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Search found 39 matches
- Tue Apr 22, 2014 4:27 pm
- Forum: Game Archive
- Topic: Collapse: Devastated World (2008) Script Offer?
- Replies: 2
- Views: 4156
Re: Collapse: Devastated World (2008) Script Offer?
Now that the game has been released in English recently, is there a way or program to access and modify the .w000 files of the game? I've been waiting for the English release for about 4 years and now I would like to do a translation of it to my language if I'd have the means. BTW, it was your Engli...
- Mon Mar 31, 2014 1:15 pm
- Forum: Game Archive
- Topic: Hydrophobia Prophecy (*.DAT)
- Replies: 5
- Views: 17143
Re: Hydrophobia Prophecy (*.DAT)
Great job! But the lpkPC files can be converted into text files, or you did the above by hex editing?
BTW, I just peer into file \__Unknown\030B947A and found this string: BankGothic Md. I figure the compression of the font is unknown for you yet.
BTW, I just peer into file \__Unknown\030B947A and found this string: BankGothic Md. I figure the compression of the font is unknown for you yet.
- Tue Mar 11, 2014 6:55 pm
- Forum: Game Localization
- Topic: Dark Souls: Prepare to Die Edition PC text localization
- Replies: 13
- Views: 9739
Re: Dark Souls: Prepare to Die Edition PC text localization
I tried it all over again, with another release of the game, but the bdt_import process just doesn't work for me. Used again the original dvdbnd3.bdt with a (barely) modified 7.bnd put in a separate folder named import. The program says it's finished and the file date of the bdt is also updated, so ...
- Wed Feb 05, 2014 11:17 am
- Forum: Game Localization
- Topic: Dark Souls: Prepare to Die Edition PC text localization
- Replies: 13
- Views: 9739
Re: Dark Souls: Prepare to Die Edition PC text localization
Thanks, swuforce, this time the bdt_import seemed to work, though the size of dvdbnd3.bdt didn't change after import (searched for another bdt, but this is the only one in the whole folder structure), and using it the game still shows the original English subtitles. Now I've tried it again, edited t...
- Tue Feb 04, 2014 10:53 pm
- Forum: Game Localization
- Topic: Dark Souls: Prepare to Die Edition PC text localization
- Replies: 13
- Views: 9739
Re: Dark Souls: Prepare to Die Edition PC text localization
It is a really old topic, but if someone still interested here some tools to try to edit texts. http://www.sendspace.com/file/jzsuxz I use the scripts made by chrrox . I test this on 1.02 game version. Unpack tools to a folder and you need the latest Quickbms to put beside the tools. Copy dvdbnd3.b...
- Tue Jan 14, 2014 6:19 pm
- Forum: Game Archive
- Topic: Dark Souls 360 / PS3
- Replies: 39
- Views: 31397
Re: Dark Souls 360 / PS3
Is there a compiled unpacker available at your repo as well? I don't completely know how to compile from repos, but would try my luck with unpacking the .bnd archives.Rick wrote:My repo now has 100% completion on file names for PC version.
- Sun Nov 10, 2013 1:58 pm
- Forum: Game Archive
- Topic: unity3d Variant?
- Replies: 14
- Views: 11585
Re: unity3d Variant?
Have you tried this one? -> viewtopic.php?f=33&t=10739mappy2012 wrote:i use aluigi unity3d_webplayer.bms,no luck:(
get error:the requested amount of bytes to allocate is negative 0xff68ddf5
- Sat Nov 09, 2013 8:45 pm
- Forum: Game Archive
- Topic: Anomaly: Warzone Earth (*.DAT)
- Replies: 2
- Views: 1670
Re: Anomaly: Warzone Earth (*.DAT)
The link is down, so if you're seeing this: would you upload it again somewhere, please? If a localization could be made with it, that would be great!
- Fri Oct 18, 2013 2:00 pm
- Forum: General game tools
- Topic: DisUnity - An extractor for Unity games
- Replies: 44
- Views: 90205
Re: DisUnity - An extractor for Unity games
Thanks for the tool, barracuda, but there's a problem. I added your rep to my github acc, but still I can't find disunity.jar in it. And without it I cannot even try your tool.
Edit: Nevermind, I've found the compiled ones.
Edit: Nevermind, I've found the compiled ones.
- Thu Oct 10, 2013 2:56 am
- Forum: Game Archive
- Topic: Dark Eye: Chains of Satinav
- Replies: 22
- Views: 8437
Re: Dark Eye: Chains of Satinav
I'm not even close to something like an expert in this, but if it's possible to display .srt subtitles for .bik ingame videos with a modified .dll and an accompanying .ini, maybe something similar can do the trick for .mkv-s, too. I'll ask around. Anyway, I've finished the first game, and I must say...
- Mon Oct 07, 2013 10:06 am
- Forum: Game Archive
- Topic: Dark Eye: Chains of Satinav
- Replies: 22
- Views: 8437
Re: Dark Eye: Chains of Satinav
Yes, I've played past half of the game (I started with Memoria, but I soon realized that I couldn't understand the whole plot without the first game), and the story somehow seized me. Since it is (was) not yet possible to do a localization for it in my language I thought I try my luck here. Thanks t...
- Sun Oct 06, 2013 9:45 pm
- Forum: Game Archive
- Topic: Dark Eye: Chains of Satinav
- Replies: 22
- Views: 8437
Re: Dark Eye: Chains of Satinav
Now it creates even the data.xml, thank you! Looks like the modified strings appear only in the game with the extracted resources, not with the original archives. However, there could be some missing textures among the extracted files because in the "extracted" game, the textures of certai...
- Sun Oct 06, 2013 7:57 pm
- Forum: Game Archive
- Topic: Dark Eye: Chains of Satinav
- Replies: 22
- Views: 8437
Re: Dark Eye: Chains of Satinav
I created a folder named S in C:\ root, copied Visext.exe and vis.key (since it contains the keys for decrypting) into folder S, created visextract.bat inside the folder, copied exactly what you have written into the .bat, added the path of game (c:\Games\The Dark Eye - Chains of Satinav, without th...
- Sun Oct 06, 2013 6:56 pm
- Forum: Game Archive
- Topic: Dark Eye: Chains of Satinav
- Replies: 22
- Views: 8437
Re: Dark Eye: Chains of Satinav
Then there must be something weird on my end because even now I get every kind of files, but the only .xml I've got is Language.xml. o.O Don't know if it needed to be run as Admin. I saved a copy of names.txt, and I can't find any .xml filename in it, but I read that that .xml has not a name on its ...
- Sat Oct 05, 2013 8:34 pm
- Forum: Game Archive
- Topic: Dark Eye: Chains of Satinav
- Replies: 22
- Views: 8437
Re: Dark Eye: Chains of Satinav
Thanks, I'm waiting.