Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 8 matches

by rev3n4nt
Sun Oct 14, 2018 8:26 pm
Forum: Game Archive
Topic: Quake Champions .PAK (Saber Engine)
Replies: 31
Views: 20169

Re: Quake Champions .PAK (Saber Engine)

So I posted in zenhax forum:
https://zenhax.com/viewtopic.php?f=9&t= ... 9&start=20
Added model & texture files : ripped "Eradicator" Railgun, and same model extracted from PAK packages.
Maybe it might be helpful :)
by rev3n4nt
Tue Oct 02, 2018 10:06 pm
Forum: Game Archive
Topic: Quake Champions .PAK (Saber Engine)
Replies: 31
Views: 20169

Re: Quake Champions .PAK (Saber Engine)

I used the new script from z65536's recent post. Thanks for checking out Curtain . I used all scripts on that page. I deleted all QC files and downloaded it again - extracts fine. You mentioned [textures] in previous post, did you managed to extract PCT files? I tried from moddb "QCPCT_v02&quo...
by rev3n4nt
Tue Oct 02, 2018 11:16 am
Forum: Game Archive
Topic: Quake Champions .PAK (Saber Engine)
Replies: 31
Views: 20169

Re: Quake Champions .PAK (Saber Engine)

Curtain , how exactly did you used new script on shared.pak? Is your version of Quake Champions latest? I'm using latest version of QC on Steam, and Quick BMS responds with: insert the constant number for NrRandom initialization, it depends by the version of the game like 0x412e2206 and 0x631A2028 ...
by rev3n4nt
Wed Jun 06, 2018 9:11 pm
Forum: Game Archive
Topic: Quake Champions .PAK (Saber Engine)
Replies: 31
Views: 20169

Re: Quake Champions .PAK (Saber Engine)

AFAIK: The old way to get models through PAK extractor don't work. Neither works QuickBMS extractor anymore, an least for now. https://zenhax.com/viewtopic.php?f=9&t=4360&p=35658#p35658 There is one way, which works partially: grab models by using latest NinjaRipper, and converting by using ...
by rev3n4nt
Sat Feb 25, 2012 2:55 am
Forum: 3D/2D models
Topic: Rage (idTech5) model format md6
Replies: 116
Views: 50363

Re: Rage (idTech5) model format md6

When you using the script, open the model, for example: D:\Works\Rage\scientist\md6\vehicles\class2\*.bm6model when the model loads,change from object mode to edit mode in 3d view, and in the UV\Image Editor you can see the UV coordinates :) just save the model in some format..hope you know whot ot ...
by rev3n4nt
Sat Feb 25, 2012 2:26 am
Forum: 3D/2D models
Topic: Rage (idTech5) model format md6
Replies: 116
Views: 50363

Re: Rage (idTech5) model format md6

Blender script get the model itself & UV coordinates, i just put that model into Zbrush and put in spotlight these pics and painted over :) It's just speed way to get a diffuse map before the texture problem is solved :) Here is the pics from net which i used in spotlight: http://i1217.photobuck...
by rev3n4nt
Sat Feb 25, 2012 12:54 am
Forum: 3D/2D models
Topic: Rage (idTech5) model format md6
Replies: 116
Views: 50363

Re: Rage (idTech5) model format md6

Pictures of doom bobblehead model using blender script & colored in Zbrush 4 - Spotlight :)
Image
Image
Image
by rev3n4nt
Sat Dec 17, 2011 3:36 am
Forum: 3D/2D models
Topic: Rage (idTech5) model format md6
Replies: 116
Views: 50363

Re: Rage (idTech5) model format md6

Alright! :D You guys are amazing! It would be awesome if there is a way to grab those textures out of the game :) P.S By the way..I made my own doomguy model just a few month before the game "Rage" out..and it's too sad that some modeller from Id software made it already :( ..just want it ...