Thanks
Sometimes, i´m a bit stupid........Yes the alpha channel
http://i57.servimg.com/u/f57/17/93/51/86/rs50010.jpg
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Search found 17 matches
- Thu Mar 06, 2014 8:39 am
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219511
- Wed Mar 05, 2014 10:32 pm
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219511
Re: Game import MAXScripts
After days,
every car i render , this happend, the same parts are not showing..................If i take a model wich is nor from this game everything works fine....Any crypted objet ? Is that possible?
http://i57.servimg.com/u/f57/17/93/51/86/missin10.jpg
every car i render , this happend, the same parts are not showing..................If i take a model wich is nor from this game everything works fine....Any crypted objet ? Is that possible?
http://i57.servimg.com/u/f57/17/93/51/86/missin10.jpg
- Mon Mar 03, 2014 10:09 pm
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219511
Re: Game import MAXScripts
I´ve started the process.............It´s a big challenge lol
- Mon Mar 03, 2014 9:12 pm
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219511
- Mon Mar 03, 2014 8:29 pm
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219511
Re: Game import MAXScripts
Thanks a lot for your support, it´s true that by this way it looks easier ;) I have a last question regarding that , in your screen , i can see that we see the image of your DDS file......Me i can´t :( http://i57.servimg.com/u/f57/17/93/51/86/dds10.jpg I use W7 64....Any ideas ? Also i want to thank...
- Mon Mar 03, 2014 10:26 am
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219511
Re: Game import MAXScripts
Ok , i ve done it "one by one" (and the files are not named, engine door etc....Hard work ;) ) http://i57.servimg.com/u/f57/17/93/51/86/soluti10.jpg After that in the material editor i have the mane of all the texture but DDS have a number ....Any solution , or i have to start a "pain...
- Mon Mar 03, 2014 9:31 am
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219511
Re: Game import MAXScripts
Hi, thanks for your support ....Yes i´ve used "Luigi script" ......So now in a folder , i have BML, MEB, BMT and the DDS files for the textures..... After that i open 3ds max and i do like this: http://i57.servimg.com/u/f57/17/93/51/86/proces10.jpg By clicking on import model, i can only c...
- Mon Mar 03, 2014 1:31 am
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219511
Re: Game import MAXScripts
Okay the files are extrated in a folder,
I ve found how to import them in MAX, but only one by one .......There is a way to import them in one go?
I ve found how to import them in MAX, but only one by one .......There is a way to import them in one go?
- Mon Mar 03, 2014 1:23 am
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219511
Re: Game import MAXScripts
Sorry i´m not flooding lol, i´ve just understood how the luigi sceipt works with note pad and just to save the file as BMS .......
Sorry
Sorry
- Mon Mar 03, 2014 12:58 am
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219511
Re: Game import MAXScripts
Al ready back here for a question.
The car files in PCars are .bff....The script only take : bml,vhf etc........ There is maybe something i´m missing ?...I need maybe to use QUICK BMS first , but it should have the "pcars.bms" somewhere maybe ?
In advance thanks
The car files in PCars are .bff....The script only take : bml,vhf etc........ There is maybe something i´m missing ?...I need maybe to use QUICK BMS first , but it should have the "pcars.bms" somewhere maybe ?
In advance thanks
- Mon Mar 03, 2014 12:14 am
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 219511
Re: Game import MAXScripts
Hi guys, thanks for this script...........I´m just downloading it , and will go to have a look on how that works ;) I use to do renders with max , of cars from games ......I ve been using 3DSIMED to extract the 3D from ASSETTO CORSA and rFactor . I´ve use also Forzastudio and wuick BMS for an other ...
- Thu Sep 12, 2013 9:34 am
- Forum: 3D/2D models
- Topic: Arma II
- Replies: 0
- Views: 852
Arma II
Hi guys ,
i just would like to know if some one of you know if there is a tool to extract the 3D figures from ARMA II in a DAE format or if there is an oder way to make it ?
It´s only to use it with 3ds max
In advance thanks
i just would like to know if some one of you know if there is a tool to extract the 3D figures from ARMA II in a DAE format or if there is an oder way to make it ?
It´s only to use it with 3ds max
In advance thanks
- Sun Feb 17, 2013 5:52 pm
- Forum: 3D/2D models
- Topic: .VEH .CAM or .GEN encrypted
- Replies: 0
- Views: 1372
.VEH .CAM or .GEN encrypted
Hi everyone , i do cars render on with 3ds max .The game is rFactor 2 .In the folder game ,ISI gave us a "MAS TOOL" to open the .MAS files .With some cars , i have no problems but with other i have error message saying "unvalid key MAS". I use 3Dsimed to open all the GMT file ope...
- Mon Dec 03, 2012 4:59 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745258
- Mon Nov 12, 2012 11:04 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 745258
Re: Forza Motorsport Resource Extraction (.carbin)
Hy i just downloaded some car pack for forza 4, but how i extract the cars from them? I use wxPirs tool. Thanks for the tips,but now what is the next step , once the pack is unzipped .I have some FSB file .What should i use, FORZA STUDIO? Ok , i think FSB files are sound files: Answer: A file with ...