Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 8 matches

by SuperShadic2017
Wed Dec 24, 2014 11:15 pm
Forum: Game Archive
Topic: Final Fantasy 13 Lightning Returns (JAP)
Replies: 62
Views: 44355

Re: Final Fantasy 13 Lightning Returns (JAP)

I'm trying to export the .x360 files from the xbox 360 version (obviously). I'm running into trouble when opening them in noesis. Only the filelists can be opened at all, and when I try to export them, it has "Error: Cannot write '[FILE]', bad offset." for a ton of files. I have the x360 e...
by SuperShadic2017
Mon Mar 25, 2013 6:01 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 468
Views: 253640

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

How do you export the tiger files?
by SuperShadic2017
Fri Jun 29, 2012 1:03 am
Forum: Game Archive
Topic: .anm.hkx converting.
Replies: 0
Views: 779

.anm.hkx converting.

I tried to convert .anm.hkx from Sonic Unleashed to be used in 3ds max, but I can't. Someone told me to use xcmopress with quicbms, but that didn't work. Is there a xdecompress or something that I can use to convert them? I asked him for his since his worked, but he said he didn't have it. So, can a...
by SuperShadic2017
Wed May 02, 2012 4:39 am
Forum: Game Archive
Topic: Sonic Unleashed HKX animation file
Replies: 0
Views: 1066

Sonic Unleashed HKX animation file

I've gotten the Sonic Unleashed model into HKX format and into Havok Content Tools, but the animations, when imported, give a "wrong platform for packfile" error. Does anyone know how to convert these files to get them working in Havok Content Tools, and/or how to export the as kf files/in...
by SuperShadic2017
Wed Apr 11, 2012 4:28 am
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 63198

Re: Final Fantasy XIII-2 extraction

the textures are not in this dlc the 2nd model loads the textures correct they just are not in the file. the uv maps are fine on the 2nd model. the textures might be located in a completely different area or use existing ones from another file. What about for the actual game? I can't seem to find a...
by SuperShadic2017
Tue Apr 10, 2012 11:39 pm
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 63198

Re: Final Fantasy XIII-2 extraction

Newbie31 wrote:Probably a silly question, but how do you get to export to .trb with 3dsmax so you can veiw the revised model in noesis?
You can't unless you have a plugin for it. You'd have to find one or make one. But why would you want to just look at it in Noesis?
by SuperShadic2017
Tue Apr 10, 2012 7:19 pm
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 63198

Re: Final Fantasy XIII-2 extraction

I just exported the files (except for filelist ones). However, i can't find any textures. Where would they be?
by SuperShadic2017
Sun Apr 01, 2012 1:54 am
Forum: 3D/2D models
Topic: FF 13 3D models ripping possible ...
Replies: 420
Views: 190460

Re: FF 13 3D models ripping possible ...

I just need to know how to create a bms script. I'm stuck at the while.x360.bin files. I would greatly appreciate some help. I've gotten the three ISO's almost completely on my hdd, and would just like to be able to access them and export everything. Thanks for the help. :D