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by jeckerson
Sun Aug 21, 2016 11:10 am
Forum: Game Archive
Topic: Revelation Online (TianYu) (.*PG)
Replies: 21
Views: 13423

Re: Revelation Online (TianYu) (.*PG)

godskin wrote: no

here Eng Version https://ro.my.com/

open comming soon
Why so? Eng version will come after Rus version, because ro.my.com = rev.mail.ru (West localization by Mail.ru)
by jeckerson
Sat Aug 20, 2016 9:50 pm
Forum: Game Archive
Topic: Revelation Online (TianYu) (.*PG)
Replies: 21
Views: 13423

Re: Revelation Online (TianYu) (.*PG)

Is it possible to decode text content inside entities/client/*.pyo files?
by jeckerson
Wed Jul 04, 2012 9:42 pm
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106434

Re: [Request] Guild Wars 2 DAT

Loumie wrote:Everything has been figured out, at least everything has been unpacked in structure format or XML
Which type of data is unpacked in XML format?

Btw, there are some problem with some DDS map files rendering.
184851.png
by jeckerson
Mon Jul 02, 2012 11:46 am
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106434

Re: [Request] Guild Wars 2 DAT

Are you sure? There are much undiscovered data left, like for example: map layers, links for items data, npc stats etc...
by jeckerson
Mon Jul 02, 2012 12:13 am
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106434

Re: [Request] Guild Wars 2 DAT

Could you explain please, what type of data is located in "Maps" folder, with PF header?
by jeckerson
Sat May 19, 2012 5:05 pm
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106434

Re: [Request] Guild Wars 2 DAT

If there are some way to brute-force that keys or read packets while playing? You have to get them from analyzing server packets, yes. The GW1 algorithm has already been cracked and so far there is no evidence to show that they are using something different here. I'm not sure why you would want to ...
by jeckerson
Sat May 19, 2012 4:37 pm
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106434

Re: [Request] Guild Wars 2 DAT

kthackeray wrote:In order to read them you need the key from the server...
If there are some way to brute-force that keys or read packets while playing?
by jeckerson
Sat May 19, 2012 12:40 pm
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106434

Re: [Request] Guild Wars 2 DAT

Here's a STRS reader (I did not release it earlier as the format is not fully understood yet). The format for encrypted strings is unknown. The dump button is to combine all STRS files (in a directory) and output into a single file so that strings can be searched easily. @Nimba: You can commit the ...
by jeckerson
Fri May 18, 2012 7:01 pm
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106434

Re: [Request] Guild Wars 2 DAT

It seems that in strs only INT data is encoded, or maybe some link variables to another files, because I can easily read names and descriptions of items/skills.
It does not look like zlib but I might be wrong because my RE skills are very novice.
And how about Huffman coding?
by jeckerson
Fri May 18, 2012 6:32 pm
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106434

Re: [Request] Guild Wars 2 DAT

Any one know in what format .strs files are: xml, txt or some DB type? And if there are some strs parser that convert to another viewable formats?