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Search found 7 matches
- Fri Jul 20, 2012 11:37 am
- Forum: Game Archive
- Topic: NovaLogic .sbf (Delta Force, Joint Ops, Tachyon, simulators)
- Replies: 1
- Views: 2265
NovaLogic .sbf (Delta Force, Joint Ops, Tachyon, simulators)
I'm trying to extract .sbf files from NovaLogic games. I found that the files inside are split into 4096-byte segments, all starting with similar 8-byte header. I posted some info about the segments on the wiki, here . When I remove segment header, the sound becomes much more clear, but some volume ...
- Fri Apr 20, 2012 1:15 pm
- Forum: Tutorials
- Topic: [HELP]Compiling this C script...URGENT
- Replies: 3
- Views: 3486
Re: [HELP]Compiling this C script...URGENT
Where's main function?
- Fri Apr 20, 2012 12:45 pm
- Forum: Game specific tools
- Topic: VSIF2VCD - Source Engine scenes.image extractor/decompiler
- Replies: 0
- Views: 2835
VSIF2VCD - Source Engine scenes.image extractor/decompiler
I see nobody ever tried to extract scenes from scenes.image. So I decided to write a command line decompiler for it. Usage: VSIF2VCD "game directory" Game directory is where gameinfo.txt is located. It must include: scenes/scenes.image maplist.txt - a text file listing all maps in the game...
- Wed Dec 07, 2011 8:01 am
- Forum: Graphic file formats
- Topic: .tex file
- Replies: 9
- Views: 3280
Re: .tex file
Use OffZip with -a texture_file_name folder_to_extract_to 0 arguments.yoda wrote:so , how to uncompressed and preview ?
The format is not PNG, there are 5 files inside, and they don't appear to be PNG even when connected using hex editor.
- Wed Dec 07, 2011 7:50 am
- Forum: Graphic file formats
- Topic: L4D/Alien Swarm/Portal 2/Dino D-Day/CS:GO .vfont
- Replies: 5
- Views: 2341
Re: L4D/Alien Swarm/Portal 2/Dino D-Day/CS:GO .vfont
Half Life 2 source code was leaked some time ago. It probably contains font handling code. HL2 was leaked in 2003, when .ttf fonts were still used, .vfont's were introduced in 2008 in Left 4 Dead. they revealed a code snippet that suggests Valve might be working on Half Life Episode 3." They r...
- Tue Dec 06, 2011 10:32 am
- Forum: Graphic file formats
- Topic: L4D/Alien Swarm/Portal 2/Dino D-Day/CS:GO .vfont
- Replies: 5
- Views: 2341
L4D/Alien Swarm/Portal 2/Dino D-Day/CS:GO .vfont
Does anybody have specifications of Valve's font format used in Source engine games after The Orange Box? There is public\BitmapFontFile.h file in ASw sources, but it tells me nothing because I don't see the header in any .vfont file, and the fonts do not appear to be ICE-encrypted, because there's ...
- Tue Dec 06, 2011 9:14 am
- Forum: Audio file formats
- Topic: Delta Force: Land Warrior SBF - clicks and jumpy volume
- Replies: 1
- Views: 1617
Delta Force: Land Warrior SBF - clicks and jumpy volume
I wrote a simple program to play sound files from DFLW SBF , but there are clicks repeating at a constant amount of time, and the volume is very jumpy. Does anybody know how to fix that? The program is in attachment. Requires .NET Framework 2 and DirectX9. Executable is in Delta Force Music Extracto...