Definitely not. MonoGame took its place and pretty successfully, I think. Still, no serious advancement (besides adding support for a huge list of platforms) can't be good.MiRiKan wrote:Thanks.
XNA is still not dead.
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Search found 4 matches
- Mon Aug 25, 2014 9:02 am
- Forum: General game tools
- Topic: XnaConvert: converting XNB files to PNG (All XNA versions)
- Replies: 2
- Views: 19473
Re: XnaConvert: converting XNB files to PNG (All XNA version
- Fri Jul 05, 2013 3:26 am
- Forum: General game tools
- Topic: XnaConvert: converting XNB files to PNG (All XNA versions)
- Replies: 2
- Views: 19473
XnaConvert: converting XNB files to PNG (All XNA versions)
There's already a tool for converting XNB files to PNG ("XNB Exporter"), but it has all sorts of issues: to convert a whole directory, you need to copy executable file; only XNA 4.0 is supported; it has no command line options etc. So I wrote a tool which has everything I need. (Also I wan...
- Mon Dec 19, 2011 9:33 am
- Forum: Graphic file formats
- Topic: Rayman Origins image format.
- Replies: 26
- Views: 6068
Re: Rayman Origins image format.
Original: laser_heads_atlas01.png.ckdC00L12345 wrote:You should have provided the unconverted textures......
- Sat Dec 17, 2011 10:45 am
- Forum: Graphic file formats
- Topic: Rayman Origins image format.
- Replies: 26
- Views: 6068
Re: Rayman Origins image format.
Guys, thank you for writing scripts to extract and convert the textures and for sharing the textures of PS3! It really helped me with designing my own game to see how level backgrounds in Rayman Origins are structured (I mostly mean Warcraft II-like ground* textures). All the great things are simple...