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by phil671
Thu Mar 06, 2014 8:39 am
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219511

Re: Game import MAXScripts

Thanks ;)


Sometimes, i´m a bit stupid........Yes the alpha channel ;)

http://i57.servimg.com/u/f57/17/93/51/86/rs50010.jpg
by phil671
Wed Mar 05, 2014 10:32 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219511

Re: Game import MAXScripts

After days,


every car i render , this happend, the same parts are not showing..................If i take a model wich is nor from this game everything works fine....Any crypted objet ? Is that possible?

http://i57.servimg.com/u/f57/17/93/51/86/missin10.jpg
by phil671
Mon Mar 03, 2014 10:09 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219511

Re: Game import MAXScripts

I´ve started the process.............It´s a big challenge lol ;)
by phil671
Mon Mar 03, 2014 9:12 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219511

Re: Game import MAXScripts

I´ve find something to see the dds files images:

https://code.google.com/p/sagethumbs/

;)
by phil671
Mon Mar 03, 2014 8:29 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219511

Re: Game import MAXScripts

Thanks a lot for your support, it´s true that by this way it looks easier ;) I have a last question regarding that , in your screen , i can see that we see the image of your DDS file......Me i can´t :( http://i57.servimg.com/u/f57/17/93/51/86/dds10.jpg I use W7 64....Any ideas ? Also i want to thank...
by phil671
Mon Mar 03, 2014 10:26 am
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219511

Re: Game import MAXScripts

Ok , i ve done it "one by one" (and the files are not named, engine door etc....Hard work ;) ) http://i57.servimg.com/u/f57/17/93/51/86/soluti10.jpg After that in the material editor i have the mane of all the texture but DDS have a number ....Any solution , or i have to start a "pain...
by phil671
Mon Mar 03, 2014 9:31 am
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219511

Re: Game import MAXScripts

Hi, thanks for your support ....Yes i´ve used "Luigi script" ......So now in a folder , i have BML, MEB, BMT and the DDS files for the textures..... After that i open 3ds max and i do like this: http://i57.servimg.com/u/f57/17/93/51/86/proces10.jpg By clicking on import model, i can only c...
by phil671
Mon Mar 03, 2014 1:31 am
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219511

Re: Game import MAXScripts

Okay the files are extrated in a folder,

I ve found how to import them in MAX, but only one by one .......There is a way to import them in one go?
by phil671
Mon Mar 03, 2014 1:23 am
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219511

Re: Game import MAXScripts

Sorry i´m not flooding lol, i´ve just understood how the luigi sceipt works with note pad and just to save the file as BMS .......

Sorry ;)
by phil671
Mon Mar 03, 2014 12:58 am
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219511

Re: Game import MAXScripts

Al ready back here for a question.

The car files in PCars are .bff....The script only take : bml,vhf etc........ There is maybe something i´m missing ?...I need maybe to use QUICK BMS first , but it should have the "pcars.bms" somewhere maybe ?

In advance thanks ;)
by phil671
Mon Mar 03, 2014 12:14 am
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 219511

Re: Game import MAXScripts

Hi guys, thanks for this script...........I´m just downloading it , and will go to have a look on how that works ;) I use to do renders with max , of cars from games ......I ve been using 3DSIMED to extract the 3D from ASSETTO CORSA and rFactor . I´ve use also Forzastudio and wuick BMS for an other ...
by phil671
Thu Sep 12, 2013 9:34 am
Forum: 3D/2D models
Topic: Arma II
Replies: 0
Views: 852

Arma II

Hi guys ,


i just would like to know if some one of you know if there is a tool to extract the 3D figures from ARMA II in a DAE format or if there is an oder way to make it ?

It´s only to use it with 3ds max

In advance thanks ;)
by phil671
Sun Feb 17, 2013 5:52 pm
Forum: 3D/2D models
Topic: .VEH .CAM or .GEN encrypted
Replies: 0
Views: 1372

.VEH .CAM or .GEN encrypted

Hi everyone , i do cars render on with 3ds max .The game is rFactor 2 .In the folder game ,ISI gave us a "MAS TOOL" to open the .MAS files .With some cars , i have no problems but with other i have error message saying "unvalid key MAS". I use 3Dsimed to open all the GMT file ope...
by phil671
Mon Nov 12, 2012 11:04 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745258

Re: Forza Motorsport Resource Extraction (.carbin)

Hy i just downloaded some car pack for forza 4, but how i extract the cars from them? I use wxPirs tool. Thanks for the tips,but now what is the next step , once the pack is unzipped .I have some FSB file .What should i use, FORZA STUDIO? Ok , i think FSB files are sound files: Answer: A file with ...