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Search found 24 matches

by ral
Fri Aug 17, 2012 12:58 pm
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106404

Re: [Request] Guild Wars 2 DAT

Yes, there are files like that but if you look through all files you'll also find the ones you probably want :) Just ignore these kind of images except you'll find out what they're good for ;)
by ral
Fri Aug 17, 2012 9:43 am
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106404

Re: [Request] Guild Wars 2 DAT

So someone managed to extract the ATEP files just as they should be. He says he did that with the help from "ATEXreader" with "small changes to it". He's opened this page here: https://sites.google.com/site/jumptovictory ... really impressive. I wasn't able at all to extract the...
by ral
Fri Aug 03, 2012 10:59 am
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106404

Re: [Request] Guild Wars 2 DAT

For those people who put the Map Textures by hand together in Photoshop I can give the hint to look at PIMG files ;) This git repo and the knowledge that you need PIMG files should be enough to write a Tool fast. Shouldn't even take a day and you have all your maps put together ;) Currently I'm busy...
by ral
Fri Jul 20, 2012 12:21 am
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106404

Re: [Request] Guild Wars 2 DAT

Reference between ABNK and strs files: I used some old files to test it and I didn't test it with too many files because I'm too tired right now so if you find mistakes, correct me ;) http://i.imgur.com/sl3TH.png Top left XML = strs file Lower left XML = ABNK file Right top = txtm file Hex Editor = ...
by ral
Thu Jul 19, 2012 3:20 pm
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106404

Re: [Request] Guild Wars 2 DAT

There is nothing inside the dat file that says "skill 123 uses string 123456 as the name and string 123457 as the description" (unless this has indeed been found and I just missed it). Yup, there is. But again it's only known by a few select people (3 that I know of [including me], 2 that...
by ral
Sun Jul 15, 2012 3:05 pm
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106404

Re: [Request] Guild Wars 2 DAT

Demonsangel wrote: unless ofcourse I managed to get a useless npc model at my disposal. :P
That indeed is possible.

I sent you a pm with some stuff. Now you can get more models, textures and whatever else you want ;)
by ral
Sun Jul 15, 2012 1:56 pm
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106404

Re: [Request] Guild Wars 2 DAT

Example on 13854.pf (which you got) Chunk Header: 41 4E 49 4D BC C6 01 00 18 00 10 00 CC C5 01 00 typedef struct { TPTR_START ModelFileAnimationBankV24 bank TPTR_END; PackGrannyAnimationType anim; } ModelFileAnimationV24<optimize=false>; -> in that file: 0C 00 00 00 00 00 00 00 00 00 00 00 ModelFile...
by ral
Sat Jul 14, 2012 11:26 pm
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106404

Re: [Request] Guild Wars 2 DAT

I sent you all structures from the ida script that is on Loumie's git repo. Now you should know everything about the structures, at least where the data is for everything ;)

Good luck getting stuff done now :)
by ral
Sat Jul 14, 2012 10:29 pm
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106404

Re: [Request] Guild Wars 2 DAT

I'll send you a pm in some mins containing some data + files if I can do it fast ;) Just gotta do it by hand with hex editor fast to get filenumbers. EDIT:// Mhh weird .. Sorry but I'm getting wrong info too .. I'll look more into it now but it can take a bit more time than i expected :/ EDIT2:// Ah...
by ral
Mon Jul 09, 2012 1:19 pm
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106404

Re: [Request] Guild Wars 2 DAT

Looks nice Demonsangel. This should help you: http://pastebin.com/0agaEtTW Started working on it with that data: Chunk: area http://i.imgur.com/2fSHX.png Chunk: havk (collision only atm) (different map than the one above for area) (positioning still is wrong of all objects) http://i.imgur.com/sm4eD....
by ral
Sun Jul 08, 2012 11:51 am
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106404

Re: [Request] Guild Wars 2 DAT

Rhoot wrote: Either have a look at Loumie's IDA script, or check out my git repository that'll appear in a couple of days.
Guess I'll wait a bit then because the next days I probably still will be busy. And thanks for all the effort.
by ral
Sat Jul 07, 2012 8:40 pm
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106404

Re: [Request] Guild Wars 2 DAT

Anyway, I'm working on a small python project that will dump content of the PF files in XML format, that seems interesting ;D. I hope that with this available, peoples will be able to do their own specific viewer tools, as the format will be really straight forward. That would be really nice to hav...
by ral
Wed Jul 04, 2012 9:19 pm
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106404

Re: [Request] Guild Wars 2 DAT

I haven't looked through the entire thread, but if anyone can give me a global idea of the format I'll see if I can cook anything up for Noesis in the future. Just take a look at the ModelReader.cpp of the Gw2Browser. That should give you all info to get started. https://github.com/rhoot/Gw2Browser...
by ral
Mon Jul 02, 2012 4:48 pm
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106404

Re: [Request] Guild Wars 2 DAT

I just saw it (that's why i edited my post incase you saw the old one). That's really a lot of info. Great job ;)
by ral
Mon Jul 02, 2012 4:22 pm
Forum: Game Archive
Topic: [Request] Guild Wars 2 DAT
Replies: 284
Views: 106404

Re: [Request] Guild Wars 2 DAT

Too bad you guys want to stop working on it but I still want to thank you a lot. Your code really helped me to learn and understand a lot of stuff. I'll take a look at stuff you released and soon I have more time again. Maybe if I have the time and the knowledge I make some Tools for stuff I'm inter...