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Search found 26 matches
- Tue Nov 06, 2012 9:56 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 232148
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Can any one confirm that there are only DLC packs 1,2,5,6,7 ?where it seems like 1 and 2 are almost identical except for the first suit I think its ayanes suit
- Mon Oct 15, 2012 7:11 am
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 140
- Views: 72832
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
>LISA_DLC_004.TMC Remove Swimsuit >000001E0: 00 00 10 C0 00 00 00 03 00 00 00 03 00 00 00 00 >00000230: 00 00 03 F0 00 00 09 10 00 00 0E 30 00 00 00 00 >00000630: 00 00 01 99 00 00 02 B7 00 00 01 02 00 00 01 3E Nice ! http://img4.hostingpics.net/pics/568443Sanstitre2.jpg Is this a transparency hack...
- Wed Oct 10, 2012 5:58 am
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 140
- Views: 72832
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
What I realized is that they intersect the clothing with the primary body mesh and take the difference quite sad for those people who wanted an alpha based nude hack =P. Oh well! but I do enjoy the new faces the old faces were so generic !
- Tue Oct 02, 2012 9:41 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 232148
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Thank you this would be the final script =) it all works! yay~rman2 wrote:Yeah the DLC models work fine, I just use Chrrox's 1.5 script from this post; viewtopic.php?p=79267#p79267
- Tue Oct 02, 2012 6:12 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 232148
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
The tmc and tmcl hashes for the DLC costumes that were released today have been added to the spreadsheet. Hey have you gotten the DLC costumes to work? I tried and it gives me a python buffer problem using all scripts released. 1.5 oddly named 1.0 in the comments, then 1.4 and 1.4.1. if so can you ...
- Tue Oct 02, 2012 5:59 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 232148
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Here is a version1 of a noesis script to import these models. what is done 1.Geometry import 2.Uv sets assigned 3.textures are loaded but not assigned. 4.material creation and assignment what is left. 2.reading in the model skeleton 3.assign bones and weights to the model. DOA5 BMS endian BIG open ...
- Tue Oct 02, 2012 4:59 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 232148
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
How do I obtain the DLC costumes ? I have the game and downloaded the costumes using the code,but, how I am I supposed to extract those files off the xbox360? where is it stored if someone knows and can pm me that would be great =) Okay I figured it out but it seems that script 1.4.1 noes-is python ...
- Sun Sep 30, 2012 1:41 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 232148
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Yeah you have to fill them in your self a final version of the dictionary will come to light when this is all complete but yeah fix it and ill fix it when I get sometime to fix the script as well.GDL wrote:some of the files are missing the .tmc or .tmcl file extension in that list :-/
- Sun Sep 30, 2012 12:24 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 232148
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
I wrote a python script to rename the files using charrox version 3 of the model files. I had to make some corrections to what charrox gave me, in the mapping dictionary. for one he didn't fill out Lisas files and I checked and couldn't figure out if the first set was TMC or TMCL so I went with his ...
- Sat Sep 29, 2012 11:54 pm
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 140
- Views: 72832
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
I downloaded the latest version of quickbms before extracting/decrypting the files, and from the chara_common.bin extracted files the only one that gives me an error message with chrrox bms is this one: BSF73@1S100@D]I]623D54B14PQPM100510331000{R7211.dat after I delete that one I get 709 ext files ...
- Sat Sep 29, 2012 10:20 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 232148
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
One list is updated. so 002 is a updated list.Alexis wrote:I'm confused... Did you compile two different model lists?
I ask because one list is labeled 002, and in some of the screens posted there is a 001
- Sat Sep 29, 2012 8:38 pm
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 140
- Views: 72832
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Ok I think I did something wrong, I ended up with this: 1st srcript: 8 lnk files 8 bin files 2nd script: 5,177 dat files (I got several overwrite messages so there could be more files just duplicated) 3d script: 1,101 ext files (at least 3 of the dat files were either corrupt or something, because ...
- Sat Sep 29, 2012 8:36 pm
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 140
- Views: 72832
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
it's possible to restore automatically the names for the tmc files by reading the inside names, and then find the tmcl associated by searching it by size wich is indicated in LHeader section in the tmc file(and then maybe checking if it's the right one by checking some value in some section). right...
- Sat Sep 29, 2012 6:09 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 232148
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Hi again ! I have another question, what is the "default" format of the texture on DOA5, .dds, .tga ? Since my Noesis export all texture in .PNG, and I don't think this is the "default" format, right ? It must be .DDS no ? (I say this because I got no texture face) Yeah its dds ...
- Sat Sep 29, 2012 5:41 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 232148
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
The reason for my error was that I didn't have the TMCL file in the along with the TMC file. Resulting in python looking for something that did not exist anyways it works fine =)