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Search found 7 matches

by messiahlad
Sat Apr 28, 2012 2:51 pm
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 63255

Re: Final Fantasy XIII-2 extraction

Hows your progress going Mario. I haven't seen any new tools released by any one as yet. reminds me of when street fighter 4 hit a wall for a while. I've had limited success with modding the game. but no real texture modding as yet. Has any one else got a complete method of introducing texture/verte...
by messiahlad
Wed Apr 11, 2012 3:43 am
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 63255

Re: Final Fantasy XIII-2 extraction

I got the DLC from the new costumes and the one from Noel is a little different. It has 4 files white_p0000020img_c.x360.bin white_p0000020img_e.x360.bin white_p0000020img_j.x360.bin white_p0000020img_u.x360.bin When extracted with chrrox script those files generate the exactly same .trb and .imgb....
by messiahlad
Mon Apr 09, 2012 2:25 pm
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 63255

Re: Final Fantasy XIII-2 extraction

Thanks again It seems my changes weren't showing up because I was just deleting parts of the model. Therefore when I was making selections for injection, they never got introduced as the original object remained in the trb. I've over come this and have gotten the modified geometry into the DLC. Than...
by messiahlad
Mon Apr 09, 2012 12:27 am
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 63255

Re: Final Fantasy XIII-2 extraction

Cheers for that MarioKart I've finally had some time to have a play with the model script and the SDK. The script you provided was great thank you, it worked well for importing the models in MAX and I was able to smooth down the geometry. But I have hit a few walls, most I believe are to do with my ...
by messiahlad
Mon Apr 02, 2012 3:16 pm
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 63255

Re: Final Fantasy XIII-2 extraction

Hi Mario Hows the tool creation going? I got my hands on sdk 20871.2. and am currently learning the "bundler.exe" tool as well as trying to fast pace my 3DS max skills. have you thought of releasing your smoothed down Serah geometry model for people to do texture wraps for? With a smooth m...
by messiahlad
Thu Mar 29, 2012 10:28 am
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 63255

Re: Final Fantasy XIII-2 extraction

I know the feeling about "free time". Thanks for such a concise explanation, looking forward to attempting it.
Good luck with automating the process, it will make a lot of people very happy(me including if i cant figure it out before then).
nice work on the zero samus mod, very tidy work.
by messiahlad
Wed Mar 28, 2012 12:46 pm
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 63255

Re: Final Fantasy XIII-2 extraction

Wow this thread is interesting! Im very impressed and a little confused. Im wondering how you guys are able to get your modded textures back into the imbg + trb files. Im not trying any thing close to the vertex/ geometry mods you have done, just simple texture map changes. ps I am only new here and...