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Search found 5 matches
- Mon Feb 25, 2008 8:31 pm
- Forum: Graphic file formats
- Topic: TM2 Font Files Problem
- Replies: 2
- Views: 1985
Re: TM2 Font Files Problem
I don't know of any tools that could view this properly so you might have to make one yourself (or get someone else to). I would say that you are correct in the fact that there is one font on top of the other. Separating them shouldn't be too hard since it looks like none of the information is destr...
- Wed Feb 20, 2008 7:50 pm
- Forum: Graphic file formats
- Topic: TMX file format help
- Replies: 60
- Views: 20113
Re: TMX file format help
I still can't seem to get this working right... Does anyone have any ideas at all about what seems to be wrong?
- Mon Feb 04, 2008 8:28 pm
- Forum: Graphic file formats
- Topic: TMX file format help
- Replies: 60
- Views: 20113
Re: TMX file format help
It's actually the art gallery picture format for princess crown but can also be extended to the sprites and animations.
- Mon Feb 04, 2008 8:27 pm
- Forum: Graphic file formats
- Topic: FRONT MISSION 5 Translation Project. HELP!!!
- Replies: 2
- Views: 2932
Re: FRONT MISSION 5 Translation Project. HELP!!!
I'm not sure if this can help at all but it's possible that you could use the console to find where the text is. From the console I'll assume that each sector is 2064 bytes, and you would find the data at address 1642481*2064 = 3390080784 = 0xCA108710. If you open the ISO in a hex editor you might f...
- Sun Feb 03, 2008 9:06 pm
- Forum: Graphic file formats
- Topic: TMX file format help
- Replies: 60
- Views: 20113
TMX file format help
Hi, So I'm attempting to rip images from a game. The file format is apparently a TMX format but I can't seem to find any info on it. From what I can tell, the palette starts at 0x40 and consists of 256 colors at RGBA8888 possibly? The data of the image starts at 0x440 and appears to index the color ...