Tried rotating the shoulders, and the model's arms tore apart at the shoulders since I used the wrong set of data for the weights :( But this makes it easier to test rather than loading it up manually in a 3D editor! Thanks. Also, the colors are working for me now (even with signed bytes). Well, it ...
If you're concerned about the legality of reverse engineering and using copyright material in your own projects then you probably shouldn't be doing it.
BMS script to decompress. Use unityraw and unityEngine BMS scripts to unpack the results. # IdolM@ster Cinderella Girls uncompress comtype "lz4" get unk long get SIZE long get ZSIZE long get unk long savepos OFFSET get NAME BASENAME clog NAME OFFSET ZSIZE SIZE I have a noesis plugin that l...
I've loaded the materials, but the material chunks are a bit weird Example: https://twitter.com/HimeWorks/status/645731531865092096 So far there are four "versions" of the model format. 32 is the latest one I found from 0315 client. I just finished downloading 0915 client and there's just ...
Archives similar format as Blizzard's MPQ, so the MPQ editor can unpack them. http://forum.xentax.com/viewtopic.php?f=10&t=10873 I just tried it on the client linked in the OP. However I just realized the latest client is 0915 (sep 2015??) so I'm DL'ing that now, but it's really slow. If someone...
Thanks for the feedback. It seems to be working now! For the string names, I did notice that some formats had an extra 0x01 byte after the length of the string, but before the actual string itself, so that's where the encoding format comes in. The interesting part here is the length prefix. LEB128 i...