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- Tue Nov 11, 2014 11:19 am
- Forum: Compressed files and methods
- Topic: Recompressing Virtual Pro Wrestling 2 data
- Replies: 0
- Views: 978
Recompressing Virtual Pro Wrestling 2 data
Hey there, I'm working on a translation for Virtual Pro Wrestling 2 for the N64, but I've hit a road block in terms of recompressing a few files. I want to recompress the files so that it can be read by the game. I've used midwaydec to decompress the data which is (I'm assuming) LZSS_0B, according t...
- Sun Jun 16, 2013 5:40 pm
- Forum: Code Talk
- Topic: Showdown Legends of Wrestling Script WIP
- Replies: 4
- Views: 3594
Re: Showdown Legends of Wrestling Script WIP
Is there any noesis script to unswizzle xbox tga/bmp files? I've searched around for a tool, but all I could find was a dead link for a BMP unswizzle tool for MVP Baseball 2005.
Sorry for the triple post.
Sorry for the triple post.
- Tue May 28, 2013 3:40 pm
- Forum: Code Talk
- Topic: Showdown Legends of Wrestling Script WIP
- Replies: 4
- Views: 3594
Re: Showdown Legends of Wrestling Script WIP
Having added a tga header instead of a dds header on the .neo file, I've managed to make a bit of progress. Am I right in saying that the image is swizzled?
- Sun May 26, 2013 6:02 pm
- Forum: Game specific tools
- Topic: DLC .Pkg extraction help
- Replies: 1
- Views: 1657
Re: DLC .Pkg extraction help
You can use PKGview to extract the files from PS3 DLC pkg files.
- Fri May 24, 2013 4:03 pm
- Forum: Code Talk
- Topic: Showdown Legends of Wrestling Script WIP
- Replies: 4
- Views: 3594
Re: Showdown Legends of Wrestling Script WIP
Is there a way to view the image correctly? I've managed to solve the first problem that I was having in regards to the dds header. get IDSTRING long goto 0x38 get OFFSET short if OFFSET == 0 goto 0xBC get FILES long get OFFSET long else goto 0xA0 get FILES long endif goto OFFSET for i = 0 < FILES g...
- Thu May 23, 2013 7:36 pm
- Forum: Code Talk
- Topic: Showdown Legends of Wrestling Script WIP
- Replies: 4
- Views: 3594
Showdown Legends of Wrestling Script WIP
Hey there, I've been working on a script to extract the DDS images from the thousands of .dat and .neo files that are extracted from the WRESTLER.DR and COSTUMES.DR files respectively from Showdown Legends of Wrestling for Xbox. I have come up with this so far get IDSTRING long goto 0x38 get OFFSET ...
- Mon Apr 01, 2013 10:07 pm
- Forum: Graphic file formats
- Topic: Showdown Legends of Wrestlemania
- Replies: 49
- Views: 13941
Re: Showdown Legends of Wrestlemania
Sorry to bump an old topic. I've been trying to extract the textures from the game. I've used offzip on the DR file and have managed to get a lot of .dat files. The question I have is, is there a bms script that will extract the individual "PAD" files within the .dat files, as those are th...
- Sun Nov 20, 2011 1:57 pm
- Forum: 3D/2D models
- Topic: EA Sports MMA .ast textures
- Replies: 27
- Views: 10717
Re: EA Sports MMA .ast textures
Sorry to bump this, but does anyone know which dds header will be the best one to use? If you can post the hex code, then that would be great.