I'd like to get my hands on the sound files and voice lines of the game but when i use tools like Cpk Browser or CriPakTools it only gives me files without any file extension.
Here are some random files from the output https://www.mediafire.com/file/pl2njtw2 ... s.zip/file
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Search found 25 matches
- Sat Mar 14, 2020 7:28 pm
- Forum: Compressed files and methods
- Topic: One Punch Man A Hero Nobody Knows (Steam)
- Replies: 1
- Views: 1243
- Sat Mar 14, 2020 7:11 pm
- Forum: 3D/2D models
- Topic: One Punch Man A Hero Nobody Knows
- Replies: 27
- Views: 9731
Re: One Punch Man A Hero Nobody Knows
Hiroshi already released his script here https://forum.xentax.com/viewtopic.php?f=16&t=21863 It's only partially working with form changes, I have one of my own that doesn't seem to have issues, but I'm using part of his code, so I don't know if I should release it due to respect to him. It doe...
- Sat Mar 14, 2020 11:47 am
- Forum: 3D/2D models
- Topic: One Punch Man A Hero Nobody Knows
- Replies: 27
- Views: 9731
- Thu May 09, 2019 3:44 am
- Forum: Game Localization
- Topic: Peria Chronicles
- Replies: 1
- Views: 1271
Peria Chronicles
Engine: Self Developed
For the Korean MMO Peria Chronicles
For the Korean MMO Peria Chronicles
- Tue Feb 12, 2019 5:06 pm
- Forum: Graphic file formats
- Topic: Date A Live: Spirit Pledge
- Replies: 0
- Views: 683
Date A Live: Spirit Pledge
The files are in png but encrypted. Its a mobile game based on LUA and Java as it seems.
- Mon Jan 07, 2019 5:34 pm
- Forum: Audio file formats
- Topic: Astellia Online SoundNodeWave File
- Replies: 2
- Views: 1884
Re: Astellia Online SoundNodeWave File
Strip away all the data before offset 0x136. The file should start with the first "OggS". After that, rename the file extension to .ogg will allow it to playback just fine If you want to do multiple files at once, use this OGG Extract tool Put all of your SoundNodeWave files into the same...
- Sun Jan 06, 2019 7:41 am
- Forum: Audio file formats
- Topic: Astellia Online SoundNodeWave File
- Replies: 2
- Views: 1884
Astellia Online SoundNodeWave File
I'm trying to get my hands on the music files of the Korean Unreal Engine 3 MMORPG Astellia Online. Format is SoundNodeWave. Just renaming them into .OGG does not work and the tool from swuforce doesnt work either.
Sample Download
https://www.file-upload.net/download-13 ... w.zip.html
Sample Download
https://www.file-upload.net/download-13 ... w.zip.html
- Wed Dec 26, 2018 12:19 am
- Forum: Graphic file formats
- Topic: Artifact - Modding Cards
- Replies: 0
- Views: 687
Artifact - Modding Cards
File formats are VPK and vtex_c The VPK file is the game files package, the vtex_c contains the image and information. the vtex_c file can be exported to a png file with the tool Valve Resource Viewer There is a tool called VPK creator and a method to tell a Source 2 game to prioritize a self-made V...
- Sun Sep 28, 2014 6:00 pm
- Forum: Game Archive
- Topic: Black Desert PAZ + Meta File
- Replies: 153
- Views: 101276
Re: Black Desert PAZ + Meta File
Anyone had luck with the Music Files yet?
- Fri Sep 19, 2014 12:20 pm
- Forum: Game Archive
- Topic: Black Desert PAZ + Meta File
- Replies: 153
- Views: 101276
Re: Black Desert PAZ + Meta File
Has anyone ever extracted the client data files(cbt3)? I extracted the sound files, but it wasn't playable on anything. The same situation as this topic. http://forum.xentax.com/viewtopic.php?f=17&t=11603 Did you apply latest 4 patches? I think CBT3 client will have more updates sooooon... How ...
- Thu Aug 14, 2014 4:14 am
- Forum: 3D/2D models
- Topic: .obj to Source Engine 2 .vmdl
- Replies: 6
- Views: 3338
Re: .obj to Source Engine 2 .vmdl
So you basically still need another file for the textures?(.vmat files) Maybe someone could write a script for Noesis that exports model files into vmdl and vmat files which can be used in Hammer. Why you can make vmdls using the model editor and it accepts fbx, smd, dmx I don't see any reason why ...
- Thu Aug 14, 2014 3:43 am
- Forum: 3D/2D models
- Topic: .obj to Source Engine 2 .vmdl
- Replies: 6
- Views: 3338
Re: .obj to Source Engine 2 .vmdl
So you basically still need another file for the textures?(.vmat files)
Maybe someone could write a script for Noesis that exports model files into vmdl and vmat files which can be used in Hammer.
Maybe someone could write a script for Noesis that exports model files into vmdl and vmat files which can be used in Hammer.
- Wed Aug 13, 2014 8:10 pm
- Forum: 3D/2D models
- Topic: .obj to Source Engine 2 .vmdl
- Replies: 6
- Views: 3338
Re: .obj to Source Engine 2 .vmdl
iirc Source SDK can import SMD files. There's also an obj2smd converter available (for static models only). Did you take into consideration to try it this way for SE2? SE2 Files are different, it doesnt work. You cant use SMD Files in SE2. You can import .obj Files, also TGA, but you can't apply th...
- Wed Aug 13, 2014 4:05 pm
- Forum: Miscellaneous
- Topic: Source 2 Model Import/Export
- Replies: 0
- Views: 369
Source 2 Model Import/Export
Would it be possible?
https://developer.valvesoftware.com/wik ... hing_Tools
https://developer.valvesoftware.com/wik ... hing_Tools
- Wed Aug 13, 2014 3:58 pm
- Forum: 3D/2D models
- Topic: .obj to Source Engine 2 .vmdl
- Replies: 6
- Views: 3338
.obj to Source Engine 2 .vmdl
Can anyone figure out how to convert .obj models and their texture files to the Source Engine 2 Format .vmdl?
Tutorial to download the Source Engine:
https://developer.valvesoftware.com/wik ... hing_Tools
Tutorial to download the Source Engine:
https://developer.valvesoftware.com/wik ... hing_Tools