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Search found 10 matches
- Sun Feb 09, 2020 10:10 pm
- Forum: Graphic file formats
- Topic: Another Century's Episode R (.tpf) formatted files.
- Replies: 2
- Views: 1845
Re: Another Century's Episode R (.tpf) formatted files.
Has anyone had any luck with those formats?
- Fri Jul 11, 2014 11:57 pm
- Forum: 3D/2D models
- Topic: Help Macross 30 MLD
- Replies: 41
- Views: 12359
Re: Help Macross 30 MLD
Use xentax.exe to convert mb_maq.mdl to an smc file. Then open a text window in blender, load the aforementioned py script (alt-o) , press alt-p to import mb_maq.smc . Works like a charm.[/quote] Thanks for the tip, I'm very good with Blender, but I don't see in XENTAX.EXE how you can convert *.MDL ...
- Fri Jul 11, 2014 10:20 am
- Forum: 3D/2D models
- Topic: Help Macross 30 MLD
- Replies: 41
- Views: 12359
Re: Help Macross 30 MLD
source code for shakotay if he wants to complete it: thank you - but I don't want to dig too deep into this. Also I don't have the include files (X_GAME library?) to perform a quick compile. i tried shakotay's script on data/ms/000/gb_000.obj and it output a blank obj. the konig tool was made on th...
- Fri Jul 11, 2014 1:53 am
- Forum: 3D/2D models
- Topic: Help Macross 30 MLD
- Replies: 41
- Views: 12359
Re: Help Macross 30 MLD
Vajra work fine also with Howfie's.... but oh man the Valks lol, so messy. Wonder why it comes up like that, I mean both the Konig and to a lesser extent Vajra also transform ingame if it's an issue to how the game handles that. It's goes back to the original VF-X game for PSX. It's the transformat...
- Fri Jul 11, 2014 12:41 am
- Forum: 3D/2D models
- Topic: Help Macross 30 MLD
- Replies: 41
- Views: 12359
Re: Help Macross 30 MLD
That was that coding script we talked about, but hey it's what happens.howfie wrote:sorry i couldn't complete this... after i ran into those nasty veritech meshes, i gave up on this. if shakotay wants to try and solve the problems with these meshes, i posted my source code. hopefully it will save him some time.
- Fri Jul 11, 2014 12:28 am
- Forum: 3D/2D models
- Topic: Help Macross 30 MLD
- Replies: 41
- Views: 12359
Re: Help Macross 30 MLD
You're a GOOD man Howfie and to prove I'm not a bad guy here's the source you gave me two years agohowfie wrote:I'm very sorry I don't have The Last Frontier ripper anymore.
https://www.dropbox.com/s/iri98z9x96jbu ... ontier.cpp
- Wed Jul 03, 2013 5:09 am
- Forum: Game Archive
- Topic: [PS3] Macross 30
- Replies: 1
- Views: 2800
Re: [PS3] Macross 30
I've already spoken to aluigi and he explained that the data files are done with LZS compression. He mentioned "the best solution in this case is having a script that handles the whole format correctly"
- Sun Feb 05, 2012 3:49 pm
- Forum: Graphic file formats
- Topic: Looks like a MDX File. Need a little help
- Replies: 1
- Views: 966
Looks like a MDX File. Need a little help
I was curios if anyone can help, I have this 3D Game file that appears to have a *.MDX extension. When I look at it though it appears to be different. I was wondering if anyone has any ideas? Thanks
- Mon Jan 23, 2012 11:44 pm
- Forum: 3D/2D models
- Topic: Valkyria Chronicles (PS3, PC)
- Replies: 126
- Views: 74699
Re: Valkyria Chronicles (PS3)
I was wondering since megaupload is having their problems can someone re-upload the scripts please?
- Sun Jan 22, 2012 11:49 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 597937
Re: Señor Casaroja's Noesis
First I want to say, that most of you guys are amazing with what you can do. I didn't know some thing you can do with the reverse engineering. I was curious though. I'm a huge Macross Fan and was wondering how would I use this program to extract some of the models from some of the PSP games that hav...