Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 14 matches

by fastelbja
Tue Nov 10, 2015 4:31 pm
Forum: Audio file formats
Topic: Ubisoft .rak .wav (WiiU)
Replies: 5
Views: 2087

Re: Ubisoft .rak .wav (WiiU)

hi,

it's only a 8 bit interleaved dsp format.
here is a quick implementation onto vgmstream for winamp

tell me if these one works for you or provide some that doesn't.

cheers
by fastelbja
Wed Sep 18, 2013 8:58 pm
Forum: Audio file formats
Topic: Shin Megami Tensei IMAGINE - Music Files
Replies: 7
Views: 2533

Re: Shin Megami Tensei IMAGINE - Music Files

hi. the files are only xored... the problem is that all files have a different xored key but which is easy to find. you'll find on attachments a little prog i made on c# to convert all the bgm files. just execute it into the bgm folder. it will create a "xored" folder with all the converte...
by fastelbja
Mon Mar 12, 2012 8:21 pm
Forum: Audio file formats
Topic: Playing MIB. File on ADPCM Player v1.44h (C) 2007 FastElbJa
Replies: 9
Views: 3411

Re: Playing MIB. File on ADPCM Player v1.44h (C) 2007 FastEl

for the moment, i'll say it will contain more format than the current adpcm player (by extension all formats u can find on vgmstrem)

at this time, only 10 formats have been implemented (search+playing)

more to come

i'll post a .exe as soon as i get satisfied to show something :P
by fastelbja
Sun Mar 11, 2012 8:29 pm
Forum: Audio file formats
Topic: Binary Domain [PS3] .aax
Replies: 7
Views: 3344

Re: Binary Domain [PS3] .aax

it's not a AAX file, but a ADX2 file (see the HCA header on the file)
As far as i know, there is no way to play it yet (except with the new CRI SDK :P)

cheers
by fastelbja
Fri Mar 09, 2012 8:11 pm
Forum: Audio file formats
Topic: Playing MIB. File on ADPCM Player v1.44h (C) 2007 FastElbJa
Replies: 9
Views: 3411

Re: Playing MIB. File on ADPCM Player v1.44h (C) 2007 FastEl

this is what is planned :

support for all kind of isos, even xbla & ps3 pkg
better search engine
new audio replayer based on work i have done with others on vgmstream

+ maybe videos player / demuxer using ffmpeg
by fastelbja
Thu Mar 08, 2012 9:50 pm
Forum: Audio file formats
Topic: Playing MIB. File on ADPCM Player v1.44h (C) 2007 FastElbJa
Replies: 9
Views: 3411

Re: Playing MIB. File on ADPCM Player v1.44h (C) 2007 FastEl

god damn !

didn't know that anyone still use my proggy

sorry but i didn't work on it since a loooooonnngg time.

i start working on v2 but i'm a bit lazy to finish it :(
by fastelbja
Thu Feb 23, 2012 10:47 pm
Forum: Audio file formats
Topic: [Wii] Eurocom and VGMstream (.mus | .musx)
Replies: 4
Views: 2949

Re: [Wii] Eurocom and VGMstream (.mus | .musx)

The Musx format in vgmstream handle only compressed DATA (for example IMA on the Eurocom DAT4 Format)
The file you provide is an PCM file. Import this one under Audacity as RAW File (mono/ 26Khz) and you'll be able to hear to your file

cheers
by fastelbja
Mon Feb 04, 2008 3:58 pm
Forum: Audio file formats
Topic: Rayman Raving Rabbids 1-2 for the Wii
Replies: 5
Views: 2666

Re: Rayman Raving Rabbids 1-2 for the Wii

mmmm, my previous post was not sent ... hi, i'm working with hcs on the in_cube winamp plugin (http://hcs64.com/in_cube.html) Actually, we work for supporting most of the formats found on wii. wam is allready supported but those ones found in rayman are slighty differents, so unplayable. it's simply...
by fastelbja
Mon Feb 04, 2008 3:53 pm
Forum: Audio file formats
Topic: .VAG to WAV
Replies: 4
Views: 4543

Re: .VAG to WAV

hi,

you'll find everything you need here :

http://www.tinyted.net/eddie/decode.cpp

PS2 & PSX ADPCM are similar. they use the same codec (as wii use the same codec as found in gamecube).

Enjoy :)
by fastelbja
Mon Feb 04, 2008 2:53 pm
Forum: Game Archive
Topic: Raving Rabbids 1-2 for Wii
Replies: 2
Views: 1161

Re: Raving Rabbids 1-2 for Wii

hi, i work with hcs on the in_cube plugins (http://hcs64.com/in_cube.html). The wam format is allready supported by in_cube, but this one seems to be a different one. we're working on supporting more stuff for various console (xbox, wii, ps2, psx, nds) and allready several wii formats are supported,...
by fastelbja
Thu Dec 20, 2007 8:28 pm
Forum: Audio file formats
Topic: Help needed with weird .wav header found on PSP
Replies: 21
Views: 8692

if someone is still interested in,

here is the converted file bgm11.at3 to wav :

http://rapidshare.de/files/38094790/0_oma.wav.html

tell me if u want info on how to do that
by fastelbja
Mon Dec 17, 2007 8:25 pm
Forum: Audio file formats
Topic: PSound working on PS3 games?
Replies: 4
Views: 2918

hi,

for all ps3 i have under my hand, the data is encrypted...

i think the data are decrypted "on the fly" by the ps3

is there a way to get out that encryption ?
i don't know but i can't wait for it to appear on the net :)

bye
by fastelbja
Mon Dec 10, 2007 8:58 pm
Forum: Game Archive
Topic: Ogre Battle (PSX) .PAC and .BIN Archives
Replies: 3
Views: 2309

hi,

the .pac file are not compressed.

u can look at them with GDD (sorry it's in japanese)

u'll find a good tutorial on how to use it here :

http://randomselect.i-xcell.com/forum/i ... ic=132.180

cya
by fastelbja
Sat Dec 08, 2007 10:35 pm
Forum: Compressed files and methods
Topic: SSX Tricky music
Replies: 1
Views: 2798

hi Metalitia, the sound files found in SSX Tricky is in EA/XA format (a variant adpcm format from electronic arts). you can find my ripper/player to play those file here : http://www.freewebs.com/snakemeat/tools.htm just download the .mus file and check "play continuously" tell me if it wo...