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Search found 8 matches
- Tue Mar 31, 2015 11:58 pm
- Forum: Game Archive
- Topic: Elite Dangerous
- Replies: 27
- Views: 14681
Re: Elite Dangerous
This is the vulture from the Demo https://mega.co.nz/#!kMtT1L6Q!dhEHiReG2Imde0Hv5SM6MyZX5pC0-8V6lbSJ0tfoJss (Link is a zipped file of the folder containing the data.ovl, and both LOD models, where only data.ovs.models_l0 is important. This link should not be an issue with the site rule) I have tried...
- Tue Mar 31, 2015 6:52 pm
- Forum: Game Archive
- Topic: Elite Dangerous
- Replies: 27
- Views: 14681
Re: Elite Dangerous
I used hex2obj (view link in my sig) Press the tut(orial) button in hex2obj to read more. But it's not a one click solution. Do the tutorial example to understand how it works. I have tried your example and it worked very well. Ended up with a female torso. But now I tried what you said with the Ea...
- Fri Jul 04, 2014 7:05 am
- Forum: Game Archive
- Topic: Murdered: Soul Suspect [PC]
- Replies: 2
- Views: 1441
Re: Murdered: Soul Suspect [PC]
When i start the game, then close it, the .ini files are left untouched.
Whatever change I made on it did not take effect. So it make me wonder if the .ini are really used or not on this context.
Whatever change I made on it did not take effect. So it make me wonder if the .ini are really used or not on this context.
- Wed Jul 02, 2014 8:34 am
- Forum: Game Archive
- Topic: Murdered: Soul Suspect [PC]
- Replies: 2
- Views: 1441
Murdered: Soul Suspect [PC]
This game technically run only on 64bit with a modified unreal engine, I think it was UE3. The issue is that you cannot change the key binding on it. I made change in My Games\Murdered Soul Suspect\FateGame\Config with FateInput.ini I made change in Murdered - Soul Suspect\FateGame\Config Samr with ...
- Fri Feb 24, 2012 1:12 am
- Forum: Game Archive
- Topic: Alan Wake Xbox360 Game Unpacker Repacker
- Replies: 44
- Views: 18679
Re: Alan Wake Xbox360 Game Unpacker Repacker
john129pats wrote:I'm also experiencing crashes at about 1/8 way through the process.
Wait for Evin to raise the memory of his tool, and you will be able to extract it.
This tool wasn't designed to work on one massive huge file since the xbox version was splinted in multiple small ones.
- Wed Feb 22, 2012 9:45 pm
- Forum: Game Archive
- Topic: Alan Wake Xbox360 Game Unpacker Repacker
- Replies: 44
- Views: 18679
Re: Alan Wake Xbox360 Game Unpacker Repacker
What packages are you extracting ? because you have 2~3 of them on the PC version, one have everything, and the second have only sound and textures file.
The biggest in size is the one you want to extract, but you will need to wait on the tool update for that.
The biggest in size is the one you want to extract, but you will need to wait on the tool update for that.
- Tue Feb 21, 2012 10:19 pm
- Forum: Game Archive
- Topic: Alan Wake Xbox360 Game Unpacker Repacker
- Replies: 44
- Views: 18679
Re: Alan Wake Xbox360 Game Unpacker Repacker
IT's weird, because the tool crash way before you even reach the limit you specified. when i said 1/3, i was more talking about 1/8 when looking properly again. and at miGma, the tool of the first page, which is the only one on this topic does extract everything. I noticed the HVK are custom files f...
- Tue Feb 21, 2012 12:44 pm
- Forum: Game Archive
- Topic: Alan Wake Xbox360 Game Unpacker Repacker
- Replies: 44
- Views: 18679
Re: Alan Wake Xbox360 Game Unpacker Repacker
all language files extract very well with the tool you made, but it seem to have some issue on the PC version of ep999-000.bin, it crash around 2/3 of the loading extraction bar. And restarting the soft with the same extracted folder use will freeze the soft and then crash again (I am suspicious the...