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Search found 11 matches
- Tue Jul 10, 2012 7:55 am
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106439
Re: [Request] Guild Wars 2 DAT
About the ATEX files, the DXT5 and DXT1 formats, are they actual DXT5 info or does the raw image data need to be decrypted/decompressed or something like this. I tried loading the raw image data and using Noesis' DXT5 converter but the image didn't load up correctly. If I have to use all the steps ...
- Tue May 22, 2012 1:52 am
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106439
Re: [Request] Guild Wars 2 DAT
So DXTA is similar to the BC4 format? I guess that could be arranged.
Update: Here's the ATEX reader.
Update: Here's the ATEX reader.
- Mon May 21, 2012 1:40 am
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106439
Re: [Request] Guild Wars 2 DAT
My guide is intended for those who were having issues compiling the code, so I propose an alternative workaround. The best solution of course, is to simply use VS2010.
nullptr is supported in VS2010 (but there are caveats for VS2008 and lower).
nullptr is supported in VS2010 (but there are caveats for VS2008 and lower).
- Sun May 20, 2012 3:05 am
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106439
Re: [Request] Guild Wars 2 DAT
GW2Unpacker CLI is no longer actively developed. Please use the repository version (see rhoot's post following this post). Some general tips to compiling repository version: * Install and compile wxwidgets 2.9.3+. Their recommendation is to compile using the VC9 solution file in the build directory ...
- Sat May 19, 2012 3:46 pm
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106439
Re: [Request] Guild Wars 2 DAT
PF reader for those who want to delve into PF files. Note that the structure of the PF file is not completely understood yet (so the tool is not exactly that useful), however I hope that this tool might speed up some progress towards that. @jeckerson: "lchar" refers to the character with t...
- Sat May 19, 2012 10:58 am
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106439
Re: [Request] Guild Wars 2 DAT
Here's a STRS reader (I did not release it earlier as the format is not fully understood yet). The format for encrypted strings is unknown. The dump button is to combine all STRS files (in a directory) and output into a single file so that strings can be searched easily. @Nimba: You can commit the s...
- Thu May 17, 2012 3:03 am
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106439
Re: [Request] Guild Wars 2 DAT
Fixed.Rhoot wrote:You now have another bug on your hands instead. You cannot do 'delete[]' on a variable that was allocated with 'malloc'. Malloc'ed chunks of memory need to be freed using free(). I'm looking at the 'delete[] img' you added.
Used new instead of malloc.
- Wed May 16, 2012 4:35 pm
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106439
Re: [Request] Guild Wars 2 DAT
Thanks for spotting those bugs. I was wondering why the 3DC colors seems a little off (it's because the RGBA struct seemed to have swapped the red and blue for some reason). :P I've implemented all of your suggestions (except for the part on compression because there was no buffer to free before the...
- Thu May 10, 2012 2:31 am
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106439
Re: [Request] Guild Wars 2 DAT
Updated unpacker so that it might be able to work with certain dat files. Modified ATEXreader so that it can work with ATEP and ATEU files. Apparently they are the same as ATEX. Note: ATEXreader does not support DXTA (yet). Changelog: v1: Support for ATEP files v2: Support for ATEU files v3: Support...
- Tue May 08, 2012 1:44 pm
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106439
Re: [Request] Guild Wars 2 DAT
I've updated the unpacker to sort certain file types. Thank you ral for the suggestion.
- Tue May 08, 2012 9:10 am
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106439
Re: [Request] Guild Wars 2 DAT
Thanks Loumie for providing the decompression algorithm. It works well with GWUnpacker (with few minor adjustments to make it C++ compatible). :) Changelog: v0: Nimba's modified GWUnpacker v1: Ported Loumie's decompression algorithm to GWUnpacker v2: Implemented ral's suggestions with regards to sor...