Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 3 matches
- Sun Oct 16, 2011 7:46 pm
- Forum: 3D/2D models
- Topic: Rage (idTech5) model format md6
- Replies: 116
- Views: 50306
Re: Rage (idTech5) model format md6
-types in capital letters are big endian -all floating point types are big endian -by "always" I mean "I haven't seen any models where this isn't the case" so beware -offsets are from the end of the main file header .BMD6MODEL File header: 0x00 - 0x04 : [ tag ] - file id 0x04 - 0...
- Wed Oct 12, 2011 6:17 am
- Forum: 3D/2D models
- Topic: Rage (idTech5) model format md6
- Replies: 116
- Views: 50306
Re: Rage (idTech5) model format md6
Formats are proprietary and the game was just released a week ago, it may take some time. You provided four different formats, one is the animated mesh format .bmd6model, a static geometry format .bmodel, a collision model format .bcm, and I'm not sure what the .dmodel is without diving into the dat...
- Mon Oct 10, 2011 5:25 am
- Forum: Game Archive
- Topic: RAGE .RESOURCES files
- Replies: 59
- Views: 32537
Re: RAGE .RESOURCES files
I modified WRS's script to decompress any files that need it. I haven't started working on the model format in earnest but the output looks intelligible (as opposed to what was obviously compressed-gibberish). The long value preceding what WRS was using as the file size was the uncompressed file siz...