Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 4 matches
- Fri Aug 03, 2012 7:03 am
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106449
Re: [Request] Guild Wars 2 DAT
First post here ;) I'm currently looking for a way to automate the construction of the ingame map (as to create a png file out of every map tiles). Right now, i'm using gw2Browser to extract map tiles, to after stich them manually in photoshop .... i know.. I've been working on this exact thing,(mo...
- Tue May 08, 2012 4:32 pm
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106449
Re: [Request] Guild Wars 2 DAT
I don't suppose you remember the parameters for the atexreader for converting the atex files to be open-able in say photoshop or xnview, currently does nothing when I try feeding it the any of the following: atexreader *.atex * atexreader * * atexreader *.atex *.png atexreader *.atex *.tga atexreade...
- Wed Apr 11, 2012 9:53 am
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106449
Re: [Request] Guild Wars 2 DAT
Hello, I cant really extract much files. After 14 files the program is closing with an error You need to skip those files that error out by increasing the start file parameter in the command line. So instead of typing gwunpacker gw2stream.dat x 0 124950 You would move on skipping the file 15 as you...
- Fri Apr 06, 2012 12:07 pm
- Forum: Game Archive
- Topic: [Request] Guild Wars 2 DAT
- Replies: 284
- Views: 106449
Re: [Request] Guild Wars 2 DAT
Anyone been able to extract files from the .dat yet? using the updated dat extractor provided it'll extract files alright with a few 'error' files which you can skip, but it seems they're not all 100% recognized or contain data errors. For instance there's only a few sound OGG files that appear whi...