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- Tue Jul 26, 2011 8:11 pm
- Forum: 3D/2D models
- Topic: Titan Quest 3D Files Format
- Replies: 20
- Views: 8789
Re: Titan Quest 3D Files Format
Ok this is what i figured out: it is quite probable that there's a "simple" head-tail issue creating the armature problem. I believe that you can see what's happening if you look at the armature with the octahedron bone rappresentation. In the attached image you can see that the bones SHOU...
- Tue Jul 26, 2011 7:08 pm
- Forum: 3D/2D models
- Topic: Titan Quest 3D Files Format
- Replies: 20
- Views: 8789
Re: Titan Quest 3D Files Format
hold on. i might have figured out something.
let me check it out with the latest importer version, and i'll be back to you this evening.
let me check it out with the latest importer version, and i'll be back to you this evening.
- Tue Jul 26, 2011 6:25 pm
- Forum: 3D/2D models
- Topic: Titan Quest 3D Files Format
- Replies: 20
- Views: 8789
Re: Titan Quest 3D Files Format
Most games use point as bone. Blender use edge as bone. For importing skeleton in Blender we must convert point to edge . I think, in this case bone heads are correct, but maybe bone tails are not. I don't know. I used Tamschi'MeshView for exporting bones as .dae format, but i get wrong armature (i...
- Sat Jul 09, 2011 7:36 pm
- Forum: 3D/2D models
- Topic: Titan Quest 3D Files Format
- Replies: 20
- Views: 8789
Re: Titan Quest 3D Files Format
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