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Search found 22 matches
- Sun Jun 26, 2016 11:53 am
- Forum: Graphic file formats
- Topic: Hitman 2016 textures
- Replies: 68
- Views: 26241
Re: Hitman 2016 textures
I have paused development and have no idea if I'll come back to it anytime soon, so I thought it would be nice to share the code that I have so far. The code also contains info on how to extract some 3D models, however only the biggest files from the PRIM folder work correctly. The RE* dependencies ...
- Fri May 27, 2016 9:48 pm
- Forum: Graphic file formats
- Topic: Hitman 2016 textures
- Replies: 68
- Views: 26241
Re: Hitman 2016 textures
Link to tool : https://drive.google.com/file/d/0BwDjq7 ... sp=sharing
Usage
Hitman_2016.exe input_folder output_folder
Works only under x64 windows and it may only work on Windows 10. Use at your own risk & stuff.
PS: Software that can read BC4-7 : Visual Studio 2015
Usage
Hitman_2016.exe input_folder output_folder
Works only under x64 windows and it may only work on Windows 10. Use at your own risk & stuff.
PS: Software that can read BC4-7 : Visual Studio 2015
- Sun May 22, 2016 9:20 pm
- Forum: Graphic file formats
- Topic: Hitman 2016 textures
- Replies: 68
- Views: 26241
Hitman 2016 textures
So after unpacking the rpkg files with the quick bms script from here : http://forum.xentax.com/viewtopic.php?f=10&t=14080&p=116983&hilit=hitman#p116983 I figured out the .vap texture format used from the TEXD folder. I wrote a C++ program ( scripting is just not my thing :) ) that extra...
- Thu Apr 03, 2014 3:51 pm
- Forum: Website
- Topic: Support Noesis: Support Rich!
- Replies: 3
- Views: 12456
Re: Support Noesis: Support Rich!
Why would I donate if he doesn't want to share any source code ?
- Thu Apr 03, 2014 3:48 pm
- Forum: Game Archive
- Topic: Final Fantasy 13 Lightning Returns (JAP)
- Replies: 62
- Views: 44384
Re: Final Fantasy 13 Lightning Returns (JAP)
Posting here cause it's been like 2 years since I worked on this but I just wanted to post the code to extract FFXIII/FFXIII-2 (maybe LR too) TRB model files and convert them to .FBX . I did almost the exact same work the Noesis tool does because hey, whoever owns that or other tools just doesn't wa...
- Sat Jan 14, 2012 5:33 am
- Forum: 3D/2D models
- Topic: Atlus's .PB (3D model format)
- Replies: 49
- Views: 21139
Re: Atlus's .PB (3D model format)
I just released full source code for the new Win32 application I made to convert stuff to FBX, probably the single format that supports bones & stuff, absolutely needed for seeing actual models standing. Here's a link , and this is how Munakata looks like as of now. Not perfect, but definetely l...
- Fri Jan 06, 2012 3:45 am
- Forum: 3D/2D models
- Topic: Atlus's .PB (3D model format)
- Replies: 49
- Views: 21139
Re: Atlus's .PB (3D model format)
3 years after I started this I came back to it in an attempt to finish it . The format proves to be quite tricky, probably the trickiest thing I've seen so far. Anyway, I'm working on it and will post some final code & the application soon.
- Thu Oct 23, 2008 11:59 pm
- Forum: 3D/2D models
- Topic: Atlus's .PB (3D model format)
- Replies: 49
- Views: 21139
Re: Atlus's .PB (3D model format)
If you got the VC9 redistributables and you still have problems it's kind of odd, did you try getting those DLLs off the internet ?Darkfox wrote:Strangely the problem has become centralized with SHLWAPI.DLL and IEFRAME.DLL. The other problems however are gone.
- Mon Oct 20, 2008 12:29 pm
- Forum: 3D/2D models
- Topic: Atlus's .PB (3D model format)
- Replies: 49
- Views: 21139
Re: Atlus's .PB (3D model format)
Hey, just found out that if you have any problems with the exe, this might help. I made some more advancements but still couldn't get entire models out. I have an upside down, 70% mass free Raidou Kuzunoha by now; I'll make a pic when I get the time .
- Sun Oct 12, 2008 1:59 am
- Forum: 3D/2D models
- Topic: Atlus's .PB (3D model format)
- Replies: 49
- Views: 21139
Re: Atlus's .PB (3D model format)
Shit, I bookmarked the post, and I was continually checking the first page :(. Anyways, sorry about the exe DarkFox, I have no idea why it's not working. prototypesky good job man :D, can you post some updated data structs ? I continued my work on the .PB reader but damn, I get these array flags whi...
- Sun Oct 05, 2008 3:56 pm
- Forum: 3D/2D models
- Topic: Atlus's .PB (3D model format)
- Replies: 49
- Views: 21139
Re: Atlus's .PB (3D model format)
No idea. I still use XP :D. If the problem persists (you haven't told me if it works or not with the new executable ?) I'll try to test it on Vista. I have it installed, but I never use it. EDIT: I opened up Vista yesterday, and while the old executables aren't working, the new one at least starts. ...
- Fri Oct 03, 2008 1:55 pm
- Forum: 3D/2D models
- Topic: Atlus's .PB (3D model format)
- Replies: 49
- Views: 21139
Re: Atlus's .PB (3D model format)
Damn... I double checked and yeah, the past executable shouldn't exactly work because I did it in a hurry and forgot I had a variable that was overriding the current config so I can freely do my PB tests. Test it with the new one. If that doesn't work, hm... don't know what else to try. Are you runn...
- Thu Oct 02, 2008 11:59 pm
- Forum: 3D/2D models
- Topic: Atlus's .PB (3D model format)
- Replies: 49
- Views: 21139
Re: Atlus's .PB (3D model format)
Hm... the thing is I had 2 builds, release and release with edit & continue, and they were named the same and I don't know which version I ended up distributing . This time I built the executable with static libs so it should work. First post was updated.
- Thu Oct 02, 2008 9:59 pm
- Forum: 3D/2D models
- Topic: Atlus's .PB (3D model format)
- Replies: 49
- Views: 21139
Re: Atlus's .PB (3D model format)
Even after you put that DLL near it ?
- Thu Oct 02, 2008 10:52 am
- Forum: 3D/2D models
- Topic: Atlus's .PB (3D model format)
- Replies: 49
- Views: 21139
Re: Atlus's .PB (3D model format)
Ups! You'll need MSVCR90.DLL to run it . I usually compile my projects with dynamic linking because a few dependencies I have. If that doesn't work, check with the (www.)dependencywalker(.com) if you have any missing DLLs.