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Search found 97 matches

by Teancum
Mon Jul 17, 2023 2:18 am
Forum: 3D/2D models
Topic: EA Los Angeles .aso / .mesh.o / .o / .skel.o / .skl / .msh formats
Replies: 3
Views: 769

Re: EA Los Angeles .aso / .mesh.o / .o / .skel.o / .skl / .msh formats

If I recall correctly Need for Speed: Hot Pursuit 2 also used .o models. There are plugins for that game. Might be worth tracking down any research they have in that community. Pretty sure it was also used in the Def Jam games of that era too
by Teancum
Thu May 26, 2022 3:22 am
Forum: Game specific tools
Topic: Extreb (NFS Underground 2)
Replies: 4
Views: 2467

Re: Extreb (NFS Underground 2)

Somehow I missed that this tool was out. I've tested it on Xbox NFS Underground 1 and 2. You can extract files successfully, but they'll still be in .bin format. You must use extreb l before using extreb e to generate the correct offsets.
by Teancum
Thu Sep 24, 2020 9:52 pm
Forum: Graphic file formats
Topic: [X360] Star Wars Battlefront III pre-alpha (*.x2t)
Replies: 63
Views: 27877

Re: [X360] Star Wars Battlefront III pre-alpha (*.x2t)

Thanks Acewell. I went through and extracted a ton of textures last week with your script. Had a few I couldn't figure out, but I pulled several hundred out.
by Teancum
Thu Sep 17, 2020 2:52 am
Forum: Graphic file formats
Topic: [X360] Star Wars Battlefront III pre-alpha (*.x2t)
Replies: 63
Views: 27877

Re: [X360] Star Wars Battlefront III pre-alpha (*.x2t)

Sorry to necropost, but does anyone still have the DLL? I've been converting Elite Squadron maps, and most share textures with Battlefront III. Acewell's python plugin has been amazing, but if the DLL can scan for the correct size, etc that'd be great. I'm not sure if it does, but thus far it's a lo...
by Teancum
Sat Dec 30, 2017 4:34 pm
Forum: Game Archive
Topic: Destiny 1 DLC music
Replies: 4
Views: 2279

Re: Destiny 1 DLC music

So to re-iterate what help i am looking for is, if there is anyone here that has managed to get/knows how to get to any downloadable DLC content that goes direct to the PS4 (maybe a data-miner) that can help me/point me in the right direction in finding the pkg files (or whatever they are) from the...
by Teancum
Mon Feb 13, 2017 7:16 pm
Forum: 3D/2D models
Topic: Star Wars The Force Unleashed Wii Models
Replies: 39
Views: 14692

Re: Star Wars The Force Unleashed Wii Models

As a last resort, I recall Ninja Ripper can be used with Dolphin, which keeps the skeletal structure/t-pose for quite a few games. Then you'd have to sift through all the world models, however.
by Teancum
Fri Nov 04, 2016 3:20 pm
Forum: Game Archive
Topic: Riptide GP Renegade (.apf) file
Replies: 2
Views: 1383

Re: Riptide GP Renegade (.apf) file

http://zenhax.com/viewtopic.php?f=9&t=2144

Script was recently updated for Renegade by aluigi.
by Teancum
Mon Oct 31, 2016 8:10 pm
Forum: Game Localization
Topic: Forza Horizon 2 Xbox (.Str)
Replies: 3
Views: 1890

Re: Forza Horizon 2 Xbox (.Str)

I had trouble with this script and the above file. I've never dealt with localization decoding. Is this to be used with QuickBMS?
by Teancum
Wed Aug 17, 2016 3:30 pm
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 2 .DAT
Replies: 64
Views: 28485

Re: Marvel Ultimate Alliance 2 .DAT

Nice work AceWell! Any idea whether your script below can be reversed? I'm curious as to whether I can reswizzle and just inject a modified texture back in as a chunk. I know Noesis can't do that, but if I have the hex offset and size I can reinject, I just have to get it back to the appropriate for...
by Teancum
Tue Aug 09, 2016 8:33 pm
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 2 Wii .Igb
Replies: 5
Views: 2194

Re: Marvel Ultimate Alliance 2 Wii .Igb

The MarvelMods.com community has ripped these models using 3dRipperDX and the Dolphin emulator, but we currently have no way of putting models back into the game. Because the camera is far from the player models they can get away with being low poly.
by Teancum
Wed Sep 23, 2015 2:49 am
Forum: Game Archive
Topic: Guitar Hero 3 Song Packs
Replies: 1
Views: 921

Re: Guitar Hero 3 Song Packs

You might try the forums at www.scorehero.com
by Teancum
Sun Feb 08, 2015 5:47 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745120

Re: Forza Motorsport Resource Extraction (.carbin)

Thanks for the tips,but now what is the next step , once the pack is unzipped .I have some FSB file .What should i use, FORZA STUDIO? Next step is unpacking .zip files with QuickBMS and zip.bms script, then you have folders with .carbin files for Forza Studio and .xds files with textures (XTX tool ...
by Teancum
Tue Dec 09, 2014 3:29 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745120

Re: Forza Motorsport Resource Extraction (.carbin)

Not possible. You can't even mod save games yet on the Xbox One, so it'll be quite a while.
by Teancum
Thu Feb 13, 2014 9:17 am
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 489
Views: 494537

Re: My quickBMS scripts

It doesn't, though. Supposedly it does, but the table structure is platform-specific, so GameExtractor can only do one platform. A QuickBMS script would allow me to adjust sizes and offsets should I ever need to. The Unknown{4} in the // Directory Data 3 is a different size on each platform. For exa...