Why so? Eng version will come after Rus version, because ro.my.com = rev.mail.ru (West localization by Mail.ru)
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Search found 10 matches
- Sun Aug 21, 2016 11:10 am
- Forum: Game Archive
- Topic: Revelation Online (TianYu) (.*PG)
- Replies: 21
- Views: 13423
Re: Revelation Online (TianYu) (.*PG)
- Sat Aug 20, 2016 9:50 pm
- Forum: Game Archive
- Topic: Revelation Online (TianYu) (.*PG)
- Replies: 21
- Views: 13423
Re: Revelation Online (TianYu) (.*PG)
Is it possible to decode text content inside entities/client/*.pyo files?
- Wed Jul 04, 2012 9:42 pm
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106434
Re: [Request] Guild Wars 2 DAT
Which type of data is unpacked in XML format?Loumie wrote:Everything has been figured out, at least everything has been unpacked in structure format or XML
Btw, there are some problem with some DDS map files rendering.
- Mon Jul 02, 2012 11:46 am
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106434
Re: [Request] Guild Wars 2 DAT
Are you sure? There are much undiscovered data left, like for example: map layers, links for items data, npc stats etc...
- Mon Jul 02, 2012 12:13 am
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106434
Re: [Request] Guild Wars 2 DAT
Could you explain please, what type of data is located in "Maps" folder, with PF header?
- Sat May 19, 2012 5:05 pm
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106434
Re: [Request] Guild Wars 2 DAT
If there are some way to brute-force that keys or read packets while playing? You have to get them from analyzing server packets, yes. The GW1 algorithm has already been cracked and so far there is no evidence to show that they are using something different here. I'm not sure why you would want to ...
- Sat May 19, 2012 4:37 pm
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106434
Re: [Request] Guild Wars 2 DAT
If there are some way to brute-force that keys or read packets while playing?kthackeray wrote:In order to read them you need the key from the server...
- Sat May 19, 2012 12:40 pm
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106434
Re: [Request] Guild Wars 2 DAT
Here's a STRS reader (I did not release it earlier as the format is not fully understood yet). The format for encrypted strings is unknown. The dump button is to combine all STRS files (in a directory) and output into a single file so that strings can be searched easily. @Nimba: You can commit the ...
- Fri May 18, 2012 7:01 pm
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106434
Re: [Request] Guild Wars 2 DAT
It seems that in strs only INT data is encoded, or maybe some link variables to another files, because I can easily read names and descriptions of items/skills.
And how about Huffman coding?It does not look like zlib but I might be wrong because my RE skills are very novice.
- Fri May 18, 2012 6:32 pm
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106434
Re: [Request] Guild Wars 2 DAT
Any one know in what format .strs files are: xml, txt or some DB type? And if there are some strs parser that convert to another viewable formats?