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Search found 16 matches
- Sat Mar 24, 2018 2:51 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 446447
Re: Ninja Ripper
yes it's in the rip, you have to arrange by your self.
- Sat Mar 24, 2018 8:37 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 446447
Re: Ninja Ripper
It happens to me too everytime with Settlers 7.
you have to use the import plugin to displace the meshes around your X and Y coords.
you have to use the import plugin to displace the meshes around your X and Y coords.
- Tue Mar 20, 2018 3:19 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 446447
Re: Ninja Ripper
Warhammer Vermintide require to be lunched by Steam.... or via Launcher, Any advice? :scaredy: Can you guys help me out opening a .RAW File? a RAW file can be a picture, usually it is used to as HeightMap for the terrain, and define the higher and lower area. You could use Photoshop or IrfanView but...
- Sat Jun 24, 2017 4:53 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 446447
Re: Ninja Ripper
Dante was used to say "Don't care about the other but watch and pass by"
Which mean "keep calm and don't kill who didn't read the early post"
Which mean "keep calm and don't kill who didn't read the early post"
- Thu Jun 22, 2017 9:14 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 446447
Re: Ninja Ripper
just as idea:
what if you calculate the bounding box (volume) for each object and place all object in a 2D array on an X - Y grid?
On this way we could avoid the problem of 3700 overlapped object... just an idea.
what if you calculate the bounding box (volume) for each object and place all object in a 2D array on an X - Y grid?
On this way we could avoid the problem of 3700 overlapped object... just an idea.
- Sat Jun 17, 2017 2:02 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 446447
Re: Ninja Ripper
Any chance to import the objects (group of objects) displaced, instead having it all at 0,0,0 ?
- Wed Jun 07, 2017 7:39 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 446447
Re: Ninja Ripper
Nevemind D3D9 wrapper do his jobs! :D But find what I'm looking for is a mess between 1209 files :eek: ... but sometime still fail: F12 didn't caputre anything and F10 did the same "cube" with useless meshes just like with GoogleEarth, so I've left the log in attach. [edit] Ok, i've remove...
- Wed Jun 07, 2017 3:54 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 446447
Re: Ninja Ripper
Incredible, Ninja fail with Settlers 7
this damned game still unbeatable
this damned game still unbeatable
- Thu May 18, 2017 9:01 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 446447
Re: Ninja Ripper
No, you have to tell to ninjaripper which application you want to capture, 'cause it need to monitor what the program will load in memory.majidemo wrote:Is there a way for ninjaripper to attach to an already running application?
- Tue May 16, 2017 10:20 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 446447
Re: Ninja Ripper
Have you fixed Google Earth too ?
Thank's for updating it btw
Thank's for updating it btw
- Sun May 07, 2017 10:04 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 446447
Re: Ninja Ripper
Nope... it import squashed mesh but also do a mess with textures too
texture
http://i.imgur.com/Onv83t2.jpg
3d model
http://i.imgur.com/hSSRG6I.jpg
texture
http://i.imgur.com/Onv83t2.jpg
3d model
http://i.imgur.com/hSSRG6I.jpg
- Sat May 06, 2017 8:52 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 446447
Re: Ninja Ripper
Grats for your tool which is amazing and the script works too with 3DSMax 2015, unfortunatly looks like it have some problems with Google Earth, see the screenshot.
http://i.imgur.com/YOKvFo7.jpg
Any advice?
http://i.imgur.com/YOKvFo7.jpg
Any advice?
- Tue Aug 30, 2011 12:37 pm
- Forum: 3D/2D models
- Topic: Settlers 7 Models help
- Replies: 62
- Views: 14921
Re: Settlers 7 Models help
The contents of this post was deleted because of possible forum rules violation.
- Mon Aug 29, 2011 10:45 pm
- Forum: Game Archive
- Topic: The Settlers 7 BETA
- Replies: 56
- Views: 21671
Re: The Settlers 7 BETA
s7bbaex 1.1 works prefectly !
- Mon Aug 29, 2011 10:35 pm
- Forum: 3D/2D models
- Topic: Settlers 7 Models help
- Replies: 62
- Views: 14921
Re: Settlers 7 Models help
s7bbaex which coming from here (should be 1.1 but i'm not sure) written by TheMachine I've been at your conclusion too, maybe it's just so easy, and it's a 3D ascii file (maybe a directX file), but i'm not so good hex file reading/converting, that's why i'm looking for some ninja which are good to e...