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by cra0
Fri Aug 11, 2023 2:41 pm
Forum: Tutorials
Topic: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11)
Replies: 16
Views: 21974

Re: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11)

This was released a while ago so I'm not surprised it's not working on the latest build.
by cra0
Tue Jul 26, 2022 1:04 am
Forum: Game Archive
Topic: CoD Advanced Warfare .pak and .ff
Replies: 17
Views: 11215

Re: CoD Advanced Warfare .pak and .ff

Link was dead I didn't realize:
https://cra0.net/public/bin-published/C ... 64_3.0.zip
Here is the new one.

I'll try find the source and open source this on github. Better late then never right :)
by cra0
Tue Jun 29, 2021 2:11 pm
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 319
Views: 197589

Re: Wangan Midnight [Need Help Reversing]

Just got my hands on MNMT6 it has RTTI info which is useful but I think a lot of it is the same as 5
Image
by cra0
Sat Jun 26, 2021 5:27 pm
Forum: 3D/2D models
Topic: Wangan Midnight [Need Help Reversing]
Replies: 319
Views: 197589

Re: Wangan Midnight [Need Help Reversing]

Recently took an interest to this game too so good work everyone :)

Got it working on PC so I can rip geometry via DX
by cra0
Mon Feb 22, 2021 3:35 am
Forum: Game Archive
Topic: Call of Duty - Ghost - PC - *.pak/*.ff
Replies: 28
Views: 21298

Re: Call of Duty - Ghost - PC - *.pak/*.ff

Try again.
by cra0
Tue May 07, 2019 1:33 am
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 74
Views: 36712

Re: Titanfall 2/Apex Legends

If anyone hasn't already noticed, the current version of Cra0's VPK tool can't extract a lot of changed files from Apex Legends, and repacked VPKs don't seem to want to work at all right now. There seem to still be some people on twitter opening the stuff that it can't extract though, is there anot...
by cra0
Thu Feb 14, 2019 4:12 am
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 74
Views: 36712

Re: Titanfall 2

I'm trying to form some sort of discipline and get back into this stuff.

Last I recall titanfall2 .rpak was encrypted or packed with a unique compression method.
I'll purchase the game this weekend and have a look.
by cra0
Wed Jun 21, 2017 4:50 am
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 74
Views: 36712

Re: Titanfall 2

Not sure if anyone saw it but there's some information about the purpose of .rpak and .starpak files in http://twvideo01.ubm-us.net/o1/vault/gdc2017/Presentations/Barb_Chad_EfficientTextureStreaming.pdf Looks like they store some sort of texture data for performance. I do plan on having another loo...
by cra0
Wed Jun 21, 2017 4:48 am
Forum: Game Archive
Topic: Alien Isolation (.PAK .BIN)
Replies: 184
Views: 97166

Re: Alien Isolation (.PAK .BIN)

Yeah sorry never finished that, you can use volfin's blender script to import the models then export them out as obj,fbx etc

Or write a maxscript that will read the omodels
by cra0
Wed Apr 19, 2017 7:20 am
Forum: General game tools
Topic: 3D Model Researcher - extract 3D models with Python
Replies: 171
Views: 85799

Re: 3D Model Researcher - mesh viewer

I was going to code something like this but never got around to it.
Thankyou!
by cra0
Fri Jan 20, 2017 3:29 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 589147

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Since I haven't done anything for this project for a long time here are my source files
https://github.com/cra0kalo/FoxEngineLib/
by cra0
Mon Nov 07, 2016 4:00 am
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 74
Views: 36712

Re: Titanfall 2

x64 assembly isn't really my strong suit so I might need a little help if anyone here wants to help. :) Titanfall 2 has *VPK *RPAK *STARPAK VPK fileformat hasn't changed since TitanFall 1 it still uses the modifed Valve format with lzham compression. RPAK contains a header which has a string to the ...
by cra0
Wed Nov 02, 2016 4:25 am
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 74
Views: 36712

Re: Titanfall 2

I hope this helps Watching the game credits I've found out that the audio archive used is Miles Sound System by rad game tools http://www.radgametools.com/miles.htm There was no information other than the software is coded in C and C++ nothing else about the archive was found.... we know it uses mi...
by cra0
Mon Oct 31, 2016 3:39 am
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 74
Views: 36712

Re: Titanfall 2

iambosh wrote:
cra0 wrote:When I get time (and I'm not free like I was a few years ago) I will take a look at supporting that format and updating the VPK tool.
I need to buy the game too.
i can give you my origin account to play it on so you can figure out the encryption. Be well worth it
pm me.