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Search found 432 matches
- Fri Aug 11, 2023 2:41 pm
- Forum: Tutorials
- Topic: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11)
- Replies: 16
- Views: 21974
Re: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11)
This was released a while ago so I'm not surprised it's not working on the latest build.
- Sun Nov 13, 2022 1:17 pm
- Forum: Audio file formats
- Topic: Gameloft (.sobfs) format tool release
- Replies: 6
- Views: 2469
Re: Gameloft (.sobfs) format tool release
I've updated my website so the tool should be here:
https://cra0.net/public/bin-published/
https://cra0.net/blog/posts/archived/20 ... -tool-gla/
Enjoy
https://cra0.net/public/bin-published/
https://cra0.net/blog/posts/archived/20 ... -tool-gla/
Enjoy
- Tue Jul 26, 2022 1:04 am
- Forum: Game Archive
- Topic: CoD Advanced Warfare .pak and .ff
- Replies: 17
- Views: 11215
Re: CoD Advanced Warfare .pak and .ff
Link was dead I didn't realize:
https://cra0.net/public/bin-published/C ... 64_3.0.zip
Here is the new one.
I'll try find the source and open source this on github. Better late then never right
https://cra0.net/public/bin-published/C ... 64_3.0.zip
Here is the new one.
I'll try find the source and open source this on github. Better late then never right
- Tue Jun 29, 2021 2:11 pm
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 319
- Views: 197589
Re: Wangan Midnight [Need Help Reversing]
Just got my hands on MNMT6 it has RTTI info which is useful but I think a lot of it is the same as 5
- Sat Jun 26, 2021 5:27 pm
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 319
- Views: 197589
Re: Wangan Midnight [Need Help Reversing]
Recently took an interest to this game too so good work everyone
Got it working on PC so I can rip geometry via DX
Got it working on PC so I can rip geometry via DX
- Mon Feb 22, 2021 3:35 am
- Forum: Game Archive
- Topic: Call of Duty - Ghost - PC - *.pak/*.ff
- Replies: 28
- Views: 21298
Re: Call of Duty - Ghost - PC - *.pak/*.ff
Try again.
- Tue May 07, 2019 1:33 am
- Forum: Game Archive
- Topic: Titanfall 2/Apex Legends
- Replies: 74
- Views: 36712
Re: Titanfall 2/Apex Legends
If anyone hasn't already noticed, the current version of Cra0's VPK tool can't extract a lot of changed files from Apex Legends, and repacked VPKs don't seem to want to work at all right now. There seem to still be some people on twitter opening the stuff that it can't extract though, is there anot...
- Thu Feb 14, 2019 4:12 am
- Forum: Game Archive
- Topic: Titanfall 2/Apex Legends
- Replies: 74
- Views: 36712
Re: Titanfall 2
I'm trying to form some sort of discipline and get back into this stuff.
Last I recall titanfall2 .rpak was encrypted or packed with a unique compression method.
I'll purchase the game this weekend and have a look.
Last I recall titanfall2 .rpak was encrypted or packed with a unique compression method.
I'll purchase the game this weekend and have a look.
- Wed Jun 21, 2017 4:50 am
- Forum: Game Archive
- Topic: Titanfall 2/Apex Legends
- Replies: 74
- Views: 36712
Re: Titanfall 2
Not sure if anyone saw it but there's some information about the purpose of .rpak and .starpak files in http://twvideo01.ubm-us.net/o1/vault/gdc2017/Presentations/Barb_Chad_EfficientTextureStreaming.pdf Looks like they store some sort of texture data for performance. I do plan on having another loo...
- Wed Jun 21, 2017 4:48 am
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 184
- Views: 97166
Re: Alien Isolation (.PAK .BIN)
Yeah sorry never finished that, you can use volfin's blender script to import the models then export them out as obj,fbx etc
Or write a maxscript that will read the omodels
Or write a maxscript that will read the omodels
- Wed Apr 19, 2017 7:20 am
- Forum: General game tools
- Topic: 3D Model Researcher - extract 3D models with Python
- Replies: 171
- Views: 85799
Re: 3D Model Researcher - mesh viewer
I was going to code something like this but never got around to it.
Thankyou!
Thankyou!
- Fri Jan 20, 2017 3:29 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589147
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Since I haven't done anything for this project for a long time here are my source files
https://github.com/cra0kalo/FoxEngineLib/
https://github.com/cra0kalo/FoxEngineLib/
- Mon Nov 07, 2016 4:00 am
- Forum: Game Archive
- Topic: Titanfall 2/Apex Legends
- Replies: 74
- Views: 36712
Re: Titanfall 2
x64 assembly isn't really my strong suit so I might need a little help if anyone here wants to help. :) Titanfall 2 has *VPK *RPAK *STARPAK VPK fileformat hasn't changed since TitanFall 1 it still uses the modifed Valve format with lzham compression. RPAK contains a header which has a string to the ...
- Wed Nov 02, 2016 4:25 am
- Forum: Game Archive
- Topic: Titanfall 2/Apex Legends
- Replies: 74
- Views: 36712
Re: Titanfall 2
I hope this helps Watching the game credits I've found out that the audio archive used is Miles Sound System by rad game tools http://www.radgametools.com/miles.htm There was no information other than the software is coded in C and C++ nothing else about the archive was found.... we know it uses mi...
- Mon Oct 31, 2016 3:39 am
- Forum: Game Archive
- Topic: Titanfall 2/Apex Legends
- Replies: 74
- Views: 36712
Re: Titanfall 2
pm me.iambosh wrote:i can give you my origin account to play it on so you can figure out the encryption. Be well worth itcra0 wrote:When I get time (and I'm not free like I was a few years ago) I will take a look at supporting that format and updating the VPK tool.
I need to buy the game too.