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by zhade
Fri Jan 24, 2014 4:47 pm
Forum: Game Archive
Topic: Kingdom Under Fire 2 (MMO)
Replies: 5
Views: 4516

Re: Kingdom Under Fire 2 (MMO)

I see.
I edited my post above and included a bms script that is able to extract the files. I haven't done any bms scripts before, so if it can be optimized feel free to edit.
by zhade
Wed Jan 22, 2014 12:22 am
Forum: Game Archive
Topic: Kingdom Under Fire 2 (MMO)
Replies: 5
Views: 4516

Re: Kingdom Under Fire 2 (MMO)

Tested on a few files with patch 10006 and rev.255444 comtype zlib idstring "BEAR" get BNAME basename string BNAME += "/" get DUMMY long get FILES long get DUMMY long set EMPTY 65536 for i = 0 < FILES get DUMMY long get DUMMY long get ZSIZE long get SIZE long get START long get D...
by zhade
Thu Aug 01, 2013 8:14 pm
Forum: Game Archive
Topic: Warframe
Replies: 27
Views: 18594

Re: Warframe

Any updates regarding the extracted files? .lua and .txt files also have been altered.
by zhade
Mon Apr 22, 2013 4:09 pm
Forum: Game Archive
Topic: Continent of the 9 (C9)
Replies: 75
Views: 37950

Re: Continent of the 9 (C9)

bump, has no one really ever seen a format similar to this one (ENG_GameData.c9t)? I just can't figure out when the "unknown" nulls appear.
by zhade
Tue Jan 15, 2013 6:37 pm
Forum: Game Archive
Topic: Continent of the 9 (C9)
Replies: 75
Views: 37950

Re: Continent of the 9 (C9)

I am trying to parse through the ENG_GameData.c9t found in the GameData/Msg/ENG/ENG.cfs . Basically it stores several, if not all, item names aswell as other strings. It is actually really simple there is no compression, no encryption, nothing. But I just cannot figure some things out, about how the...
by zhade
Mon May 16, 2011 12:36 pm
Forum: Game Archive
Topic: Metal Assault (mas.cvf)
Replies: 0
Views: 1137

Metal Assault (mas.cvf)

Metal Assault Format for the archive file: mas.cvf Byte order is Little Endian. char[12] SFILESYSTEM (magic) Afterwards it goes through the whole archive like this: loop int type if type = 0 (its a directory) char[264] directory name int from int to (Its a range offset if i am not mistaken, it spec...