Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 4 matches

by gameboyo
Tue Jul 26, 2011 8:11 pm
Forum: 3D/2D models
Topic: Titan Quest 3D Files Format
Replies: 20
Views: 8789

Re: Titan Quest 3D Files Format

Ok this is what i figured out: it is quite probable that there's a "simple" head-tail issue creating the armature problem. I believe that you can see what's happening if you look at the armature with the octahedron bone rappresentation. In the attached image you can see that the bones SHOU...
by gameboyo
Tue Jul 26, 2011 7:08 pm
Forum: 3D/2D models
Topic: Titan Quest 3D Files Format
Replies: 20
Views: 8789

Re: Titan Quest 3D Files Format

hold on. i might have figured out something.
let me check it out with the latest importer version, and i'll be back to you this evening.
by gameboyo
Tue Jul 26, 2011 6:25 pm
Forum: 3D/2D models
Topic: Titan Quest 3D Files Format
Replies: 20
Views: 8789

Re: Titan Quest 3D Files Format

Most games use point as bone. Blender use edge as bone. For importing skeleton in Blender we must convert point to edge . I think, in this case bone heads are correct, but maybe bone tails are not. I don't know. I used Tamschi'MeshView for exporting bones as .dae format, but i get wrong armature (i...
by gameboyo
Sat Jul 09, 2011 7:36 pm
Forum: 3D/2D models
Topic: Titan Quest 3D Files Format
Replies: 20
Views: 8789

Re: Titan Quest 3D Files Format

The contents of this post was deleted because of possible forum rules violation.