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Search found 4 matches
- Fri Oct 16, 2015 5:35 pm
- Forum: Website
- Topic: Open game file formats?
- Replies: 1
- Views: 5827
Open game file formats?
If we have learned anything about game file formats, should we create open file formats for engine and game devs? Compare mp3 versus ogg as example. The file format should be modular - e.g, not everyone needs RPG stat block. Game rendering has improved too - what kind of set of data is needed when a...
- Sat Apr 05, 2014 5:12 pm
- Forum: Game Archive
- Topic: LEGO Pirates of the Caribbean
- Replies: 22
- Views: 9458
Re: LEGO Pirates of the Caribbean
Can you explain this?aluigi wrote:the script can't be used for reimporting the files because the file format uses chunks.
have you tried if the game can use the extracted files without the original archive?
Is this something that we need better quickbms?
- Thu Mar 13, 2014 1:08 pm
- Forum: General game tools
- Topic: Interactive decoding program?
- Replies: 4
- Views: 2935
Re: Interactive decoding program?
My major work is an independent decoding of Oblivion and Fallout 3 ESM/ESP file format. (I'm not involved in TES4Edit etc projects.) If I start from "<N> unknown bytes", I would find out first the record block format: <record id> <record data size>, sort of. I should be able to define the ...
- Fri Feb 21, 2014 12:40 am
- Forum: General game tools
- Topic: Interactive decoding program?
- Replies: 4
- Views: 2935
Interactive decoding program?
I would like to have an interactive program for decoding files and for figuring out their structure. Anyone? I wrote a simple program in GNU/Linux but failed to implement the structure system. The program starts with text "<filesize> unknown bytes", and then user may test and convert the u...