Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 9 matches
- Fri May 30, 2014 7:55 am
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 108398
Re: Watch_Dogs fat and dat archives
I guess the game uses pre-compiled binary shaders code, so your changes have no effect. I think you're right. Thats what the .cso, .gso, .pso files in \shadersobj_unpack\engine\shaders\obj are for... Some of them even include 'Microsoft (R) HLSL Shader Compiler 9.29.952.3111' in the header... So ye...
- Thu May 29, 2014 9:51 pm
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 108398
Re: Watch_Dogs fat and dat archives
It works without any problems, have been tinkering around with a bunch of xmls and could see the changes in game without recompression just by using the pack command. Well it most certainly depends on which file you modified, I guess. For me I tried to modify many many .fx shaders files originally ...
- Thu May 29, 2014 5:28 pm
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 108398
Re: Watch_Dogs fat and dat archives
I think the main point is to get the game works with modified archives :D Did anyone have success with that ? I just slightly modified a shader, repacked it with Rick's tool into a new 'shaders.dat' archive, the resulting archive is much bigger than the original... I havent tried to launch the game...
- Sun Dec 04, 2011 10:19 pm
- Forum: Compressed files and methods
- Topic: Tekken Dark Resurrection PSP compression
- Replies: 0
- Views: 1260
Tekken Dark Resurrection PSP compression
Hi, I've been trying to extract the opening cutscene from TDR for a long time but I don't think I have yet the hex-edit skills to understand this file format. http://i43.tinypic.com/fu0v45.jpg My guess is that the file is heavily encrypted but I have no idea what compression/encryption it uses. Coul...
- Thu Nov 24, 2011 8:41 pm
- Forum: Audio file formats
- Topic: [Ps2] Kingdom Hearts English Voices
- Replies: 3
- Views: 1660
Re: [Ps2] Kingdom Hearts English Voices
I haven't tried but I remember VGMToolbox supports .VAG format
- Sun Oct 16, 2011 10:11 am
- Forum: Game Archive
- Topic: PS2 Valkyrie Profile 2 SLZ help
- Replies: 11
- Views: 5817
- Fri Oct 14, 2011 5:57 pm
- Forum: Game Archive
- Topic: PS2 Valkyrie Profile 2 SLZ help
- Replies: 11
- Views: 5817
Re: PS2 Valkyrie Profile 2 SLZ help
Sorry for bumping this thread but it seems no one has been able to decrypt SLZ type 3, at least here on Xentax because apparently someone managed to do it over there at romhacking. Unfortunately, all the links are dead, and no one seems to even reply to my reupload request . I really wish I had the ...
- Sun Aug 14, 2011 2:43 pm
- Forum: Video file formats
- Topic: PS3 .pam video files
- Replies: 47
- Views: 56790
Re: PS3 .pam video files
Case solved (at least for Demon's Souls) ! I managed to convert every audio file to PCM using VGMToolbox . Open VGMToolbox, go to Misc. Tools -> Stream Tools -> Video Demultiplexer http://i51.tinypic.com/2r4k28p.jpg Select 'PAM' format in the listbox, then drag & drop your .PAM file onto the win...
- Sat Aug 13, 2011 5:25 pm
- Forum: Video file formats
- Topic: PS3 .pam video files
- Replies: 47
- Views: 56790
Re: PS3 .pam video files
A admin can close the topic since the request was fulfilled. This is not solved at all, as they say : "Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime." I see you successfully converted sound from Demon's Soul intro wav, fine, good for you...