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Search found 93 matches
- Mon Jul 21, 2014 11:26 am
- Forum: Game Localization
- Topic: Valiant Hearts The Great War BMS script
- Replies: 11
- Views: 6962
Re: Valiant Hearts The Great War BMS script
Did you just rename my tool, upload again(original still available), and post it here? If you upset it, I'm sorry for that. But I post it here because namquang93 asking how to adjust merlinsvk's bms script to valiant hearts. http://forum.xentax.com/viewtopic.php?f=10&t=11475 . So, I just give h...
- Mon Jul 21, 2014 10:28 am
- Forum: Game Localization
- Topic: Wolfenstein: The New Order (PC)
- Replies: 55
- Views: 35015
Re: Wolfenstein: The New Order (PC)
Does anyone know where is the japanse script file..?
- Mon Jul 21, 2014 10:25 am
- Forum: Game Localization
- Topic: Valiant Hearts The Great War BMS script
- Replies: 11
- Views: 6962
Re: Valiant Hearts The Great War BMS script
localisation.loc8 contains all of the language scripts of Valiant Hearts. Work with rayman tool (made by swuforce) . How to usage 1) export localisation.loc8 to text files. 2) choose the one tex(one language) and edit it 3) import that one text file to *.loc8 files. For example, use rayman tool (mad...
- Mon Jul 21, 2014 6:54 am
- Forum: Game Archive
- Topic: Child of Light (.ipk)
- Replies: 19
- Views: 14805
Re: Child of Light (.ipk)
Here it is. viewtopic.php?f=35&t=11715
- Mon Jul 21, 2014 6:52 am
- Forum: Game Localization
- Topic: Valiant Hearts The Great War BMS script
- Replies: 11
- Views: 6962
Valiant Hearts The Great War BMS script
Here it is. Valiant Hearts The Great War BMS script. # Valiant Hearts The Great War PC # Based on BMS script for Child of Light # script for QuickBMS http://quickbms.aluigi.org endian big goto 0xc get BASE_OFF long goto 0x38 # 0x2c for Rayman Legends get FILES long for i = 0 < FILES get DUMMY1 long ...
- Sat Jul 19, 2014 6:07 pm
- Forum: Game Localization
- Topic: Wolfenstein: The New Order (PC)
- Replies: 55
- Views: 35015
Re: Wolfenstein: The New Order (PC)
I'd tried to edit font mapping file and successfully reimported it but there are no change. Below the image is chinese version. I mean, I can't change the position of glyphs. Was 64_df.dat really font mapping file..? It doesn't read on game! Even if I make it blank file and reimported it, there are ...
- Mon Jul 14, 2014 8:16 am
- Forum: Game Archive
- Topic: How to adjust valkyria chronicles bms script for JAP vesion?
- Replies: 1
- Views: 1003
How to adjust valkyria chronicles bms script for JAP vesion?
chrrox's bms script doesn't support jap version of valkyria chronicles (PS3, BLJM55008).
What's wrong with it?
- Sat Jul 12, 2014 10:16 pm
- Forum: Game Localization
- Topic: Wolfenstein: The New Order (PC)
- Replies: 55
- Views: 35015
Re: Wolfenstein: The New Order (PC)
In my opinion, it seems that 64_df.dat file is a dummy file and I can not change font mapping information. Although I tried to change 64_df.dat file to another lang 64_df.dat file, it didn't change anything on the game when I used quickbms reimport option. Is it working on that tool? Hmm.. I didn't...
- Sat Jul 12, 2014 12:40 pm
- Forum: Game Localization
- Topic: Wolfenstein: The New Order (PC)
- Replies: 55
- Views: 35015
Re: Wolfenstein: The New Order (PC)
In my opinion, it seems that 64_df.dat file is a dummy file and I can not change font mapping information. Although I tried to change 64_df.dat file to another lang 64_df.dat file, it didn't change anything on the game when I used quickbms reimport option. Is it working on that tool? Hmm.. I didn't ...
- Sat Jul 12, 2014 4:59 am
- Forum: 3D/2D models
- Topic: Valkyria Chronicles (PS3, PC)
- Replies: 126
- Views: 74661
Re: Valkyria Chronicles (PS3)
It doesn't support Japanese version.chrrox wrote:here is the quickbms script to extract files with names.
- Thu Jun 26, 2014 3:56 am
- Forum: Game Archive
- Topic: How can I set offset? (Xanadu)
- Replies: 2
- Views: 1151
Re: How can I set offset? (Xanadu)
Well endian little and get files long get Headersize long get TotalPackSize long get null long set offset long Headersize math offset += 16 for i = 0 < files get namesize long getdstring name namesize get size long log name offset size math offset += size # add more if needed next i Anyway you need...
- Wed Jun 25, 2014 3:05 pm
- Forum: Game Archive
- Topic: How can I set offset? (Xanadu)
- Replies: 2
- Views: 1151
How can I set offset? (Xanadu)
Hi, :) . Can someone help me..? Headersize is CA 44 00 00. And the first file(data/wave/xnse562.wav) starts at 44DAh(10h + 44CAh) and the file size is 8A B6 01 00.. and so on. http://s27.postimg.org/m5vs4vjrn/K_81.png How can I set offset? I attached only header file. This is because original packed...