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by michalss
Sun Jun 18, 2023 7:18 pm
Forum: Website
Topic: We wish the site to continue (Y/N)
Replies: 103
Views: 25987

Re: We wish the site to continue (Y/N)

Dear friend Mr. Mouse, As an experienced forum owner, I have the skills required to effectively manage and improve a large community forum. Unfortunately, my current schedule is quite packed. However, if you are unable to find another suitable candidate, I am prepared to take on the responsibility a...
by michalss
Wed Jun 14, 2023 1:48 pm
Forum: Game Archive
Topic: Diablo 4 beta Extraction
Replies: 15
Views: 4037

Re: Diablo 4 beta Extraction

lexkoro wrote: Tue Jun 13, 2023 5:57 pm Does anyone have any idea where the text transcriptions for the dialogue files are stored?
Not sure about texts, could be streamed online ? I was not interested abut this game much, since someone told me that texts are not present in the archives..
by michalss
Tue Jun 13, 2023 6:43 am
Forum: Website
Topic: We wish the site to continue (Y/N)
Replies: 103
Views: 25987

Re: We wish the site to continue (Y/N)

snip Look in the mirror—there's the answer. What I do is my business. If Xentax falls oh well, if not, doesn't matter to me as I said I don't use this site. There are many other places to go than XeNTaX, No shit, I already know that. If I want to offer a paid job to a programmer, dammit I can, and ...
by michalss
Fri Dec 02, 2022 9:43 am
Forum: Game Archive
Topic: The Callisto Protocol
Replies: 1
Views: 1240

The Callisto Protocol

Hi, I found the aes key, however this game is hybrid between UE4 -> UE5. Some of the functions has been ported from UE5 to UE4 and this comes with some changes. This game has ucas, utoc and sig files. I can unpack PAK files withour any issue, but it contains only fonts and part of the localization, ...
by michalss
Sat Jul 23, 2022 7:41 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 142
Views: 73195

Re: Resident Evil 2 Remake - demo PAK file

Hi, can you please checkout the new filenames for RE2 PC release? Latest update completely renamed all essential files. We are interested especially in .msg files. Normally small change in last number is present (.msg.14 to some other number at the end) and we can do some guessing (algorithmically),...
by michalss
Tue Nov 10, 2020 7:31 am
Forum: Game Localization
Topic: Wasteland 3 Tools
Replies: 2
Views: 1303

Re: Wasteland 3 Tools

never mind, we know what to do :)
by michalss
Mon Nov 09, 2020 8:37 pm
Forum: Game Localization
Topic: Wasteland 3 Tools
Replies: 2
Views: 1303

Wasteland 3 Tools

Before we gonna do any research above this format, i would like to ask, is there any good tools to do localization for this game ? It is unity3d...

Regards
by michalss
Sat May 16, 2020 8:25 pm
Forum: Game Archive
Topic: Call of Duty Ghost (Advance research + Localization)
Replies: 1
Views: 872

Re: Call of Duty Ghost (Advance research + Localization)

anyone ?? If someone help i will publish tools for all CODS we will make..
by michalss
Tue May 05, 2020 8:49 am
Forum: Game Archive
Topic: Call of Duty Ghost (Advance research + Localization)
Replies: 1
Views: 872

Call of Duty Ghost (Advance research + Localization)

Hello, we have been little bit exploring the format of PC (Steam) Call of Duty: Ghosts .ff file in english folder to be able to make translation. If we take only non _mp files, the content is non crypted and stored inside zlibbed containers. Inside, localized strings were easy to find, but we have a...
by michalss
Sat Nov 23, 2019 9:06 pm
Forum: Tutorials
Topic: Quick BMS Editor GUI + Tools
Replies: 85
Views: 127760

Re: Quick BMS Editor GUI + Tools

I will release a source as well when i have a time...
by michalss
Sat Nov 23, 2019 9:00 pm
Forum: Tutorials
Topic: Quick BMS Editor GUI + Tools
Replies: 85
Views: 127760

Re: Quick BMS Editor GUI + Tools

I wanted to write a little script today so I came back here to get this tool. There was a little syntax highlighting problem with it but not only the author didn't leave any source code but also slapped an obfuscator on it. So I ran it through de4dot, modified a bit with dnspy and also added the mi...
by michalss
Wed Nov 06, 2019 8:38 am
Forum: Game Archive
Topic: Red Dead Redemtion 2 PC
Replies: 1
Views: 1404

Red Dead Redemtion 2 PC

Hi all,

Anyone stat working on RDR2 please ? Not sure if OvenIV gonna do it yet. BTW looking for texts for now..

First step would be find they key i guess... :)

Code: Select all

https://mega.nz/#!XkIwFAAZ!sbpt6urZnL98b0bTJEGktxcMKjDFjPh3xZZzAgwDA0U
by michalss
Tue Oct 01, 2019 4:00 pm
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 199
Views: 92899

Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Would you consider to make repacker ? This would be most wanted and publish source...
by michalss
Fri Aug 23, 2019 1:38 pm
Forum: Game specific tools
Topic: Dragon Age Inquisition Tools (Frostbite3 complete research)
Replies: 2
Views: 4349

Dragon Age Inquisition Tools (Frostbite3 complete research)

Dear community, You probably know me michalss and my collage Kramla. As we are finished with translation this game a research, we would like to give a community gift. We actually used a lot of content from here in the past, so i believe we can pay it back by this release and help to all other good r...
by michalss
Fri May 04, 2018 8:09 am
Forum: Game specific tools
Topic: RE7 Complete Tools (PC, PS4)
Replies: 9
Views: 16380

Re: RE7 Complete Tools (PC, PS4)

For ppl who having the issue with packer. It is said that packer can do only files where you know the filenames. But we know all filenames for localization purposes and fonts. For PS4 there is a few things u need to know, how to make a fakepkg and what files to edit. How to make a fake patch i wont ...