWORD vertex count DWORD unknown DWORD (01 000000?) start of tex coords block tex 2 floats tri faces, indices f1, f2, 00, f3 unsigned ints // 00 00 to be skipped gap of 24 bytes vertices 3 floats normals ...
- Fri Nov 22, 2013 9:49 pm
- Forum: 3D/2D models
- Topic: [Request] DragonBall Online Mesh Viewer
- Replies: 41
- Views: 17044
Re: [Request] DragonBall Online Mesh Viewer
He said those are DWORDS
- Fri Nov 22, 2013 9:34 pm
- Forum: 3D/2D models
- Topic: [Request] DragonBall Online Mesh Viewer
- Replies: 41
- Views: 17044
Re: [Request] DragonBall Online Mesh Viewer
Quite frankly I am a bit confused. These are the first bytes of w_axe_01b.dff : 10 00 00 00 E7 6A 00 00 65 00 02 1C The 10 00 00 00 pattern occurs in every file. I assumed it it to be skipped. E7 6A 00 00 is the face count - 27367 I'm ok with that but 65 00 02 1C in little endian is 469893221 . I me...
- Thu Nov 21, 2013 12:23 am
- Forum: 3D/2D models
- Topic: [Request] DragonBall Online Mesh Viewer
- Replies: 41
- Views: 17044
Re: [Request] DragonBall Online Mesh Viewer
Thx :) Some new questions have arisen in my head. 1) Do the meshes always use 1 texture? 2) Is the amount of tex-coords equal #faces *3 ? 3) In case of buildings why do we skip verts count*8 ? Where does the 8 come from? 1) afair I had no texture files so I don't know. Search for the texture files ...
- Tue Nov 19, 2013 11:59 pm
- Forum: 3D/2D models
- Topic: [Request] DragonBall Online Mesh Viewer
- Replies: 41
- Views: 17044
Re: [Request] DragonBall Online Mesh Viewer
Thx
Some new questions have arisen in my head.
1) Do the meshes always use 1 texture?
2) Is the amount of tex-coords equal #faces *3 ?
3) In case of buildings why do we skip verts count*8 ? Where does the 8 come from?
Some new questions have arisen in my head.
1) Do the meshes always use 1 texture?
2) Is the amount of tex-coords equal #faces *3 ?
3) In case of buildings why do we skip verts count*8 ? Where does the 8 come from?
- Mon Nov 18, 2013 11:15 pm
- Forum: 3D/2D models
- Topic: [Request] DragonBall Online Mesh Viewer
- Replies: 41
- Views: 17044
Re: [Request] DragonBall Online Mesh Viewer
Just a slow poke reaction from me but is the data little endian? I am a bit confused here
- Thu Aug 29, 2013 7:04 pm
- Forum: 3D/2D models
- Topic: [Request] DragonBall Online Mesh Viewer
- Replies: 41
- Views: 17044
Re: [Request] DragonBall Online Mesh Viewer
Hi, I am a soft-dev myself and I'd love to join the discussion. I have tried to do that some time ago but failed. Glad to see someone going further. Is your software open source or are you willing to share it? If not, can you more or less sum up the the format? The description above is not really or...